/////////////////////////////////////////////////// /// IW7x Server Configuration // /////////////////////////////////////////////////// /////////////////////////////////////////////////// // SERVER NAME & COLORS TIPS // /////////////////////////////////////////////////// // // // ^1 Red // // ^2 Green // // ^3 yellow // // ^4 Blue // // ^5 Cyan // // ^6 Pink // // ^7 White // // ^8 Depends on the team colors playing. // // ^9 grey // // ^0 Black // // ^: Rainbow colors // // // /////////////////////////////////////////////////// set sv_hostname "IW7-Mod Default MP Server" // Sets the server hostname. name "^1Console^7" // Currently sets the say name set name "^1Console^7" sv_sayName "^1Console^7" set sv_sayName "^1Console^7" set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages. ////////////////////////////////////////////////// // ADMIN INFO (Optional) // ////////////////////////////////////////////////// set _Admin "" // Your username. set _Email "" // E-mail address. you can leave blank set _Website "" // Website. (IW4MAdmin uses this.) set _Location "Earth" // Location ////////////////////////////////////////////////// // NON-GAMEPLAY CONFIGURATION // ////////////////////////////////////////////////// set sv_maxclients "18" // Max players in your server. set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1) set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000) set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands. set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions. set sv_reconnectlimit "3" // How many times you can try to reconnect. ////////////////////////////////////////////////// // BASE GAME CONFIGURATION // ////////////////////////////////////////////////// // // // blitz - Blitz // // conf - Kill Confirmed // // cranked - Cranked // // dm - Free-for-all // // dom - Domination // // grind - Grind // // grnd - Drop Zone // // gun - Gun Game // // horde - Safeguard // // infect - Infected // // sd - Search and Destroy // // siege - Reinforce // // sotf - Hunted // // sotf_ffa - Hunted FFA // // sr - Search and Rescue // // war - Team Deathmatch // // // ////////////////////////////////////////////////// //GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION set scr_game_allowkillcam "1" // Allow Killcam. set team_rebalance "1" // Auto Balance teams? set scr_teambalance "1" // Enable or Disable auto balance. set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free set sv_checkMinPlayers "0" set scr_game_graceperiod "0" set scr_game_onlyheadshots "0" set scr_game_deathpointloss "0" set scr_game_suicidepointloss "0" set scr_team_teamkillpointloss "1" set scr_game_perks "1" set scr_game_forceuav "0" set scr_game_hardpoints "1" set scr_nukeTimer "10" set scr_nukeCancelMode "0" set scr_default_maxagents "5" set scr_disableClientSpawnTraces "0" set scr_hardpoint_allowartillery "1" set scr_hardpoint_allowuav "1" set scr_hardpoint_allowhelicopter "1" set scr_team_respawntime "0" set scr_player_numlives "0" set scr_player_respawndelay "0" set scr_player_suicidespawndelay "0" set scr_player_forcerespawn "1" set scr_player_sprinttime "4" set scr_explBulletMod "1" set scr_maxPerPlayerExplosives "2" ////////////////////////////////////////////////// // HARDCORE CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for some hardcore // // by removing the // before each set dvar. // ////////////////////////////////////////////////// // set g_hardcore "0" // Enable hardcore mode. // set scr_hardcore "0" // Enable hardcore mode again... // set ui_hud_hardcore "0" // Removes Heads up display which can be used both regular and HC. // set scr_player_maxhealth "100" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) // set scr_team_fftype "0" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared) // set scr_player_healthregentime "5" // Time it takes you to recover damage. (5 is normal, 0 is hardcore) // set scr_team_teamkillspawndelay "20" // set scr_team_kickteamkillers "0" ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_war_scorelimit "75" // Score limit to win the game. set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_war_playerrespawndelay "0" // How long player will wait until respawn. set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_roundlimit "1" // Rounds per game. set scr_war_winlimit "1" // Amount of wins needed to win a round-based game set scr_war_promode "0" ////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dm_scorelimit "30" // Score limit to win the game. set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. set scr_dm_roundlimit "1" // Rounds per game. set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game. set scr_dm_promode "0" ////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dom_scorelimit "200" // Score limit to win the game. set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dom_playerrespawndelay "0" // How long player will wait until respawn. set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited. set scr_dom_roundlimit "1" // Rounds per game. set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game. set scr_dom_promode "0" ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sd_scorelimit "1" // Score limit required to win the game. set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sd_playerrespawndelay "0" // How long player will wait until respawn. set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sd_numlives "1" // Number of lives per player per game. