#include #include "../dw_include.hpp" #include namespace demonware { bdMarketplace::bdMarketplace() : service(80, "bdMarketplace") { this->register_task(42, &bdMarketplace::startExchangeTransaction); this->register_task(43, &bdMarketplace::purchaseOnSteamInitialize); this->register_task(44, &bdMarketplace::purchaseOnSteamFinalize); this->register_task(49, &bdMarketplace::getExpiredInventoryItems); this->register_task(60, &bdMarketplace::steamProcessDurable); this->register_task(85, &bdMarketplace::steamProcessDurableV2); this->register_task(122, &bdMarketplace::purchaseSkus); this->register_task(130, &bdMarketplace::getBalance); this->register_task(132, &bdMarketplace::getBalanceV2); this->register_task(165, &bdMarketplace::getInventoryPaginated); this->register_task(193, &bdMarketplace::putPlayersInventoryItems); this->register_task(232, &bdMarketplace::getEntitlements); } void bdMarketplace::startExchangeTransaction(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::purchaseOnSteamInitialize(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::purchaseOnSteamFinalize(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::getExpiredInventoryItems(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::steamProcessDurable(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::steamProcessDurableV2(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::purchaseSkus(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::getBalance(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::getBalanceV2(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::getInventoryPaginated(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::putPlayersInventoryItems(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } void bdMarketplace::getEntitlements(service_server* server, byte_buffer* /*buffer*/) const { // TODO: auto reply = server->create_reply(this->task_id()); reply.send(); } }