#define SOL_ALL_SAFETIES_ON 1 #include struct Vector { int x; int y; Vector() = default; Vector(int _x, int _y) : x { _x }, y { _y } { } }; int main() { sol::state lua; lua.open_libraries(sol::lib::base); lua.new_usertype("Vector", sol::constructors(), "x", sol::property(&Vector::x, &Vector::x), "y", sol::property(&Vector::y, &Vector::y)); lua.script( "vectors = { Vector.new(3, 6), Vector.new(6, 3) }"); auto vectors = lua["vectors"].get>(); SOL_ASSERT(vectors[0].x == 3); SOL_ASSERT(vectors[0].y == 6); SOL_ASSERT(vectors[1].x == 6); SOL_ASSERT(vectors[1].y == 3); return 0; }