fix GSC include paths

closes #277
This commit is contained in:
m 2025-04-14 20:53:43 -05:00
parent 39f2452c60
commit f6648523b7

View File

@ -335,7 +335,7 @@ namespace gsc
const auto script_name = std::filesystem::path(included_path).replace_extension().string();
std::string file_buffer;
if (!read_raw_script_file(script_name, &file_buffer) || file_buffer.empty())
if (!read_raw_script_file(included_path, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(script_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
@ -349,7 +349,7 @@ namespace gsc
std::vector<std::uint8_t> script_data;
script_data.assign(file_buffer.begin(), file_buffer.end());
return { {}, script_data };
return {{}, script_data};
});
}