experiments pt3
shit is broken
This commit is contained in:
parent
6b84823104
commit
e0da509cae
@ -25,6 +25,7 @@ namespace network
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bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
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bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
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{
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{
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printf("hamdle_cmd: %s\n", command);
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const auto cmd_string = utils::string::to_lower(command);
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const auto cmd_string = utils::string::to_lower(command);
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auto& callbacks = get_callbacks();
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auto& callbacks = get_callbacks();
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const auto handler = callbacks.find(cmd_string);
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const auto handler = callbacks.find(cmd_string);
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@ -36,35 +37,37 @@ namespace network
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const std::string_view data(message->data + offset, message->cursize - offset);
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const std::string_view data(message->data + offset, message->cursize - offset);
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handler->second(*address, data);
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#ifdef DEBUG
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#ifdef DEBUG
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console::info("[Network] Handling command %s\n", cmd_string.data());
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console::info("[Network] Handling command %s\n", cmd_string.data());
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#endif
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#endif
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handler->second(*address, data);
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return true;
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return true;
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}
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}
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namespace
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namespace
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{
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{
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utils::hook::detour cl_main_connectionless_packet_universal_hook;
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utils::hook::detour cl_main_connectionless_packet_connect_handshake_hook;
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bool cl_main_connectionless_packet_universal_stub(int client_num, game::netadr_s* from, game::msg_t* msg, int time, const char* c)
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bool cl_main_connectionless_packet_connect_handshake_stub(int client_num, game::netadr_s* from, game::msg_t* msg, int time, const char* c)
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{
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{
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if (handle_command(from, c, msg))
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if (handle_command(from, c, msg))
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{
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{
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return true;
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return true;
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}
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}
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return cl_main_connectionless_packet_universal_hook.invoke<bool>(client_num, from, msg, time, c);
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return cl_main_connectionless_packet_connect_handshake_hook.invoke<bool>(client_num, from, msg, time, c);
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}
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}
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int sys_send_packet_stub(const int size, const char* src, game::netadr_s* to)
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int sys_send_packet_stub(const int size, const char* src, game::netadr_s* to)
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{
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{
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console::info("Sys_SendPacket: type: %i, query_socket: %p\n", to->type, *game::query_socket);
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if (to->type == game::NA_BROADCAST || to->type == game::NA_IP)
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if (to->type == game::NA_BROADCAST || to->type == game::NA_IP)
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{
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{
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if (*game::query_socket)
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if (*game::query_socket)
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{
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{
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sockaddr s = {};
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sockaddr s = {};
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game::NetadrToSockadr(to, &s);
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game::NetadrToSockadr(to, &s);
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return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
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return sendto(*game::query_socket, src, size, 0, &s, sizeof(sockaddr)) >= 0;
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}
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}
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}
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}
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else
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else
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@ -74,8 +77,67 @@ namespace network
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return 0;
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return 0;
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}
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}
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void sockadr_to_netadr(const sockaddr* s, game::netadr_s* a)
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{
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if (s->sa_family == 2)
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{
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a->type = game::NA_IP;
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*a->ip = *&s->sa_data[2];
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a->port = ntohs(*s->sa_data);
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}
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}
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int sys_get_packet_stub(game::netadr_s* net_from, game::msg_t* net_message)
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{
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int ret;
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int fromlen;
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sockaddr from;
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int datalen;
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if (!*game::query_socket)
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{
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return 0;
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}
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fromlen = sizeof(sockaddr);
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ret = recvfrom(*game::query_socket, net_message->data, net_message->maxsize, 0, &from, &fromlen);
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if (ret == SOCKET_ERROR)
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{
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return 0;
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}
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printf("%s\n", std::string(net_message->data, ret).data());
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sockadr_to_netadr(&from, net_from);
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net_message->readcount = 0;
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datalen = ret;
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if (!datalen)
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{
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console::warn("Sys_GetPacket: Empty or discarded packet from %s\n", net_adr_to_string(*net_from));
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return 0;
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}
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if (datalen == net_message->maxsize)
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{
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console::warn("Sys_GetPacket: Oversize packet from %s\n", net_adr_to_string(*net_from));
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return 0;
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}
