#include #include "loader/component_loader.hpp" #include "party.hpp" #include "steam/steam.hpp" #include "game/game.hpp" #include "command.hpp" #include "console/console.hpp" #include "network.hpp" #include "scheduler.hpp" #include #include #include #include namespace party { namespace { struct { game::netadr_s host{}; std::string challenge{}; bool hostDefined{ false }; } connect_state; bool preloaded_map = false; void perform_game_initialization() { command::execute("onlinegame 1", true); command::execute("xblive_privatematch 1", true); //command::execute("xstartprivateparty", true); command::execute("xstartprivatematch", true); command::execute("uploadstats", true); } void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype, int sv_maxclients) { if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP && game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP) { return; } if (game::Live_SyncOnlineDataFlags(0) != 0) { scheduler::once([=]() { connect_to_party(target, mapname, gametype, sv_maxclients); }, scheduler::pipeline::main, 1s); return; } const auto ui_maxclients = game::Dvar_FindVar("ui_maxclients"); const auto party_maxplayers = game::Dvar_FindVar("party_maxplayers"); game::Dvar_SetInt(ui_maxclients, sv_maxclients); game::Dvar_SetInt(party_maxplayers, sv_maxclients); command::execute(utils::string::va("ui_mapname %s", mapname.data()), true); command::execute(utils::string::va("ui_gametype %s", gametype.data()), true); perform_game_initialization(); // setup agent count utils::hook::invoke(0xC19B00_b, gametype.data()); preloaded_map = false; // connect char session_info[0x100] = {}; game::CL_MainMP_ConnectAndPreloadMap(0, reinterpret_cast(session_info), &target, mapname.data(), gametype.data()); } void start_map_for_party(std::string map_name) { [[maybe_unused]]auto* mapname = game::Dvar_FindVar("ui_mapname"); auto* gametype = game::Dvar_FindVar("ui_gametype"); auto* clients = game::Dvar_FindVar("ui_maxclients"); auto* private_clients = game::Dvar_FindVar("ui_privateClients"); auto* hardcore = game::Dvar_FindVar("ui_hardcore"); if (game::Com_FrontEnd_IsInFrontEnd()) { // Com_FrontEndScene_ShutdownAndDisable utils::hook::invoke(0x5AEFB0_b); } game::SV_CmdsMP_StartMapForParty( map_name.data(), gametype->current.string, clients->current.integer, private_clients->current.integer, hardcore->current.enabled, false, false); } std::string get_dvar_string(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.string) { return dvar_value->current.string; } return {}; } int get_dvar_int(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.integer) { return dvar_value->current.integer; } return -1; } bool get_dvar_bool(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.enabled) { return dvar_value->current.enabled; } return false; } void com_gamestart_beginclient_stub(const char* mapname, const char* gametype, char a3) { if (preloaded_map) { // Com_GameStart_BeginClient utils::hook::invoke(0x5B0130_b, mapname, gametype, a3); } else { // DB_LoadLevelXAssets utils::hook::invoke(0x3B9C90_b, mapname, 0); } } void com_restart_for_frontend_stub() { if (preloaded_map) { // Com_RestartForFrontend utils::hook::invoke(0xBAF0B0_b); } else { // Com_Restart utils::hook::invoke(0xBAF0A0_b); } } utils::hook::detour sv_start_map_for_party_hook; void sv_start_map_for_party_stub(const char* map, const char* game_type, int client_count, int agent_count, bool hardcore, bool map_is_preloaded, bool migrate) { preloaded_map = map_is_preloaded; sv_start_map_for_party_hook.invoke(map, game_type, client_count, agent_count, hardcore, map_is_preloaded, migrate); } void reset_mem_stuff(game::SvServerInitSettings* init_settings) { if (init_settings->maxClientCount != *game::svs_numclients) { game::Com_Error(game::ERR_DROP, reinterpret_cast(0x1512140_b)); } if (!init_settings->serverThreadStartup) { if (!init_settings->isRestart) { // Nav_AllocNavPower memset(&*reinterpret_cast<__int64*>(0x4E3A490_b + 8), 0, 0x78680ui64 - 8); } } } void reset_mem_stuff_stub(utils::hook::assembler& a) { a.pushad64(); a.mov(rcx, rbx); a.call_aligned(reset_mem_stuff); a.popad64(); a.jmp(0xC563E2_b); }; } void start_map(const std::string& mapname, bool dev) { if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP) { console::info("Starting sp map: %s\n", mapname.data()); command::execute(utils::string::va("spmap %s", mapname.data()), false); return; } if (game::Live_SyncOnlineDataFlags(0) != 0) { scheduler::once([=]() { start_map(mapname, dev); }, scheduler::pipeline::main, 1s); return; } if (mapname.empty()) { console::error("No map specified.