init() { level thread onPlayerConnect(); } onPlayerConnect() { for( ;; ) { level waittill( "connected", player ); player thread onPlayerSpawned(); } } watchWeaponInspection() { self endon( "death" ); self endon( "disconnect" ); self endon( "faux_spawn" ); if ( isai( self ) || isbot( self ) ) return; self notifyonplayercommand( "weapon_inspection", "+actionslot 8" ); for (;;) { self waittill( "weapon_inspection" ); self startweaponinspection(); wait 0.05; while ( self isinspectingweapon() ) wait 0.05; } } onPlayerSpawned() { self endon( "disconnect" ); for (;;) { scripts\engine\utility::waittill_any( "spawned_player", "faux_spawn" ); self thread watchWeaponInspection(); } }