Added Ownership check

Copied from momo's boiii steam check so that you have to own the game on steam in order to launch the client
This commit is contained in:
FragsAreUs 2022-09-26 13:21:00 -04:00
parent 5d058f79c5
commit ed80ac1901
3 changed files with 62 additions and 8 deletions

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src/client/RCa02912 Normal file

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@ -20,6 +20,14 @@ namespace steam_proxy
{
utils::binary_resource runner_file(RUNNER, "runner.exe");
enum class ownership_state
{
success,
unowned,
nosteam,
error,
};
bool is_disabled()
{
static const auto disabled = utils::flags::has_flag("nosteam");
@ -32,10 +40,10 @@ namespace steam_proxy
public:
void post_load() override
{
if (game::environment::is_dedi() || is_disabled())
/*if (game::environment::is_dedi() || is_disabled())
{
return;
}
}*/
this->load_client();
this->clean_up_on_error();
@ -43,11 +51,25 @@ namespace steam_proxy
#ifndef DEV_BUILD
try
{
this->start_mod("\xF0\x9F\x8E\xAE IW7-Mod ", 292730);
const auto res = this->start_mod("\xF0\x9F\x8E\xAE" "IW7-Mod", steam::SteamUtils()->GetAppID());
switch (res)
{
case ownership_state::nosteam:
throw std::runtime_error("Steam must be running to play this game!");
case ownership_state::unowned:
throw std::runtime_error("You must own the game on steam to play this mod!");
case ownership_state::error:
throw std::runtime_error("Failed to verify ownership of the game!");
case ownership_state::success:
break;
}
}
catch (std::exception& e)
{
printf("Steam: %s\n", e.what());
MessageBoxA(GetForegroundWindow(), e.what(), "Error", MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), 1234);
}
#endif
}
@ -122,13 +144,30 @@ namespace steam_proxy
this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
}
void start_mod(const std::string& title, size_t app_id)
ownership_state start_mod(const std::string& title, const size_t app_id)
{
if (!this->client_utils_ || !this->client_user_) return;
__try
{
return this->start_mod_unsafe(title, app_id);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
this->do_cleanup();
return ownership_state::error;
}
}
ownership_state start_mod_unsafe(const std::string& title, size_t app_id)
{
if (!this->client_utils_ || !this->client_user_)
{
return ownership_state::nosteam;
}
if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
{
app_id = 480; // Spacewar
//app_id = 480; // Spacewar
return ownership_state::unowned;
}
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
@ -143,11 +182,25 @@ namespace steam_proxy
game_id.raw.type = 1; // k_EGameIDTypeGameMod
game_id.raw.app_id = app_id & 0xFFFFFF;
const auto* mod_id = "IW7-Mod";
const auto* mod_id = "bo3";
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
this->client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline.data(), our_directory,
&game_id.bits, title.data(), 0, 0, 0);
return ownership_state::success;
}
void do_cleanup()
{
this->client_engine_ = nullptr;
this->client_user_ = nullptr;
this->client_utils_ = nullptr;
this->steam_pipe_ = nullptr;
this->global_user_ = nullptr;
this->steam_client_module_ = utils::nt::library{ nullptr };
}
void clean_up_on_error()
@ -186,4 +239,4 @@ namespace steam_proxy
}
}
//REGISTER_COMPONENT(steam_proxy::component)
REGISTER_COMPONENT(steam_proxy::component)

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@ -81,6 +81,7 @@
#include <udis86.h>
#include <MinHook.h>
#include <tomcrypt.h>
#include <udis86.h>
#include <rapidjson/document.h>
#include <rapidjson/prettywriter.h>