fix playerstate struct
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4ed6cc9310
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ee776a3b0a
@ -730,12 +730,14 @@ namespace game
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struct playerState_s
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{
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int commandTime;
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int serverTime;
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int inputTime;
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int pm_type;
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int pm_time;
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GameModeFlagContainer<PMoveFlagsCommon, PMoveFlagsSP, PMoveFlagsMP, 64> pm_flags;
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GameModeFlagContainer<POtherFlagsCommon, POtherFlagsSP, POtherFlagsMP, 64> otherFlags;
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GameModeFlagContainer<PLinkFlagsCommon, PLinkFlagsSP, PLinkFlagsMP, 32> linkFlags;
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char __pad0[312];
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char __pad0[304];
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GameModeFlagContainer<EntityStateFlagsCommon, EntityStateFlagsSP, EntityStateFlagsMP, 32> eFlags;
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char __pad1[1272];
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PlayerActiveWeaponState weapState[2];
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@ -744,9 +746,7 @@ namespace game
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float fWeaponPosFrac;
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char __pad3[0x4000];
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}; // unk size
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assert_offsetof(playerState_s, pm_flags, 12);
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assert_offsetof(playerState_s, otherFlags, 20);
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assert_offsetof(playerState_s, linkFlags, 28);
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assert_offsetof(playerState_s, pm_type, 12);
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assert_offsetof(playerState_s, eFlags, 344);
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assert_offsetof(playerState_s, weapState, 1620);
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assert_offsetof(playerState_s, weapFlags, 2188);
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