#define SOL_ALL_SAFETIES_ON 1 #include int main(int, char*[]) { sol::state lua; lua.script("function func (a, b) return (a + b) * 2 end"); sol::reference func_ref = lua["func"]; // maybe this is in a lua_CFunction you bind, // or maybe you're trying to work with a pre-existing system // maybe you've used a custom lua_load call, or you're // working with state_view's load(lua_Reader, ...) call... // here's a little bit of how you can work with the stack lua_State* L = lua.lua_state(); // this is a handler: // stack_aligned_stack_handler, // as its type name explains so verbosely, // expects the handler on the stack sol::stack_reference traceback_handler(L, -sol::stack::push( L, sol::default_traceback_error_handler)); // then, you need the function // to be on the stack func_ref.push(); sol::stack_aligned_stack_handler_function func( L, -1, traceback_handler); lua_pushinteger(L, 5); // argument 1, using plain API lua_pushinteger(L, 6); // argument 2 // take 2 arguments from the top, // and use "stack_aligned_function" to call int result = func(sol::stack_count(2)); // function call pops function and arguments, // leaves result on the stack for us // but we must manually clean the traceback handler // manually pop traceback handler traceback_handler.pop(); // make sure everything is clean SOL_ASSERT(result == 22); SOL_ASSERT( lua.stack_top() == 0); // stack is empty/balanced return 0; }