don't write dw debug stuff
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bb9b64d2fb
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f13eea4d61
@ -3,8 +3,6 @@
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#include "game/game.hpp"
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#include <utils/io.hpp>
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namespace demonware
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{
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bdMarketingComms::bdMarketingComms() : service(104, "bdMarketingComms")
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@ -30,10 +28,6 @@ namespace demonware
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void bdMarketingComms::unk6(service_server* server, byte_buffer* buffer) const
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{
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#ifdef DEBUG
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utils::io::write_file("demonware/bdMarketingComms/unk6", buffer->get_buffer());
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#endif
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server->create_reply(this->task_id(), game::BD_NO_FILE)->send();
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}
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}
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@ -66,10 +66,6 @@ namespace demonware
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void bdStorage::list_publisher_files(service_server* server, byte_buffer* buffer)
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{
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#ifdef DEBUG
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utils::io::write_file("demonware/bdStorage/list_publisher_files", buffer->get_buffer());
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#endif
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uint32_t date;
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uint16_t num_results, offset;
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std::string unk, filename, data;
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@ -107,10 +103,6 @@ namespace demonware
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void bdStorage::get_publisher_file(service_server* server, byte_buffer* buffer)
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{
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#ifdef DEBUG
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utils::io::write_file("demonware/bdStorage/get_publisher_file", buffer->get_buffer());
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#endif
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std::string unk, filename;
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buffer->read_string(&unk);
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buffer->read_string(&filename);
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@ -144,10 +136,6 @@ namespace demonware
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void bdStorage::set_user_file(service_server* server, byte_buffer* buffer) const
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{
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#ifdef DEBUG
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utils::io::write_file("demonware/bdStorage/set_user_file", buffer->get_buffer());
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#endif
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uint64_t owner;
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uint32_t numfiles;
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std::string game, platform;
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@ -196,10 +184,6 @@ namespace demonware
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void bdStorage::get_user_file(service_server* server, byte_buffer* buffer) const
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{
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#ifdef DEBUG
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utils::io::write_file("demonware/bdStorage/get_user_file", buffer->get_buffer());
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#endif
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std::string platform;
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uint32_t numunk;
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uint32_t numfiles;
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@ -254,10 +238,6 @@ namespace demonware
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void bdStorage::unk12(service_server* server, byte_buffer* buffer) const
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{
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#ifdef DEBUG
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utils::io::write_file("demonware/bdStorage/unk12", buffer->get_buffer());
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#endif
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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