#include #include "../steam.hpp" namespace steam { unsigned int utils::GetSecondsSinceAppActive() { return 0; } unsigned int utils::GetSecondsSinceComputerActive() { return (uint32_t)GetTickCount64() / 1000; } int utils::GetConnectedUniverse() { return 1; } unsigned int utils::GetServerRealTime() { return (uint32_t)time(NULL); } const char* utils::GetIPCountry() { return "US"; } bool utils::GetImageSize(int iImage, unsigned int* pnWidth, unsigned int* pnHeight) { return false; } bool utils::GetImageRGBA(int iImage, unsigned char* pubDest, int nDestBufferSize) { return false; } bool utils::GetCSERIPPort(unsigned int* unIP, unsigned short* usPort) { return false; } unsigned char utils::GetCurrentBatteryPower() { return 255; } unsigned int utils::GetAppID() { return 209660; } void utils::SetOverlayNotificationPosition(int eNotificationPosition) { //const auto& overlay = steam_proxy::get_overlay_module(); //if (overlay) //{ // overlay.invoke("SetNotificationPosition", eNotificationPosition); //} } bool utils::IsAPICallCompleted(unsigned long long hSteamAPICall, bool* pbFailed) { return false; } int utils::GetAPICallFailureReason(unsigned long long hSteamAPICall) { return -1; } bool utils::GetAPICallResult(unsigned long long hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed) { return false; } void utils::RunFrame() { } unsigned int utils::GetIPCCallCount() { return 0; } void utils::SetWarningMessageHook(void (*pFunction)(int hpipe, const char* message)) { } bool utils::IsOverlayEnabled() { return false; } bool utils::BOverlayNeedsPresent() { return false; } unsigned long long utils::CheckFileSignature(const char* szFileName) { return 0; } bool utils::ShowGamepadTextInput(int eInputMode, int eInputLineMode, const char* szText, unsigned int uMaxLength) { return false; } unsigned int utils::GetEnteredGamepadTextLength() { return 0; } bool utils::GetEnteredGamepadTextInput(char* pchValue, unsigned int cchValueMax) { return false; } }