From f99682cbd1be4a62ff319b3667d5fc7dea846c1e Mon Sep 17 00:00:00 2001 From: quaK Date: Sun, 4 May 2025 23:03:42 +0300 Subject: [PATCH] apply gamemode on map start with this we can do map from main menu --- src/client/component/party.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/client/component/party.cpp b/src/client/component/party.cpp index 1fb461ba..777b22e2 100644 --- a/src/client/component/party.cpp +++ b/src/client/component/party.cpp @@ -509,6 +509,20 @@ namespace party } } + game::GameModeType get_game_mode_from_mapname(const std::string& mapname) + { + if (mapname.find("mp_") == 0) + { + return game::GAME_MODE_MP; + } + else if (mapname.find("cp_") == 0) + { + return game::GAME_MODE_CP; + } + + return game::GAME_MODE_SP; + } + void start_map(const std::string& mapname, bool dev) { if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_SP) @@ -522,6 +536,7 @@ namespace party { scheduler::once([=]() { + game::Com_GameMode_SetDesiredGameMode(get_game_mode_from_mapname(mapname)); start_map(mapname, dev); }, scheduler::pipeline::main, 1s); return;