\n"); return; } if (!game::SV_MapExists(mapname.data())) { console::error("Map \"%s\" doesn't exist.\n", mapname.data()); return; } if (!game::Com_GameMode_SupportsMap(mapname.data())) { console::error("Cannot load map \"%s\" in current game mode.\n", mapname.data()); return; } auto* current_mapname = game::Dvar_FindVar("mapname"); command::execute((dev ? "seta sv_cheats 1" : "seta sv_cheats 0"), true); if (current_mapname && utils::string::to_lower(current_mapname->current.string) == utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::Com_FrontEndScene_IsActive())) { console::info("Restarting map: %s\n", mapname.data()); command::execute("map_restart", false); return; } auto* gametype = game::Dvar_FindVar("g_gametype"); if (gametype && gametype->current.string) { command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true); } perform_game_initialization(); console::info("Starting map: %s\n", mapname.data()); start_map_for_party(mapname); return; } int get_client_num_by_name(const std::string& name) { for (unsigned int i = 0; !name.empty() && i < *game::svs_numclients; ++i) { if (game::g_entities[i].client) { char client_name[32] = { 0 }; strncpy_s(client_name, game::g_entities[i].client->name, sizeof(client_name)); game::I_CleanStr(client_name); if (client_name == name) { return i; } } } return -1; } int get_client_count() { auto count = 0; for (unsigned int i = 0; i < *game::svs_numclients; ++i) { if (game::svs_clients[i].header.state >= 1) { ++count; } } return count; } int get_bot_count() { auto count = 0; for (unsigned int i = 0; i < *game::svs_numclients; ++i) { if (game::svs_clients[i].header.state >= 1 && game::SV_BotIsBot(i)) { ++count; } } return count; } void connect(const game::netadr_s& target) { //command::execute("lui_open_popup popup_acceptinginvite", false); connect_state.host = target; connect_state.challenge = utils::cryptography::random::get_challenge(); connect_state.hostDefined = true; network::send(target, "getInfo", connect_state.challenge); } void info_response_error(const std::string& error) { console::error("%s\n", error.data()); //if (game::Menu_IsMenuOpenAndVisible(0, "popup_acceptinginvite")) //{ // command::execute("lui_close popup_acceptinginvite", false); //} game::Com_SetLocalizedErrorMessage(error.data(), "MENU_NOTICE"); } class component final : public component_interface { public: void post_unpack() override { static const char* a1 = "map_sp"; static const char* a2 = "map_restart_sp"; static const char* a3 = "fast_restart_sp"; // patch singleplayer "map" -> "map_sp" utils::hook::set(0x1BBA800_b + 0, a1); utils::hook::set(0x1BBA800_b + 24, a1); utils::hook::set(0x1BBA800_b + 56, a1); // patch singleplayer map_restart -> "map_restart_sp" utils::hook::set(0x1BBA740_b + 0, a2); utils::hook::set(0x1BBA740_b + 24, a2); utils::hook::set(0x1BBA740_b + 56, a2); // patch singleplayer fast_restart -> "fast_restart_sp" utils::hook::set(0x1BBA700_b + 0, a3); utils::hook::set(0x1BBA700_b + 24, a3); utils::hook::set(0x1BBA700_b + 56, a3); utils::hook::set(0xC562FD_b, 0xEB); // allow mapname to be changed while server is running utils::hook::nop(0xA7A8DF_b, 5); // R_SyncRenderThread inside CL_MainMp_PreloadMap ( freezes ) utils::hook::call(0x9AFE84_b, com_gamestart_beginclient_stub); // blackscreen issue on connect utils::hook::call(0x9B4077_b, com_gamestart_beginclient_stub); // may not be necessary (map rotate) utils::hook::call(0x9B404A_b, com_restart_for_frontend_stub); // may not be necessary (map