fix build

This commit is contained in:
quaK 2024-07-12 19:11:04 +03:00
parent 76770c4a2f
commit dcab6a35f8

View File

@ -70,7 +70,7 @@ namespace logprint
try try
{ {
const scripting::entity self_{ game::Scr_GetEntityId(self->s.number, 0) }; const scripting::entity self_{ game::Scr_GetEntityId(self->s.number, 0) };
assert(self, "self must be defined in Scr_PlayerDamage"); assert(self && "self must be defined in Scr_PlayerDamage");
int lpselfnum = self_.call("getentitynumber").as<int>(); int lpselfnum = self_.call("getentitynumber").as<int>();
std::string lpselfname = self_.get("name").as<std::string>(); std::string lpselfname = self_.get("name").as<std::string>();
@ -131,7 +131,7 @@ namespace logprint
try try
{ {
const scripting::entity self_{ game::Scr_GetEntityId(self->s.number, 0) }; const scripting::entity self_{ game::Scr_GetEntityId(self->s.number, 0) };
assert(self, "self must be defined in Scr_PlayerKilled"); assert(self && "self must be defined in Scr_PlayerKilled");
int lpselfnum = self_.call("getentitynumber").as<int>(); int lpselfnum = self_.call("getentitynumber").as<int>();
std::string lpselfname = self_.get("name").as<std::string>(); std::string lpselfname = self_.get("name").as<std::string>();