#include #include "../services.hpp" #include #include #include #include "game/game.hpp" namespace demonware { bdStorage::bdStorage() : service(10, "bdStorage") { this->register_task(20, &bdStorage::listAllPublisherFiles); this->register_task(21, &bdStorage::getPublisherFile); this->register_task(24, &bdStorage::uploadAndValidateFiles); this->register_task(16, &bdStorage::getFiles); this->register_task(12, &bdStorage::getFile); this->map_publisher_resource("motd-.*\\.txt", DW_MOTD); // this->map_publisher_resource("ffotd-.*\\.ff", DW_FASTFILE); this->map_publisher_resource("playlists(_.+)?\\.aggr", DW_PLAYLISTS); } void bdStorage::map_publisher_resource(const std::string& expression, const INT id) { auto data = utils::nt::load_resource(id); this->map_publisher_resource_variant(expression, std::move(data)); } void bdStorage::map_publisher_resource_variant(const std::string& expression, resource_variant resource) { if (resource.valueless_by_exception()) { throw std::runtime_error("Publisher resource variant is empty!"); } this->publisher_resources_.emplace_back(std::regex{expression}, std::move(resource)); } bool bdStorage::load_publisher_resource(const std::string& name, std::string& buffer) { for (const auto& resource : this->publisher_resources_) { if (std::regex_match(name, resource.first)) { if (std::holds_alternative(resource.second)) { buffer = std::get(resource.second); } else { buffer = std::get(resource.second)(); } return true; } } #ifdef DW_DEBUG printf("[DW]: [bdStorage]: missing publisher file: %s\n", name.data()); #endif return false; } void bdStorage::listAllPublisherFiles(service_server* server, byte_buffer* buffer) { uint32_t date; uint16_t num_results, offset; std::string unk, filename, data; buffer->read_string(&unk); buffer->read_uint32(&date); buffer->read_uint16(&num_results); buffer->read_uint16(&offset); buffer->read_string(&filename); #ifdef DW_DEBUG printf("[DW]: [bdStorage]: list publisher files: %s\n", filename.data()); #endif auto reply = server->create_reply(this->task_id()); if (this->load_publisher_resource(filename, data)) { auto* info = new bdFileInfo; info->file_id = *reinterpret_cast(utils::cryptography::sha1::compute(filename).data()); info->filename = filename; info->create_time = 0; info->modified_time = info->create_time; info->file_size = uint32_t(data.size()); info->owner_id = 0; info->visibility = false; info->checksum = "f5f1fb4ddd2d85e2ed9a28b3204125ec"; reply->add(info); } reply->send(); } void bdStorage::getPublisherFile(service_server* server, byte_buffer* buffer) { std::string unk, filename; buffer->read_string(&unk); buffer->read_string(&filename); #ifdef DW_DEBUG printf("[DW]: [bdStorage]: loading publisher file: %s\n", filename.data()); #endif std::string data; if (this->load_publisher_resource(filename, data)) { #ifdef DW_DEBUG printf("[DW]: [bdStorage]: sending publisher file: %s, size: %lld\n", filename.data(), data.size()); #endif auto reply = server->create_reply(this->task_id()); reply->add(new bdFileData(data)); reply->send(); } else { server->create_reply(this->task_id(), game::BD_NO_FILE)->send(); } } std::string bdStorage::get_user_file_path(const std::string& name) { return "players2/user/" + name; } void bdStorage::uploadAndValidateFiles(service_server* server, byte_buffer* buffer) const { uint64_t owner; uint32_t numfiles; std::string game, platform; buffer->read_string(&game); buffer->read_uint64(&owner); buffer->read_string(&platform); buffer->read_uint32(&numfiles); auto reply = server->create_reply(this->task_id()); for (uint32_t i = 0; i < numfiles; i++) { std::string filename, data; uint32_t unk; bool priv; buffer->read_string(&filename); buffer->read_blob(&data); buffer->read_uint32(&unk); buffer->read_bool(&priv); const auto path = get_user_file_path(filename); utils::io::write_file(path, data); auto* info = new bdFile2; info->unk1 = 0; info->unk2 = 0; info->unk3 = 0; info->priv = false; info->owner_id = owner; info->platform = platform; info->filename = filename; info->data = data; #ifdef DW_DEBUG printf("[DW]: [bdStorage]: set user file: %s\n", filename.data()); #endif reply->add(info); } reply->send(); } void bdStorage::getFiles(service_server* server, byte_buffer* buffer) const { std::string platform; uint32_t numunk; uint32_t numfiles; uint64_t user_id = 0; std::string game; buffer->read_string(&platform); buffer->read_uint32(&numunk); for (uint32_t i = 0; i < numunk; i++) { buffer->read_uint64(&user_id); buffer->read_string(&game); } buffer->read_uint32(&numfiles); auto reply = server->create_reply(this->task_id()); uint32_t count = 0; for (uint32_t i = 0; i < numfiles; i++) { std::string filename, data; buffer->read_string(&filename); const auto path = get_user_file_path(filename); if (!utils::io::read_file(path, &data)) { #ifdef DW_DEBUG printf("[DW]: [bdStorage]: get user file: missing file: %s, %s, %s\n", game.data(), filename.data(), platform.data()); #endif continue; } auto response = new bdFileQueryResult; response->user_id = user_id; response->platform = platform; response->filename = filename; response->errorcode = 0; response->filedata = data; reply->add(response); ++count; #ifdef DW_DEBUG printf("[DW]: [bdStorage]: get user file: %s, %s, %s\n", game.data(), filename.data(), platform.data()); #endif } reply->send(); } void bdStorage::getFile(service_server* server, byte_buffer* buffer) const { // TODO: auto reply = server->create_reply(this->task_id()); reply->send(); } }