Merge pull request #24 from Lierrmm/main
feat: add color overrides including rainbow name
This commit is contained in:
commit
e045a8d476
@ -7,6 +7,8 @@
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "utils/hook.hpp"
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#include <utils/string.hpp>
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// Fonts used in game:
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// fonts/blender_pro_bold.ttf, fonts/blender_pro_book.ttf, fonts/blender_pro_heavy.ttf, fonts/blender_pro_medium.ttf
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@ -16,7 +18,14 @@ namespace branding
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{
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namespace
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{
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utils::hook::detour ui_get_formatted_build_number_hook;
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float color[4] = { 0.666f, 0.666f, 0.666f, 0.666f };
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const char* ui_get_formatted_build_number_stub()
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{
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const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
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return utils::string::va("%s (%s)", VERSION, build_num);
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}
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}
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class component final : public component_interface
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@ -52,6 +61,8 @@ namespace branding
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}
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}
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}, scheduler::pipeline::renderer);
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ui_get_formatted_build_number_hook.create(0xCD1170_b, ui_get_formatted_build_number_stub);
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}
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};
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}
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179
src/client/component/colors.cpp
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179
src/client/component/colors.cpp
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@ -0,0 +1,179 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace colors
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{
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struct hsv_color
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{
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unsigned char h;
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unsigned char s;
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unsigned char v;
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};
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namespace
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{
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std::vector<DWORD> color_table;
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DWORD hsv_to_rgb(const hsv_color hsv)
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{
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DWORD rgb;
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if (hsv.s == 0)
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{
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return RGB(hsv.v, hsv.v, hsv.v);
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}
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// converting to 16 bit to prevent overflow
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const unsigned int h = hsv.h;
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const unsigned int s = hsv.s;
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const unsigned int v = hsv.v;
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const auto region = static_cast<uint8_t>(h / 43);
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const auto remainder = (h - (region * 43)) * 6;
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const auto p = static_cast<uint8_t>((v * (255 - s)) >> 8);
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const auto q = static_cast<uint8_t>(
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(v * (255 - ((s * remainder) >> 8))) >> 8);
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const auto t = static_cast<uint8_t>(
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(v * (255 - ((s * (255 - remainder)) >> 8))) >> 8);
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switch (region)
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{
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case 0:
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rgb = RGB(v, t, p);
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break;
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case 1:
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rgb = RGB(q, v, p);
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break;
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case 2:
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rgb = RGB(p, v, t);
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break;
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case 3:
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rgb = RGB(p, q, v);
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break;
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case 4:
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rgb = RGB(t, p, v);
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break;
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default:
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rgb = RGB(v, p, q);
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break;
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}
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return rgb;
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}
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int color_index(const char c)
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{
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const auto index = c - 48;
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return index >= 0xC ? 7 : index;
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}
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char add(const uint8_t r, const uint8_t g, const uint8_t b)
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{
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const char index = '0' + static_cast<char>(color_table.size());
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color_table.push_back(RGB(r, g, b));
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return index;
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}
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void com_clean_name_stub(const char* in, char* out, const int out_size)
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{
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strncpy_s(out, out_size, in, _TRUNCATE);
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}
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char* i_clean_str_stub(char* string)
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{
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utils::string::strip(string, string, static_cast<int>(strlen(string)) + 1);
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return string;
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}
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size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
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const size_t unk, const size_t unk2)
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{
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// CL_GetClientName (CL_GetClientNameAndClantag?)
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const auto result = utils::hook::invoke<size_t>(0x9BDAF0_b, local_client_num, index, buf, size, unk, unk2);
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utils::string::strip(buf, buf, size);
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return result;
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}
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void rb_lookup_color_stub(const char index, DWORD* color)
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{
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*color = RGB(255, 255, 255);
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if (index == '8')
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{
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*color = *reinterpret_cast<DWORD*>(0x8B9D284_b);
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}
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else if (index == '9')
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{
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*color = *reinterpret_cast<DWORD*>(0x8B9D288_b);
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}
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else if (index == ':')
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{
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*color = hsv_to_rgb({static_cast<uint8_t>((game::Sys_Milliseconds() / 100) % 256), 255, 255});
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}
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else if (index == ';')
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{
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*color = *reinterpret_cast<DWORD*>(0x8B9D290_b);
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}
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else if (index == '<')
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{
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*color = 0xFFFCFF80;
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}
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else
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{
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*color = color_table[color_index(index)];
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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// allows colored name in-game
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utils::hook::jump(0xCFA700_b, com_clean_name_stub, true);
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// don't apply colors to overhead names
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utils::hook::call(0x6843FE_b, get_client_name_stub);
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// patch I_CleanStr
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utils::hook::jump(0xCFACC0_b, i_clean_str_stub, true);
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// force new colors
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utils::hook::jump(0xE570E0_b, rb_lookup_color_stub, true);
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// add colors
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add(0, 0, 0); // 0 - Black
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add(255, 49, 49); // 1 - Red
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add(134, 192, 0); // 2 - Green
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add(255, 173, 34); // 3 - Yellow
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add(0, 135, 193); // 4 - Blue
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add(32, 197, 255); // 5 - Light Blue
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add(151, 80, 221); // 6 - Pink
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add(255, 255, 255); // 7 - White
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add(0, 0, 0); // 8 - Team color (axis?)
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add(0, 0, 0); // 9 - Team color (allies?)
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add(0, 0, 0); // 10 - Rainbow (:)
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add(0, 0, 0);
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// 11 - Server color (;) - using that color in infostrings (e.g. your name) fails, ';' is an illegal character!
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}
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};
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}
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REGISTER_COMPONENT(colors::component)
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