#include #include "loader/component_loader.hpp" #include "system_check.hpp" #include "game/game.hpp" #include #include namespace system_check { namespace { std::string read_zone(const std::string& name) { std::string data{}; if (utils::io::read_file(name, &data)) { return data; } if (utils::io::read_file("zone/" + name, &data)) { return data; } return {}; } std::string hash_zone(const std::string& name) { const auto data = read_zone(name); return utils::cryptography::sha256::compute(data, true); } bool verify_hashes(const std::unordered_map& zone_hashes) { for (const auto& zone_hash : zone_hashes) { const auto hash = hash_zone(zone_hash.first); if (hash != zone_hash.second) { return false; } } return true; } bool is_system_valid() { static std::unordered_map mp_zone_hashes = { {"patch_common_mp.ff", "E263215ADF7B93A28769E6A9909D7710F5351B4F7586FF69EE0BFA9D62A247C9"}, }; static std::unordered_map sp_zone_hashes = { {"patch_common.ff", "A427FDFBFCF16B0BA662459383C48AE15C884B9B44C61C12B98E062FBC4C6DB3"}, }; return verify_hashes(mp_zone_hashes) && (game::environment::is_dedi() || verify_hashes(sp_zone_hashes)); } void verify_binary_version() { const auto value = *reinterpret_cast(0x1337_b); if (value != 0xB43C9275) { throw std::runtime_error("Unsupported Call of Duty: Infinite Warfare version"); } } } bool is_valid() { static auto valid = is_system_valid(); return valid; } class component final : public component_interface { public: void post_load() override { verify_binary_version(); if (!is_valid()) { MessageBoxA(nullptr, "Your game files are outdated or unsupported.\n" "Please get the latest officially supported Call of Duty: Infinite Warfare files, or you will get random crashes and issues.", "Invalid game files!", MB_ICONINFORMATION); } } }; } //REGISTER_COMPONENT(system_check::component)