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net_message->cursize = datalen - 1;
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net_message->targetLocalNetID = static_cast<game::netsrc_t>(net_message->data[net_message->cursize] >> 4);
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net_from->localNetID = static_cast<game::netsrc_t>(net_message->data[net_message->cursize] & 0xF);
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return 1;
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}
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int net_compare_base_address(const game::netadr_s* a, const game::netadr_s* b)
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int net_compare_base_address(const game::netadr_s* a, const game::netadr_s* b)
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{
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{
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if (a->type != b->type)
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{
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return a->type - b->type;
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}
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if (a->type == b->type)
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if (a->type == b->type)
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{
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{
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switch (a->type)
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switch (a->type)
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@ -123,18 +185,34 @@ namespace network
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const auto sock = socket(AF_INET, SOCK_DGRAM, protocol);
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const auto sock = socket(AF_INET, SOCK_DGRAM, protocol);
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u_long arg = 1;
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if (sock == INVALID_SOCKET)
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ioctlsocket(sock, FIONBIO, &arg);
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char optval[4] = {1};
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setsockopt(sock, 0xFFFF, 32, optval, 4);
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if (bind(sock, reinterpret_cast<sockaddr*>(&address), sizeof(address)) != -1)
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{
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{
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return sock;
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console::warn("WARNING: UDP_OpenSocket: socket");
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return INVALID_SOCKET;
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}
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}
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closesocket(sock);
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u_long arg = 1;
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return 0;
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if (ioctlsocket(sock, FIONBIO, &arg) == SOCKET_ERROR)
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{
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console::warn("WARNING: UDP_OpenSocket: ioctl FIONBIO");
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return INVALID_SOCKET;
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}
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char optval[4] = { 0 };
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optval[0] = 1;
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if (setsockopt(sock, 0xFFFF, SO_BROADCAST, optval, 4) == SOCKET_ERROR)
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{
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console::warn("WARNING: UDP_OpenSocket: setsockopt SO_BROADCAST");
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return INVALID_SOCKET;
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}
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if (bind(sock, reinterpret_cast<sockaddr*>(&address), sizeof(address)) == SOCKET_ERROR)
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{
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console::warn("WARNING: UDP_OpenSocket: bind");
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closesocket(sock);
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return INVALID_SOCKET;
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}
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return sock;
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}
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}
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void init_socket()
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void init_socket()
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@ -146,7 +224,7 @@ namespace network
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for (port_diff = 0; port_diff < 10; port_diff++)
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for (port_diff = 0; port_diff < 10; port_diff++)
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{
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{
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*game::query_socket = create_socket(
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*game::query_socket = create_socket(
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net_ip->current.string, net_port->current.integer + port_diff, 17);
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net_ip->current.string, net_port->current.integer + port_diff, IPPROTO_UDP);
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if (*game::query_socket)
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if (*game::query_socket)
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{
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{
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break;
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break;
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@ -155,6 +233,7 @@ namespace network
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if (!*game::query_socket)
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if (!*game::query_socket)
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{
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{
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console::warn("WARNING: Couldn't allocate IP/UDP port, LAN discovery will not work!\n");
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return;
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return;
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}
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}
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@ -236,8 +315,12 @@ namespace network
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// redirect packet sends to our stub
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// redirect packet sends to our stub
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utils::hook::jump(game::Sys_SendPacket, sys_send_packet_stub);
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utils::hook::jump(game::Sys_SendPacket, sys_send_packet_stub);
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// redirect packet receives to our stub
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utils::hook::jump(game::Sys_GetPacket, sys_get_packet_stub);
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// intercept command handling
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// intercept command handling
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cl_main_connectionless_packet_universal_hook.create(0x9B06E0_b, cl_main_connectionless_packet_universal_stub);
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cl_main_connectionless_packet_connect_handshake_hook.create(0x9AFF90_b,
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cl_main_connectionless_packet_connect_handshake_stub);
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// handle xuid without secure connection
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// handle xuid without secure connection
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utils::hook::nop(0xC53315_b, 2);
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utils::hook::nop(0xC53315_b, 2);
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@ -267,12 +350,6 @@ namespace network
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utils::hook::set<uint8_t>(0xC4EE1A_b, 0xEB);
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utils::hook::set<uint8_t>(0xC4EE1A_b, 0xEB);
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utils::hook::set<uint8_t>(0xC4F0FB_b, 0xEB);
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utils::hook::set<uint8_t>(0xC4F0FB_b, 0xEB);
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// increase cl_maxpackets
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//dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
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// increase snaps
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//dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
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// ignore impure client
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// ignore impure client
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utils::hook::jump(0xC500C8_b, 0xC500DE_b); // maybe add sv_pure dvar?