rotate) sv_start_map_for_party_hook.create(0xC4D150_b, sv_start_map_for_party_stub); utils::hook::nop(0xC563C3_b, 12); // far jump = 12 bytes utils::hook::jump(0xC563C3_b, utils::hook::assemble(reset_mem_stuff_stub), true); command::add("map", [](const command::params& args) { if (args.size() != 2) { return; } if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP) { command::execute(utils::string::va("spmap %s", args.get(1))); return; } start_map(args.get(1), false); }); command::add("devmap", [](const command::params& args) { if (args.size() != 2) { return; } if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP) { command::execute(utils::string::va("spmap %s", args.get(1))); return; } start_map(args.get(1), true); }); command::add("map_restart", []() { if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd()) { return; } if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP) { game::Cbuf_AddCall(0, game::SV_CmdsSP_MapRestart_f); return; } game::SV_CmdsMP_RequestMapRestart(1, 0); }); command::add("fast_restart", []() { if (!game::SV_Loaded() || game::Com_FrontEnd_IsInFrontEnd()) { return; } if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP) { game::Cbuf_AddCall(0, game::SV_CmdsSP_FastRestart_f); return; } game::SV_CmdsMP_RequestMapRestart(0, 0); }); command::add("connect", [](const command::params& argument) { if (argument.size() != 2) { return; } if (game::CL_IsGameClientActive(0)) { console::info("Cannot use \"connect\" command while ingame.\n"); return; } game::netadr_s target{}; if (game::NET_StringToAdr(argument[1], &target)) { connect(target); } }); network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data) { utils::info_string info{}; info.set("challenge", std::string{ data }); info.set("gamename", "IW7"); info.set("hostname", get_dvar_string("sv_hostname")); info.set("gametype", get_dvar_string("g_gametype")); info.set("sv_motd", get_dvar_string("sv_motd")); info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits)); info.set("mapname", get_dvar_string("mapname")); info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1"); info.set("clients", utils::string::va("%i", get_client_count())); info.set("bots", utils::string::va("%i", get_bot_count())); info.set("sv_maxclients", utils::string::va("%i", *game::svs_numclients)); info.set("protocol", utils::string::va("%i", PROTOCOL)); info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode())); info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive())); info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated"))); network::send(target, "infoResponse", info.build(), '\n'); }); if (game::environment::is_dedi()) { return; } network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data) { const utils::info_string info{ data }; //server_list::handle_info_response(target, info); if (connect_state.host != target) { return; } if (info.get("challenge") != connect_state.challenge) { info_response_error("Invalid challenge."); return; } const auto gamename = info.get("gamename"); if (gamename != "IW7"s) { info_response_error("Invalid gamename."); return; } const auto playmode = info.get("playmode"); if (game::GameModeType(std::atoi(playmode.data())) != game::Com_GameMode_GetActiveGameMode()) { info_response_error("Invalid playmode."); return; } const auto sv_running = info.get("sv_running"); if (!std::atoi(sv_running.data())) { info_response_error("Server not running."); return; } const auto mapname = info.get("mapname"); if (mapname.empty()) { info_response_error("Invalid map."); return; } const auto gametype = info.get("gametype"); if (gametype.empty()) { info_response_error("Connection failed: Invalid gametype."); return; } const auto sv_maxclients_str = info.get("sv_maxclients"); const auto sv_maxclients = std::atoi(sv_maxclients_str.data()); if (!sv_maxclients) { info_response_error("Invalid sv_maxclients."); return; } //party::sv_motd = info.get("sv_motd"); //party::sv_maxclients = std::stoi(info.get("sv_maxclients")); connect_to_party(target, mapname, gametype, sv_maxclients); }); } }; } REGISTER_COMPONENT(party::component)