fix quit possibly
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commit
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@ -10,10 +10,6 @@
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#include "utils/hook.hpp"
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#include "utils/hook.hpp"
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#include <utils/string.hpp>
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#include <utils/string.hpp>
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// Fonts used in game:
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// fonts/blender_pro_bold.ttf, fonts/blender_pro_book.ttf, fonts/blender_pro_heavy.ttf, fonts/blender_pro_medium.ttf
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// fonts/changelingneo-regular.ttf, fonts/dev.ttf, fonts/fira_mono_bold.ttf, fonts/fira_mono_regular.ttf, fonts/iw6_digital.ttf
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namespace branding
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namespace branding
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{
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{
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namespace
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namespace
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@ -446,7 +446,11 @@ namespace command
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private:
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private:
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static void add_commands()
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static void add_commands()
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{
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{
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add("quit", game::Com_Quit_f);
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add("quit", []()
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{
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*game::g_quitRequested = true;
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});
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add("crash", []()
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add("crash", []()
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{
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{
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*reinterpret_cast<int*>(1) = 0;
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*reinterpret_cast<int*>(1) = 0;
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@ -23,6 +23,7 @@ namespace game
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WEAK symbol<void(errorParm code, const char* message, ...)> Com_Error{ 0xB8D830 };
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WEAK symbol<void(errorParm code, const char* message, ...)> Com_Error{ 0xB8D830 };
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WEAK symbol<void()> Com_Quit_f{ 0xBADC90 };
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WEAK symbol<void()> Com_Quit_f{ 0xBADC90 };
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WEAK symbol<void()> j_Com_Quit_f{ 0xD33D10 };
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WEAK symbol<bool()> Com_FrontEnd_IsInFrontEnd{ 0x5AE6C0 };
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WEAK symbol<bool()> Com_FrontEnd_IsInFrontEnd{ 0x5AE6C0 };
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WEAK symbol<void()> Com_FrontEnd_ExitFrontEnd{ 0x5AE4F0 };
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WEAK symbol<void()> Com_FrontEnd_ExitFrontEnd{ 0x5AE4F0 };
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@ -315,4 +316,6 @@ namespace game
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WEAK symbol<char*> db_zip_memory{ 0x525B500 };
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WEAK symbol<char*> db_zip_memory{ 0x525B500 };
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WEAK symbol<unsigned __int64> g_streamPos{ 0x5687E30 };
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WEAK symbol<unsigned __int64> g_streamPos{ 0x5687E30 };
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WEAK symbol<bool> g_quitRequested{ 0x779CD44 };
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}
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}
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