add cg_draw2d
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parent
3c6e4de5c8
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47
src/client/component/ui.cpp
Normal file
47
src/client/component/ui.cpp
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@ -0,0 +1,47 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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namespace ui
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{
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namespace
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{
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utils::hook::detour cg_draw2d_hook;
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void cg_draw2d_stub(__int64 a1)
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{
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if (dvars::cg_draw2D && !dvars::cg_draw2D->current.enabled)
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{
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return;
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}
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cg_draw2d_hook.invoke<void>(a1);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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scheduler::once([]()
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{
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dvars::cg_draw2D = game::Dvar_RegisterBool("cg_draw2D", true, game::DVAR_FLAG_NONE, "Draw 2D screen elements");
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}, scheduler::main);
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cg_draw2d_hook.create(0x781D90_b, cg_draw2d_stub);
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}
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};
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}
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REGISTER_COMPONENT(ui::component)
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@ -23,6 +23,8 @@ namespace dvars
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game::dvar_t* lui_debug = nullptr;
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game::dvar_t* cg_draw2D = nullptr;
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game::dvar_t* r_fullbright = nullptr;
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game::dvar_t* bg_bounces = nullptr;
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@ -19,6 +19,8 @@ namespace dvars
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extern game::dvar_t* lui_debug;
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extern game::dvar_t* cg_draw2D;
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extern game::dvar_t* r_fullbright;
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extern game::dvar_t* bg_bounces;
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