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utils::hook::jump(0xC500C8_b, 0xC500DE_b); // maybe add sv_pure dvar?
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@ -280,7 +357,7 @@ namespace network
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//utils::hook::set<uint8_t>(0x0, 0);
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//utils::hook::set<uint8_t>(0x0, 0);
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// don't read checksum
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// don't read checksum
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utils::hook::set(0xCE6E60_b, 0xC301B0);
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//utils::hook::set(0xCE6E60_b, 0xC301B0);
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// don't try to reconnect client
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// don't try to reconnect client
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//utils::hook::call(0x0, reconnect_migratated_client);
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//utils::hook::call(0x0, reconnect_migratated_client);
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@ -293,6 +370,12 @@ namespace network
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//utils::hook::set<int>(0x0, max_packet_size);
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//utils::hook::set<int>(0x0, max_packet_size);
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//utils::hook::set<int>(0x0, max_packet_size);
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//utils::hook::set<int>(0x0, max_packet_size);
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// increase cl_maxpackets
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//dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
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// increase snaps
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//dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
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// ignore built in "print" oob command and add in our own
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// ignore built in "print" oob command and add in our own
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utils::hook::set<uint8_t>(0x9B0326_b, 0xEB);
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utils::hook::set<uint8_t>(0x9B0326_b, 0xEB);
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network::on("print", [](const game::netadr_s&, const std::string_view& data)
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network::on("print", [](const game::netadr_s&, const std::string_view& data)
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@ -118,6 +118,8 @@ namespace party
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{
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{
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//command::execute("lui_open_popup popup_acceptinginvite", false);
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//command::execute("lui_open_popup popup_acceptinginvite", false);
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printf("connect called...\n");
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connect_state.host = target;
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connect_state.host = target;
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connect_state.challenge = utils::cryptography::random::get_challenge();
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connect_state.challenge = utils::cryptography::random::get_challenge();
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connect_state.hostDefined = true;
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connect_state.hostDefined = true;
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@ -159,6 +161,8 @@ namespace party
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network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
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network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
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{
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{
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printf("getInfo called...\n");
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utils::info_string info{};
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utils::info_string info{};
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info.set("challenge", std::string{ data });
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info.set("challenge", std::string{ data });
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info.set("gamename", "IW7");
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info.set("gamename", "IW7");
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@ -181,6 +185,8 @@ namespace party
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network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
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network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
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{
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{
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printf("infoResponse called...\n");
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const utils::info_string info{ data };
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const utils::info_string info{ data };
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//server_list::handle_info_response(target, info);
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//server_list::handle_info_response(target, info);
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@ -121,7 +121,8 @@ namespace game
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WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{ 0xCFDF50 };
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WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{ 0xCFDF50 };
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WEAK symbol<void(int, void const*, const netadr_s*)> Sys_SendPacket{ 0xD57DE0 };
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WEAK symbol<int(int length, void const* data, const netadr_s* to)> Sys_SendPacket{ 0xD57DE0 };
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WEAK symbol<int(netadr_s* net_from, msg_t* net_message)> Sys_GetPacket{ 0xD57D50 };
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WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{ 0x9E4090 };
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WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{ 0x9E4090 };
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Block a user