experiments pt 5
Co-Authored-By: fed <58637860+fedddddd@users.noreply.github.com>
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@ -6,6 +6,7 @@
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#include "steam/steam.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -99,7 +100,7 @@ namespace auth
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{
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command::add("guid", []()
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{
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printf("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
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console::info("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
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});
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}
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};
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@ -94,7 +94,7 @@ namespace network
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sockadr_to_netadr(&s, from);
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if (from->type == game::NA_IP)
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{
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//printf("recv: %s\n", std::string(data, ret).data());
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//printf("recv: %s, size: %i\n", std::string(data, ret).data(), ret);
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}
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datalen = ret;
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if (!datalen)
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@ -107,16 +107,11 @@ namespace network
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console::warn("Sys_GetPacket: Oversize packet from %s\n", net_adr_to_string(*from));
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return 0;
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}
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return datalen - 2; // dunno why -2
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return datalen;
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}
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int net_compare_base_address(const game::netadr_s* a, const game::netadr_s* b)
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{
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if (a->type != b->type)
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{
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return a->type - b->type;
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}
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if (a->type == b->type)
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{
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switch (a->type)
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@ -134,7 +129,6 @@ namespace network
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}
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}
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console::warn("NET_CompareBaseAdr: bad address type\n");
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return false;
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}
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@ -230,6 +224,15 @@ namespace network
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{
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return PROTOCOL;
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}
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void reconnect_migratated_client(void*, game::netadr_s* from, const int, const int, const char*,
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const char*, bool)
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{
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// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
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// We don't want this to do anything. It decides to crash seemingly randomly
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// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
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game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
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}
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}
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void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
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@ -258,7 +261,7 @@ namespace network
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}
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else
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{
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printf("send_data: type: %d, data: %s\n", address.type, data.data());
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printf("send_data: type: %d, data: %s, size: %i\n", address.type, data.data(), size);
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game::Sys_SendPacket(size, data.data(), &address);
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}
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}
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@ -318,36 +321,44 @@ namespace network
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utils::hook::set<uint8_t>(0x9DC47D_b, 0xEB);
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utils::hook::set<uint8_t>(0x9DDC79_b, 0xEB);
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utils::hook::set<uint8_t>(0x9AA9F9_b, 0xEB);
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utils::hook::set<uint8_t>(0xC56030_b, 0xEB);
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utils::hook::set<uint8_t>(0xC5341A_b, 0xEB);
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utils::hook::set<uint8_t>(0xC4FFC6_b, 0xEB);
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utils::hook::nop(0xC533BD_b, 2);
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// ignore unregistered connection
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utils::hook::jump(0xC4F200_b, 0xC4F1AB_b);
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utils::hook::jump(0xC4F2F6_b, 0xC4F399_b);
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// disable xuid verification
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//utils::hook::set<uint8_t>(0x728BF_b, 0xEB);
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//utils::hook::set<uint8_t>(0x_b, 0xEB);
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// disable xuid verification
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//utils::hook::nop(0x_b, 2);
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//utils::hook::set<uint8_t>(0x_b, 0xEB);
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// ignore configstring mismatch
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utils::hook::set<uint8_t>(0x9B6F91_b, 0xEB);
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// ignore dw handle in SvClientMP::FindClientAtAddress
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utils::hook::set<uint8_t>(0xC58B2B_b, 0xEB);
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//utils::hook::set<uint8_t>(0xC58B2B_b, 0xEB); // DO NOT USE
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// ignore dw handle in SV_DirectConnect
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utils::hook::set<uint8_t>(0xC4EE1A_b, 0xEB);
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utils::hook::set<uint8_t>(0xC4F0FB_b, 0xEB);
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//utils::hook::set<uint8_t>(0xC4EE1A_b, 0xEB); ^
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//utils::hook::set<uint8_t>(0xC4F0FB_b, 0xEB); ^
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// ignore impure client
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utils::hook::jump(0xC500C8_b, 0xC500DE_b); // maybe add sv_pure dvar?
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// don't send checksum
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//utils::hook::set<uint8_t>(0x0, 0);
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utils::hook::set<uint8_t>(0xCE6C7C_b, 0x0);
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// don't read checksum
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utils::hook::set(0xCE6E60_b, 0xC301B0);
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// don't try to reconnect client
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//utils::hook::call(0x0, reconnect_migratated_client);
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//utils::hook::nop(0x0, 4); // this crashes when reconnecting for some reason
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utils::hook::call(0xC4F05F_b, reconnect_migratated_client);
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utils::hook::nop(0xC4F03C_b, 4); // this crashes when reconnecting for some reason
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// increase allowed packet size
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//const auto max_packet_size = 0x20000;
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@ -379,6 +390,9 @@ namespace network
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// use our own protocol version
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utils::hook::jump(0xCE8290_b, get_protocol_version_stub);
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//utils::hook::set<uint8_t>(0x4030F0_b, 0xC3);
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//utils::hook::nop(0x9B014B_b, 2);
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}
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};
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}
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