#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "command.hpp" #include "console/console.hpp" #include "fastfiles.hpp" #include "filesystem.hpp" #include "game_module.hpp" #include "localized_strings.hpp" #include "party.hpp" #include "scheduler.hpp" #include "scripting.hpp" #include "server_list.hpp" #include "game/ui_scripting/execution.hpp" //#include "game/scripting/execution.hpp" #include "ui_scripting.hpp" #include #include #include #include #include "steam/steam.hpp" namespace ui_scripting { namespace { std::unordered_map> converted_functions; utils::hook::detour hks_start_hook; utils::hook::detour hks_shutdown_hook; utils::hook::detour hks_package_require_hook; utils::hook::detour hks_load_hook; /* const auto lui_common = utils::nt::load_resource(LUI_COMMON); const auto lui_updater = utils::nt::load_resource(LUI_UPDATER); const auto lua_json = utils::nt::load_resource(LUA_JSON); */ struct globals_t { std::string in_require_script; std::unordered_map loaded_scripts; bool load_raw_script{}; std::string raw_script_name{}; }; globals_t globals{}; bool is_loaded_script(const std::string& name) { return globals.loaded_scripts.contains(name); } std::string get_root_script(const std::string& name) { const auto itr = globals.loaded_scripts.find(name); return itr == globals.loaded_scripts.end() ? std::string() : itr->second; } void print_error(const std::string& error) { console::error("************** LUI script execution error **************\n"); console::error("%s\n", error.data()); console::error("********************************************************\n"); } void print_loading_script(const std::string& name) { console::info("Loading LUI script '%s'\n", name.data()); } std::string get_current_script() { const auto state = *game::hks::lua_state; game::hks::lua_Debug info{}; game::hks::hksi_lua_getstack(state, 1, &info); game::hks::hksi_lua_getinfo(state, "nSl", &info); return info.short_src; } int load_buffer(const std::string& name, const std::string& data) { const auto state = *game::hks::lua_state; const auto sharing_mode = state->m_global->m_bytecodeSharingMode; state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_ON; const auto _0 = gsl::finally([&]() { state->m_global->m_bytecodeSharingMode = sharing_mode; }); game::hks::HksCompilerSettings compiler_settings{}; return game::hks::hksi_hksL_loadbuffer(state, &compiler_settings, data.data(), data.size(), name.data()); } void load_script(const std::string& name, const std::string& data) { globals.loaded_scripts[name] = name; const auto lua = get_globals(); const auto load_results = lua["loadstring"](data, name); if (load_results[0].is()) { const auto results = lua["pcall"](load_results); if (!results[0].as()) { print_error(results[1].as()); } } else if (load_results[1].is()) { print_error(load_results[1].as()); } } void load_scripts(const std::string& script_dir) { if (!utils::io::directory_exists(script_dir)) { return; } const auto scripts = utils::io::list_files(script_dir); for (const auto& script : scripts) { std::string data{}; if (std::filesystem::is_directory(script) && utils::io::read_file(script + "/__init__.lua", &data)) { print_loading_script(script); load_script(script + "/__init__.lua", data); } } } void setup_functions() { const auto lua = get_globals(); lua["io"]["fileexists"] = utils::io::file_exists; lua["io"]["writefile"] = utils::io::write_file; lua["io"]["movefile"] = utils::io::move_file; lua["io"]["filesize"] = utils::io::file_size; lua["io"]["createdirectory"] = utils::io::create_directory; lua["io"]["directoryexists"] = utils::io::directory_exists; lua["io"]["directoryisempty"] = utils::io::directory_is_empty; lua["io"]["listfiles"] = utils::io::list_files; lua["io"]["removefile"] = utils::io::remove_file; lua["io"]["readfile"] = static_cast(utils::io::read_file); using game = table; auto game_type = game(); lua["game"] = game_type; /* game_type["addlocalizedstring"] = [](const game&, const std::string& string, const std::string& value) { localized_strings::override(string, value); }; */ game_type["sharedset"] = [](const game&, const std::string& key, const std::string& value) { scripting::shared_table.access([key, value](scripting::shared_table_t& table) { table[key] = value; }); }; game_type["sharedget"] = [](const game&, const std::string& key) { std::string result; scripting::shared_table.access([key, &result](scripting::shared_table_t& table) { result = table[key]; }); return result; }; game_type["sharedclear"] = [](const game&) { scripting::shared_table.access([](scripting::shared_table_t& table) { table.clear(); }); }; /* game_type["assetlist"] = [](const game&, const std::string& type_string) { auto table_ = table(); auto index = 1; auto type_index = -1; for (auto i = 0; i < ::game::XAssetType::ASSET_TYPE_COUNT; i++) { if (type_string == ::game::g_assetNames[i]) { type_index = i; } } if (type_index == -1) { throw std::runtime_error("Asset type does not exist"); } const auto type = static_cast<::game::XAssetType>(type_index); fastfiles::enum_assets(type, [type, &table_, &index](const ::game::XAssetHeader header) { const auto asset = ::game::XAsset{type, header}; const std::string asset_name = ::game::DB_GetXAssetName(&asset); table_[index++] = asset_name; }, true); return table_; }; */ game_type["getcurrentgamelanguage"] = [](const game&) { return steam::SteamApps()->GetCurrentGameLanguage(); }; game_type["isdefaultmaterial"] = [](const game&, const std::string& material) { return static_cast(::game::DB_IsXAssetDefault(::game::ASSET_TYPE_MATERIAL, material.data())); }; auto server_list_table = table(); lua["serverlist"] = server_list_table; server_list_table["getplayercount"] = server_list::get_player_count; server_list_table["getservercount"] = server_list::get_server_count; } void enable_globals() { const auto lua = get_globals(); const std::string code = "local g = getmetatable(_G)\n" "if not g then\n" "g = {}\n" "setmetatable(_G, g)\n" "end\n" "g.__newindex = nil\n"; lua["loadstring"](code)[0](); } void start() { globals = {}; const auto lua = get_globals(); enable_globals(); // EnableGlobals() isn't a thing? setup_functions(); lua["print"] = [](const variadic_args& va) { std::string buffer{}; const auto to_string = get_globals()["tostring"]; for (auto i = 0; i < va.size(); i++) { const auto& arg = va[i]; const auto str = to_string(arg)[0].as(); buffer.append(str); if (i < va.size() - 1) { buffer.append("\t"); } } console::info("%s\n", buffer.data()); }; lua["table"]["unpack"] = lua["unpack"]; lua["luiglobals"] = lua; /* load_script("lui_common", lui_common); load_script("lui_updater", lui_updater); load_script("lua_json", lua_json); */ for (const auto& path : filesystem::get_search_paths_rev()) { load_scripts(path + "/ui_scripts/"); } } void try_start() { try { start(); } catch (const std::exception& e) { console::error("Failed to load LUI scripts: %s\n", e.what()); } } void* hks_start_stub(char a1, char a2) { const auto _0 = gsl::finally(&try_start); return hks_start_hook.invoke(a1, a2); } void hks_shutdown_stub() { converted_functions.clear(); globals = {}; return hks_shutdown_hook.invoke(); } void* hks_package_require_stub(game::hks::lua_State* state) { const auto script = get_current_script(); const auto root = get_root_script(script); globals.in_require_script = root; return hks_package_require_hook.invoke(state); } game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default) { game::XAssetHeader header{.luaFile = nullptr}; if (!is_loaded_script(globals.in_require_script)) { return game::DB_FindXAssetHeader(type, name, allow_create_default); } const auto folder = globals.in_require_script.substr(0, globals.in_require_script.find_last_of("/\\")); const std::string name_ = name; const std::string target_script = folder + "/" + name_ + ".lua"; if (utils::io::file_exists(target_script)) { globals.load_raw_script = true; globals.raw_script_name = target_script; header.luaFile = reinterpret_cast(1); } else if (name_.starts_with("ui/")) { return game::DB_FindXAssetHeader(type, name, allow_create_default); } return header; } int hks_load_stub(game::hks::lua_State* state, void* compiler_options, void* reader, void* reader_data, const char* chunk_name) { if (globals.load_raw_script) { globals.load_raw_script = false; globals.loaded_scripts[globals.raw_script_name] = globals.in_require_script; return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name)); } return hks_load_hook.invoke(state, compiler_options, reader, reader_data, chunk_name); } std::string current_error; int main_handler(game::hks::lua_State* state) { bool error = false; try { const auto value = state->m_apistack.base[-1]; if (value.t != game::hks::TCFUNCTION) { return 0; } const auto closure = value.v.cClosure; if (!converted_functions.contains(closure)) { return 0; } const auto& function = converted_functions[closure]; const auto args = get_return_values(); const auto results = function(args); for (const auto& result : results) { push_value(result); } return static_cast(results.size()); } catch (const std::exception& e) { current_error = e.what(); error = true; } if (error) { game::hks::hksi_luaL_error(state, current_error.data()); } return 0; } } table get_globals() { const auto state = *game::hks::lua_state; return state->globals.v.table; } template game::hks::cclosure* convert_function(F f) { const auto state = *game::hks::lua_state; const auto closure = game::hks::cclosure_Create(state, main_handler, 0, 0, 0); converted_functions[closure] = wrap_function(f); return closure; } bool lui_running() { return *game::hks::lua_state != nullptr; } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_dedi()) { return; } utils::hook::call(0x5FC2F7_b, db_find_x_asset_header_stub); utils::hook::call(0x5FC0AB_b, db_find_x_asset_header_stub); hks_load_hook.create(0x11E0B00_b, hks_load_stub); hks_package_require_hook.create(0x11C7F00_b, hks_package_require_stub); hks_start_hook.create(0x615090_b, hks_start_stub); hks_shutdown_hook.create(0x6124B0_b, hks_shutdown_stub); } }; } REGISTER_COMPONENT(ui_scripting::component)