#pragma once #include "game/game.hpp" namespace scripting { class vector final { public: vector() = default; vector(const float* value); vector(const game::vec3_t& value); vector(float x, float y, float z); operator game::vec3_t&(); operator const game::vec3_t&() const; game::vec_t& operator[](size_t i); const game::vec_t& operator[](size_t i) const; float get_x() const; float get_y() const; float get_z() const; void set_x(float value); void set_y(float value); void set_z(float value); private: game::vec3_t value_{0}; }; }