disable setfloat cg_fov
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20345a7747
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e34b7802ba
@ -57,6 +57,10 @@ namespace fov
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// don't reset our fov
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// don't reset our fov
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utils::hook::set<uint8_t>(0x1408A6160, 0xC3);
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utils::hook::set<uint8_t>(0x1408A6160, 0xC3);
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// don't set cg_fov value
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utils::hook::nop(0x1408B5659, 5);
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utils::hook::set<uint8_t>(0x1408B5659, 0xC3);
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// disable FOV compensation by default
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// disable FOV compensation by default
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cg_use_fov_comp = game::Dvar_RegisterBool("cg_use_fov_comp", false, game::DVAR_FLAG_SAVED, "Use FOV offset compensation for the viewmodel");
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cg_use_fov_comp = game::Dvar_RegisterBool("cg_use_fov_comp", false, game::DVAR_FLAG_SAVED, "Use FOV offset compensation for the viewmodel");
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cg_view_calc_fov_compensation_hook.create(0x140889B60, cg_view_calc_fov_compensation_stub);
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cg_view_calc_fov_compensation_hook.create(0x140889B60, cg_view_calc_fov_compensation_stub);
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