#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "console/console.hpp" #include // Speeds up startup by disabling WMI namespace wmi { namespace { HRESULT WINAPI co_initialize_ex_stub(LPVOID pvReserved, DWORD dwCoInit) { if ((uint64_t)_ReturnAddress() == 0x1412B36F2) { return E_FAIL; } return CoInitializeEx(pvReserved, dwCoInit); } } class component final : public component_interface { public: void* load_import(const std::string& library, const std::string& function) override { if (function == "CoInitializeEx") { return co_initialize_ex_stub; } return nullptr; } void post_unpack() override { // disable WMI and remove Hardware query(uses WMI) utils::hook::set(0x140110260, 0xC3); // WMI utils::hook::set(0x14002D808, 0xC3); // Hardware query } }; } REGISTER_COMPONENT(wmi::component)