#include #include "loader/component_loader.hpp" #include "network.hpp" #include "game/game.hpp" #include "console.hpp" #include #include namespace network { std::unordered_map& get_callbacks() { static std::unordered_map callbacks{}; return callbacks; } void on(const std::string& command, const callback& callback) { get_callbacks()[utils::string::to_lower(command)] = callback; } bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message) { const auto cmd_string = utils::string::to_lower(command); auto& callbacks = get_callbacks(); const auto handler = callbacks.find(cmd_string); const auto offset = cmd_string.size() + 5; if (message->cursize < offset || handler == callbacks.end()) { return false; } const std::string_view data(message->data + offset, message->cursize - offset); handler->second(*address, data); #ifdef DEBUG console::info("[Network] Handling command %s\n", cmd_string.data()); #endif return true; } namespace { utils::hook::detour cl_main_connectionless_packet_universal_hook; bool cl_main_connectionless_packet_universal_stub(int client_num, game::netadr_s* from, game::msg_t* msg, int time, const char* c) { if (handle_command(from, c, msg)) { return true; } return cl_main_connectionless_packet_universal_hook.invoke(client_num, from, msg, time, c); } int sys_send_packet_stub(const int size, const char* src, game::netadr_s* to) { if (to->type == game::NA_BROADCAST || to->type == game::NA_IP) { if (*game::query_socket) { sockaddr s = {}; game::NetadrToSockadr(to, &s); return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0; } } else { game::Com_Error(game::ERR_DROP, "Sys_SendPacket: bad address type %i", to->type); } return 0; } int net_compare_base_address(const game::netadr_s* a, const game::netadr_s* b) { if (a->type == b->type) { switch (a->type) { case game::netadrtype_t::NA_BOT: case game::netadrtype_t::NA_LOOPBACK: return a->port == b->port; case game::netadrtype_t::NA_IP: return !memcmp(a->ip, b->ip, 4); case game::netadrtype_t::NA_BROADCAST: return true; default: break; } } console::warn("NET_CompareBaseAdr: bad address type\n"); return false; } int net_compare_address(const game::netadr_s* a, const game::netadr_s* b) { return net_compare_base_address(a, b) && a->port == b->port; } void string_to_sockaddr(const char* str, sockaddr_in* address) { game::netadr_s addr{}; game::NET_StringToAdr(str, &addr); game::NetadrToSockadr(&addr, reinterpret_cast(address)); } SOCKET create_socket(const char* net_interface, int port, int protocol) { sockaddr_in address{}; if (net_interface && net_interface != "localhost"s) { string_to_sockaddr(net_interface, &address); } address.sin_family = AF_INET; address.sin_port = ntohs(static_cast(port)); const auto sock = socket(AF_INET, SOCK_DGRAM, protocol); u_long arg = 1; ioctlsocket(sock, FIONBIO, &arg); char optval[4] = {1}; setsockopt(sock, 0xFFFF, 32, optval, 4); if (bind(sock, reinterpret_cast(&address), sizeof(address)) != -1) { return sock; } closesocket(sock); return 0; } void init_socket() { const auto net_ip = game::Dvar_FindVar("net_ip"); const auto net_port = game::Dvar_FindVar("net_port"); auto port_diff = 0; for (port_diff = 0; port_diff < 10; port_diff++) { *game::query_socket = create_socket( net_ip->current.string, net_port->current.integer + port_diff, 17); if (*game::query_socket) { break; } } if (!*game::query_socket) { return; } game::Dvar_SetInt(net_port, net_port->current.integer + port_diff); } void net_init_stub() { init_socket(); utils::hook::invoke(0xD57A00_b); } } void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator) { std::string packet = "\xFF\xFF\xFF\xFF"; packet.append(command); packet.push_back(separator); packet.append(data); send_data(address, packet); } void send_data(const game::netadr_s& address, const std::string& data) { auto size = static_cast(data.size()); if (address.type == game::NA_LOOPBACK) { // TODO: Fix this for loopback if (size > 1280) { console::error("Packet was too long. Truncated!\n"); size = 1280; } game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address); } else { game::Sys_SendPacket(size, data.data(), &address); } } bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b) { return net_compare_address(&a, &b); } const char* net_adr_to_string(const game::netadr_s& a) { if (a.type == game::netadrtype_t::NA_LOOPBACK) { return "loopback"; } if (a.type == game::netadrtype_t::NA_BOT) { return "bot"; } if (a.type == game::netadrtype_t::NA_IP || a.type == game::netadrtype_t::NA_BROADCAST) { if (a.port) { return utils::string::va("%u.%u.%u.%u:%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3], htons(a.port)); } return utils::string::va("%u.%u.%u.%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3]); } return "bad"; } class component final : public component_interface { public: void post_unpack() override { // redirect packet sends to our stub utils::hook::jump(game::Sys_SendPacket, sys_send_packet_stub); // intercept command handling cl_main_connectionless_packet_universal_hook.create(0x9B06E0_b, cl_main_connectionless_packet_universal_stub); // handle xuid without secure connection utils::hook::nop(0xC53315_b, 2); utils::hook::jump(game::NET_CompareAdr, net_compare_address); utils::hook::jump(game::NET_CompareBaseAdr, net_compare_base_address); // don't establish secure conenction utils::hook::set(0x9DBFDD_b, 0xEB); utils::hook::set(0x9DC47D_b, 0xEB); utils::hook::set(0x9DDC79_b, 0xEB); // ignore unregistered connection utils::hook::jump(0xC4F200_b, 0xC4F1AB_b); utils::hook::jump(0xC4F2F6_b, 0xC4F399_b); // disable xuid verification //utils::hook::set(0x728BF_b, 0xEB); // ignore configstring mismatch utils::hook::set(0x9B6F91_b, 0xEB); // ignore dw handle in SvClientMP::FindClientAtAddress utils::hook::set(0xC58B2B_b, 0xEB); // ignore dw handle in SV_DirectConnect utils::hook::set(0xC4EE1A_b, 0xEB); utils::hook::set(0xC4F0FB_b, 0xEB); // increase cl_maxpackets //dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED); // increase snaps //dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE); // ignore impure client utils::hook::jump(0xC500C8_b, 0xC500DE_b); // maybe add sv_pure dvar? // don't send checksum //utils::hook::set(0x0, 0); // don't read checksum utils::hook::set(0xCE6E60_b, 0xC301B0); // don't try to reconnect client //utils::hook::call(0x0, reconnect_migratated_client); //utils::hook::nop(0x0, 4); // this crashes when reconnecting for some reason // increase allowed packet size //const auto max_packet_size = 0x20000; //utils::hook::set(0x0, max_packet_size); //utils::hook::set(0x0, max_packet_size); //utils::hook::set(0x0, max_packet_size); //utils::hook::set(0x0, max_packet_size); // ignore built in "print" oob command and add in our own utils::hook::set(0x9B0326_b, 0xEB); network::on("print", [](const game::netadr_s&, const std::string_view& data) { const std::string message{ data }; console::info(message.data()); }); // Use our own socket since the game's socket doesn't work with non localhost addresses // why? no idea //utils::hook::jump(0x0, create_socket); utils::hook::jump(0xD57C7E_b, net_init_stub); } }; } REGISTER_COMPONENT(network::component)