#include #include "loader/component_loader.hpp" #include "fastfiles.hpp" #include "game/game.hpp" #include "command.hpp" #include "console.hpp" #include #include #include //#define XFILE_DEBUG namespace fastfiles { static utils::concurrency::container current_fastfile; std::string get_current_fastfile() { std::string fastfile_copy; current_fastfile.access([&](std::string& fastfile) { fastfile_copy = fastfile; }); return fastfile_copy; } namespace { utils::hook::detour db_try_load_x_file_internal_hook; utils::hook::detour db_init_load_x_file_hook; utils::hook::detour db_load_x_zone_hook; utils::hook::detour db_find_xasset_header_hook; void db_try_load_x_file_internal_stub(const char* zone_name, const unsigned int zone_flags, const bool is_base_map, const bool was_paused, const int failure_mode) { current_fastfile.access([&](std::string& fastfile) { fastfile = zone_name; }); return db_try_load_x_file_internal_hook.invoke(zone_name, zone_flags, is_base_map, was_paused, failure_mode); } void db_init_load_x_file_stub(const char* name, std::uint64_t offset) { console::info("Loading xfile %s\n", name); return db_init_load_x_file_hook.invoke(name, offset); } void db_load_x_zone_stub(const char* parent_name, const unsigned int zone_flags, const bool is_base_map, const int failure_mode) { console::info("Loading zone %s\n", parent_name); return db_load_x_zone_hook.invoke(parent_name, zone_flags, is_base_map, failure_mode); } game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, const int allow_create_default) { auto result = db_find_xasset_header_hook.invoke(type, name, allow_create_default); if (!result.data && type != game::ASSET_TYPE_LOCALIZE_ENTRY) { console::error("Error: Could not find %s \"%s\"\n", game::g_assetNames[static_cast(type)], name); } return result; } } bool exists(const std::string& zone) { const auto is_localized = game::DB_IsLocalized(zone.data()); const auto handle = game::Sys_CreateFile((is_localized ? game::SF_ZONE_LOC : game::SF_ZONE), utils::string::va("%s.ff", zone.data())); if (handle != INVALID_HANDLE_VALUE) { CloseHandle(handle); return true; } return false; } class component final : public component_interface { public: void post_unpack() override { db_try_load_x_file_internal_hook.create(0x3BBC40_b, db_try_load_x_file_internal_stub); #if defined(DEBUG) and defined(XFILE_DEBUG) db_init_load_x_file_hook.create(0x9E8D10_b, db_init_load_x_file_stub); #else db_load_x_zone_hook.create(0x3BA920_b, db_load_x_zone_stub); #endif db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub); command::add("listassetpool", [](const command::params& params) { if (params.size() < 2) { console::info("listassetpool [filter]: list all the assets in the specified pool\n"); for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++) { console::info("%d %s\n", i, game::g_assetNames[i]); } return; } const auto type = static_cast(atoi(params.get(1))); if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT) { console::error("Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1); return; } console::info("Listing assets in pool %s\n", game::g_assetNames[type]); const std::string filter = params.get(2); game::DB_EnumXAssets(type, [type, filter](const game::XAssetHeader header) { const game::XAsset asset{ type, header }; const auto* const asset_name = game::DB_GetXAssetName(&asset); if (!filter.empty() && !utils::string::match_compare(filter, asset_name, false)) { return; } console::info("%s\n", asset_name); }); }); } }; } REGISTER_COMPONENT(fastfiles::component)