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game. set scr_sd_roundswitch "3" // After X rounds, switch sides. set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. set scr_sd_defusetime "5" // Time taken to defuse the bomb. set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'. set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'. set scr_sd_promode "0" ////////////////////////////////////////////////// // SEARCH AND RESCUE GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sr_scorelimit "1" // Score limit required to win the game. set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sr_playerrespawndelay "0" // How long player will wait until respawn. set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sr_numlives "1" // Number of lives per player per game. set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sr_winlimit "4" // amount of wins needed to win a round-based game. set scr_sr_roundswitch "3" // After X rounds, switch sides. set scr_sr_bombtimer "45" // Time taken for the bomb to detonate. set scr_sr_defusetime "5" // Time taken to defuse the bomb. set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'. set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'. set scr_sr_promode "0" ////////////////////////////////////////////////// // KILL CONFIRMED GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_conf_scorelimit "65" // Score limit to win the game. set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_conf_playerrespawndelay "0" // How long player will wait until respawn. set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_conf_numlives "0" // Number of lives per player 0 for unlimited. set scr_conf_roundlimit "1" // Rounds per game. set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game. set scr_conf_promode "0" ////////////////////////////////////////////////// // INFECTED DRAFT GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_infect_playerrespawndelay "0" // How long player will wait until respawn. set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_infect_numlives "0" // Number of lives per player 0 for unlimited. set scr_infect_roundlimit "1" // Rounds per game. set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game. set scr_infect_promode "0" ////////////////////////////////////////////////// // GRIND GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_grind_scorelimit "65" // Score limit to win the game. set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_grind_playerrespawndelay "0" // How long player will wait until respawn. set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_grind_numlives "0" // Number of lives per player 0 for unlimited. set scr_grind_roundlimit "1" // Rounds per game. set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game. set scr_grind_promode "0" ////////////////////////////////////////////////// // DROP ZONE GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_grnd_scorelimit "7500" // Score limit to win the game. set scr_grnd_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_grnd_dropTime "15" // Time it takes for the care packages to drop. set scr_grnd_numlives "0" // Number of lives per player 0 for unlimited. set scr_grnd_playerrespawndelay "0" // How long player will wait until respawn. set scr_grnd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_grnd_winlimit "1" // Amount of wins needed to win a round-based game. set scr_grnd_zoneSwitchTime "60" // Amount of time before the zone switches. set scr_grnd_promode "0" ////////////////////////////////////////////////// // BLITZ GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_blitz_scorelimit "16" // Score limit to win the game. set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached. set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn. set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited. set scr_blitz_roundlimit "2" // Rounds per game. set scr_blitz_roundswitch "1" // Switching sides. set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game. set scr_blitz_scoredelay "10" set scr_blitz_promode "0" ////////////////////////////////////////////////// // CRANKED GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_cranked_scorelimit "100" // Score limit to win the game. set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn. set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited. set scr_cranked_roundlimit "1" // Rounds per game. set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game. set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all. set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0. set scr_cranked_promode "0" ////////////////////////////////////////////////// // SAFEGUARD GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_horde_scorelimit "0" // Score limit to win the game. set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. set scr_horde_roundlimit "1" // Rounds per game. set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game. set scr_horde_numlives "1" // Number of lives per player 0 for unlimited. set scr_horde_playerrespawndelay "0" // How long player will wait until respawn. set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_horde_promode "0" set scr_horde_maxagents "24" set scr_horde_difficulty "3" ////////////////////////////////////////////////// // HUNTED GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sotf_scorelimit "65" // Score limit to win the game. set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sotf_roundlimit "1" // Rounds per game. set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game. set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited. set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn. set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sotf_promode "0" ////////////////////////////////////////////////// // HUNTED (FFA) GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sotf_ffa_scorelimit "25" // Score limit to win the game. set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sotf_ffa_roundlimit "1" // Rounds per game. set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game. set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited. set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn. set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sotf_ffa_promode "0" //////////////////////////////////////////////////////// // MAP SHORT NAMES ROTATION LIST // //////////////////////////////////////////////////////// // // // Breakout - mp_parkour // Mayday - mp_breakneck // Carnage - mp_cranage2 [Free] // Grounded - mp_desert // Scortch - mp_divide // Genisis - mp_dome_iw // Throwback - mp_fallen // Frontier - mp_frontend // Precinct - mp_metropolis // Crusher - mp_quarry // Renaissance - mp_renaissance2 [Free] // Retaiation - mp_riot // Skydock - mp_rivet // Terminal - mp_skyway // Turista - mp_turista2 [Summer] // Permafrost - mp_permafrost2 [Free] // Frost - mp_proto // Domination // Neon - mp_neon [DLC] // Noir (DLC) - mp_prime [DLC] // Excess (DLC)- mp_flip [DLC] // Archive (DLC) - mp_mansion [DLC] // Ember (DLC) - mp_junk [DLC] // Scrap - ? [DLC] // Bermuda - ? [DLC] // Heartland - ? [DLC] // Depot 22 - ? [DLC] // Altitude - ? [DLC] set sv_maprotation "gametype dom map mp_breakneck"