#pragma once #include "game.hpp" #include "structs.hpp" namespace dvars { extern game::dvar_t* con_inputBoxColor; extern game::dvar_t* con_inputHintBoxColor; extern game::dvar_t* con_outputBarColor; extern game::dvar_t* con_outputSliderColor; extern game::dvar_t* con_outputWindowColor; extern game::dvar_t* con_inputDvarMatchColor; extern game::dvar_t* con_inputDvarValueColor; extern game::dvar_t* con_inputDvarInactiveValueColor; extern game::dvar_t* con_inputCmdMatchColor; // extern game::dvar_t* branding; extern game::dvar_t* lui_debug; extern game::dvar_t* cg_draw2D; extern game::dvar_t* cg_gun_x; extern game::dvar_t* cg_gun_y; extern game::dvar_t* cg_gun_z; extern game::dvar_t* cg_thirdPerson; extern game::dvar_t* cg_thirdPersonRange; extern game::dvar_t* cg_thirdPersonAngle; extern game::dvar_t* cg_unlockall_items; extern game::dvar_t* cg_unlockall_loot; extern game::dvar_t* r_fullbright; extern game::dvar_t* bg_bounces; extern game::dvar_t* bg_playerEjection; extern game::dvar_t* logfile; extern game::dvar_t* g_log; std::string dvar_get_vector_domain(const int components, const game::DvarLimits& domain); std::string dvar_get_domain(const game::DvarType type, const game::DvarLimits& domain); std::string dvar_get_name(const game::dvar_t* dvar); std::string dvar_get_description(const game::dvar_t* dvar); void dvar_set_name(const game::dvar_t* dvar, const std::string& name); void dvar_set_description(const game::dvar_t* dvar, const std::string& description); }