#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include namespace intro { namespace { utils::hook::detour cinematic_start_playback_hook; void cinematic_start_playback(const char* name, const int playbackFlags, const int startOffsetMsec, const bool fillerBink, const int pauseState) { if (name == "startup"s) { #ifdef DEV_BUILD return; #endif const auto* intro_dvar = game::Dvar_FindVar("intro"); if (intro_dvar && !intro_dvar->current.enabled) { return; } } cinematic_start_playback_hook.invoke(name, playbackFlags, startOffsetMsec, fillerBink, pauseState); } } class component final : public component_interface { public: void post_unpack() override { cinematic_start_playback_hook.create(0x140DD6A10, cinematic_start_playback); } }; } REGISTER_COMPONENT(intro::component)