fix GSC include paths

closes #277
This commit is contained in:
m 2025-04-14 20:53:43 -05:00
parent 39f2452c60
commit f6648523b7

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@ -335,7 +335,7 @@ namespace gsc
const auto script_name = std::filesystem::path(included_path).replace_extension().string(); const auto script_name = std::filesystem::path(included_path).replace_extension().string();
std::string file_buffer; std::string file_buffer;
if (!read_raw_script_file(script_name, &file_buffer) || file_buffer.empty()) if (!read_raw_script_file(included_path, &file_buffer) || file_buffer.empty())
{ {
const auto name = get_script_file_name(script_name); const auto name = get_script_file_name(script_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data())) if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))