#define SOL_ALL_SAFETIES_ON 1 #include #include struct pup { int barks = 0; void bark() { ++barks; // bark! } bool is_cute() const { return true; } }; void ultra_bark(pup& p, int barks) { for (; barks-- > 0;) p.bark(); } void picky_bark(pup& p, std::string s) { if (s == "bark") p.bark(); } int main() { std::cout << "=== overloading with members ===" << std::endl; sol::state lua; lua.open_libraries(sol::lib::base); lua.set_function("bark", sol::overload(ultra_bark, []() { return "the bark from nowhere"; })); lua.new_usertype("pup", // regular function "is_cute", &pup::is_cute, // overloaded function "bark", sol::overload(&pup::bark, &picky_bark)); const auto& code = R"( barker = pup.new() print(barker:is_cute()) barker:bark() -- calls member function pup::bark barker:bark("meow") -- picky_bark, no bark barker:bark("bark") -- picky_bark, bark bark(barker, 20) -- calls ultra_bark print(bark()) -- calls lambda which returns that string )"; lua.script(code); pup& barker = lua["barker"]; std::cout << barker.barks << std::endl; SOL_ASSERT(barker.barks == 22); std::cout << std::endl; return 0; }