LUI.UIElement.debugDraw = function ( f84_arg0, f84_arg1 ) if not f84_arg1 then f84_arg1 = 1 end f84_arg0:addElement( LUI.UIImage.new( { topAnchor = true, bottomAnchor = true, leftAnchor = true, rightAnchor = true, material = RegisterMaterial( "white" ), red = 0, blue = 0, green = 1, alpha = 0.2 } ) ) f84_arg0:addElement( LUI.UIImage.new( { topAnchor = true, bottomAnchor = false, leftAnchor = true, rightAnchor = true, material = RegisterMaterial( "white" ), red = 1, blue = 0, green = 0, alpha = 1, bottom = f84_arg1 } ) ) f84_arg0:addElement( LUI.UIImage.new( { topAnchor = true, bottomAnchor = true, leftAnchor = false, rightAnchor = true, material = RegisterMaterial( "white" ), red = 1, blue = 0, green = 0, alpha = 1, left = -1 * f84_arg1 } ) ) f84_arg0:addElement( LUI.UIImage.new( { topAnchor = false, bottomAnchor = true, leftAnchor = true, rightAnchor = true, material = RegisterMaterial( "white" ), red = 1, blue = 0, green = 0, alpha = 1, top = -1 * f84_arg1 } ) ) f84_arg0:addElement( LUI.UIImage.new( { topAnchor = true, bottomAnchor = true, leftAnchor = true, rightAnchor = false, material = RegisterMaterial( "white" ), red = 1, blue = 0, green = 0, alpha = 1, right = f84_arg1 } ) ) end