#include #include "../steam.hpp" //#include namespace steam { const char* friends::GetPersonaName() { return "1337"; } unsigned long long friends::SetPersonaName(const char* pchPersonaName) { return 0; } int friends::GetPersonaState() { return 1; } int friends::GetFriendCount(int eFriendFlags) { return 0; } steam_id friends::GetFriendByIndex(int iFriend, int iFriendFlags) { return steam_id(); } int friends::GetFriendRelationship(steam_id steamIDFriend) { return 0; } int friends::GetFriendPersonaState(steam_id steamIDFriend) { return 0; } const char* friends::GetFriendPersonaName(steam_id steamIDFriend) { return ""; } bool friends::GetFriendGamePlayed(steam_id steamIDFriend, void* pFriendGameInfo) { return false; } const char* friends::GetFriendPersonaNameHistory(steam_id steamIDFriend, int iPersonaName) { return ""; } bool friends::HasFriend(steam_id steamIDFriend, int eFriendFlags) { return false; } int friends::GetClanCount() { return 0; } steam_id friends::GetClanByIndex(int iClan) { return steam_id(); } const char* friends::GetClanName(steam_id steamIDClan) { return "3arc"; } const char* friends::GetClanTag(steam_id steamIDClan) { return this->GetClanName(steamIDClan); } bool friends::GetClanActivityCounts(steam_id steamID, int* pnOnline, int* pnInGame, int* pnChatting) { return false; } unsigned long long friends::DownloadClanActivityCounts(steam_id groupIDs[], int nIds) { return 0; } int friends::GetFriendCountFromSource(steam_id steamIDSource) { return 0; } steam_id friends::GetFriendFromSourceByIndex(steam_id steamIDSource, int iFriend) { return steam_id(); } bool friends::IsUserInSource(steam_id steamIDUser, steam_id steamIDSource) { return false; } void friends::SetInGameVoiceSpeaking(steam_id steamIDUser, bool bSpeaking) { } void friends::ActivateGameOverlay(const char* pchDialog) { } void friends::ActivateGameOverlayToUser(const char* pchDialog, steam_id steamID) { } void friends::ActivateGameOverlayToWebPage(const char* pchURL) { } void friends::ActivateGameOverlayToStore(unsigned int nAppID, unsigned int eFlag) { } void friends::SetPlayedWith(steam_id steamIDUserPlayedWith) { } void friends::ActivateGameOverlayInviteDialog(steam_id steamIDLobby) { } int friends::GetSmallFriendAvatar(steam_id steamIDFriend) { return 0; } int friends::GetMediumFriendAvatar(steam_id steamIDFriend) { return 0; } int friends::GetLargeFriendAvatar(steam_id steamIDFriend) { return 0; } bool friends::RequestUserInformation(steam_id steamIDUser, bool bRequireNameOnly) { return false; } unsigned long long friends::RequestClanOfficerList(steam_id steamIDClan) { return 0; } steam_id friends::GetClanOwner(steam_id steamIDClan) { return steam_id(); } int friends::GetClanOfficerCount(steam_id steamIDClan) { return 0; } steam_id friends::GetClanOfficerByIndex(steam_id steamIDClan, int iOfficer) { return steam_id(); } int friends::GetUserRestrictions() { return 0; } bool friends::SetRichPresence(const char* pchKey, const char* pchValue) { return true; } void friends::ClearRichPresence() { } const char* friends::GetFriendRichPresence(steam_id steamIDFriend, const char* pchKey) { return ""; } int friends::GetFriendRichPresenceKeyCount(steam_id steamIDFriend) { return 0; } const char* friends::GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend, int iKey) { return "a"; } void friends::RequestFriendRichPresence(steam_id steamIDFriend) { } bool friends::InviteUserToGame(steam_id steamIDFriend, const char* pchConnectString) { return false; } int friends::GetCoplayFriendCount() { return 0; } steam_id friends::GetCoplayFriend(int iCoplayFriend) { return steam_id(); } int friends::GetFriendCoplayTime(steam_id steamIDFriend) { return 0; } unsigned int friends::GetFriendCoplayGame(steam_id steamIDFriend) { return 0; } unsigned long long friends::JoinClanChatRoom(steam_id steamIDClan) { return 0; } bool friends::LeaveClanChatRoom(steam_id steamIDClan) { return false; } int friends::GetClanChatMemberCount(steam_id steamIDClan) { return 0; } steam_id friends::GetChatMemberByIndex(steam_id steamIDClan, int iUser) { return steam_id(); } bool friends::SendClanChatMessage(steam_id steamIDClanChat, const char* pchText) { return false; } int friends::GetClanChatMessage(steam_id steamIDClanChat, int iMessage, void* prgchText, int cchTextMax, unsigned int* peChatEntryType, steam_id* pSteamIDChatter) { return 0; } bool friends::IsClanChatAdmin(steam_id steamIDClanChat, steam_id steamIDUser) { return false; } bool friends::IsClanChatWindowOpenInSteam(steam_id steamIDClanChat) { return false; } bool friends::OpenClanChatWindowInSteam(steam_id steamIDClanChat) { return false; } bool friends::CloseClanChatWindowInSteam(steam_id steamIDClanChat) { return false; } bool friends::SetListenForFriendsMessages(bool bInterceptEnabled) { return false; } bool friends::ReplyToFriendMessage(steam_id steamIDFriend, const char* pchMsgToSend) { return false; } int friends::GetFriendMessage(steam_id steamIDFriend, int iMessageID, void* pvData, int cubData, unsigned int* peChatEntryType) { return 0; } unsigned long long friends::GetFollowerCount(steam_id steamID) { return 0; } unsigned long long friends::IsFollowing(steam_id steamID) { return 0; } unsigned long long friends::EnumerateFollowingList(unsigned int unStartIndex) { return 0; } }