change cl_yawspeed limits
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bbf4ff5631
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@ -165,6 +165,9 @@ namespace gameplay
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dvars::cg_gun_y = game::Dvar_RegisterFloat("cg_gun_y", 0.0f, -800.0f, 800.0f, game::DvarFlags::DVAR_FLAG_NONE, "Right position of the viewmodel");
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dvars::cg_gun_y = game::Dvar_RegisterFloat("cg_gun_y", 0.0f, -800.0f, 800.0f, game::DvarFlags::DVAR_FLAG_NONE, "Right position of the viewmodel");
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dvars::cg_gun_z = game::Dvar_RegisterFloat("cg_gun_z", 0.0f, -800.0f, 800.0f, game::DvarFlags::DVAR_FLAG_NONE, "Up position of the viewmodel");
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dvars::cg_gun_z = game::Dvar_RegisterFloat("cg_gun_z", 0.0f, -800.0f, 800.0f, game::DvarFlags::DVAR_FLAG_NONE, "Up position of the viewmodel");
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utils::hook::jump(0x1408D5930, cg_calculate_weapon_movement_debug_stub);
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utils::hook::jump(0x1408D5930, cg_calculate_weapon_movement_debug_stub);
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// Modify limits
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dvars::override::register_float("cl_yawspeed", 140.0f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max(), game::DVAR_FLAG_SAVED);
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}
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}
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};
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};
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}
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}
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