Merge branch 'develop' of https://github.com/auroramod/iw7-mod
This commit is contained in:
commit
cd4b529ce8
20
data/cdata/custom_scripts/cp/patches.gsc
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20
data/cdata/custom_scripts/cp/patches.gsc
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@ -0,0 +1,20 @@
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main()
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{
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replacefunc(scripts\cp\agents\gametype_zombie::get_closest_player_near_interaction_point, ::get_closest_player_near_interaction_point_stub);
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}
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get_closest_player_near_interaction_point_stub( var_0 )
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{
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var_1 = scripts\engine\utility::get_array_of_closest( var_0.origin, level.players )[0];
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var_2 = scripts\engine\utility::getclosest( var_0.origin, level.current_interaction_structs );
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if( !isDefined( var_1 ) || !isDefined( var_2 ) )
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{
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return undefined;
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}
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if ( !scripts\cp\agents\gametype_zombie::is_player_near_interaction_point( var_1, var_2 ) )
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var_1 = undefined;
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return var_1;
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}
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@ -251,7 +251,7 @@ namespace dedicated
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dvars::override::register_bool("intro", false, game::DVAR_FLAG_READ);
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dvars::override::register_bool("intro", false, game::DVAR_FLAG_READ);
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// Stop crashing from sys_errors
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// Stop crashing from sys_errors
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utils::hook::jump(0x140D34180, sys_error_stub, true);
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//utils::hook::jump(0x140D34180, sys_error_stub, true);
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// Is party dedicated
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// Is party dedicated
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utils::hook::jump(0x1405DFC10, party_is_server_dedicated_stub);
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utils::hook::jump(0x1405DFC10, party_is_server_dedicated_stub);
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@ -301,12 +301,32 @@ namespace dedicated
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// check the sounddata when server is launched
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// check the sounddata when server is launched
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start_server_hook.create(0x140C56050, start_server_stub);
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start_server_hook.create(0x140C56050, start_server_stub);
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// IMAGE patches
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// AlwaysLoaded
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// image stream (pak)
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utils::hook::set<uint8_t>(0x140A81D40, 0xC3);
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// remove imagefile load
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utils::hook::set<uint8_t>(0x140A7DB10, 0xC3); // DB_CreateGfxImageStreamInternal
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utils::hook::set<uint8_t>(0x140A7DB10, 0xC3); // DB_CreateGfxImageStreamInternal
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utils::hook::set<uint8_t>(0x140E01F00, 0xC3); // Load_Texture
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// remove assetfile load
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//utils::hook::jump(0x1409E762F, 0x1409E7713);
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//utils::hook::set<uint8_t>(0x1403BA0A0, 0xC3);
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//utils::hook::jump(0x140571E5F, 0x140571EF0);
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// remove transient loads
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utils::hook::set<uint8_t>(0x140A79AE0, 0xC3);
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utils::hook::set<uint8_t>(0x1403BB990, 0xC3);
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utils::hook::set<uint8_t>(0x140A78910, 0xC3);
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// remove emblem stuff
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utils::hook::set<uint8_t>(0x14003B9A0, 0xC3);
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// remove customization xmodel stuff
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utils::hook::set<uint8_t>(0x1405D0690, 0xC3);
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// UI patches
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// UI patches
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utils::hook::set<uint8_t>(0x140615090, 0xC3); // LUI_CoD_Init
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utils::hook::set<uint8_t>(0x140615090, 0xC3); // LUI_CoD_Init
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utils::hook::set<uint8_t>(0x140348A90, 0xC3); // CL_InitUI
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// IW7 patches
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// IW7 patches
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utils::hook::set(0x140E06060, 0xC3C033); // directx
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utils::hook::set(0x140E06060, 0xC3C033); // directx
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@ -180,6 +180,7 @@ namespace demonware
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lootmap.clear();
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lootmap.clear();
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const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_STRINGTABLE, csv.file.data(), 0).stringTable;
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const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_STRINGTABLE, csv.file.data(), 0).stringTable;
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if (!asset) return;
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for (auto row = 0; row < asset->rowCount; row++)
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for (auto row = 0; row < asset->rowCount; row++)
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{
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{
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@ -268,6 +269,7 @@ namespace demonware
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lootcrates.clear();
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lootcrates.clear();
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const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_STRINGTABLE, csv::loot_crate.file.data(), 0).stringTable;
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const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_STRINGTABLE, csv::loot_crate.file.data(), 0).stringTable;
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if (!asset) return;
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for (auto row = 0; row < asset->rowCount; row++)
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for (auto row = 0; row < asset->rowCount; row++)
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{
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{
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@ -21,7 +21,7 @@ namespace demonware
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byte_buffer buffer;
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byte_buffer buffer;
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buffer.write(sizeof bandwidth_iw6, bandwidth_iw6);
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buffer.write(sizeof bandwidth_iw6, bandwidth_iw6);
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auto reply = server->create_message(5);
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auto reply = server->create_message(BD_LSG_SERVICE_TASK_REPLY);
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reply.send(&buffer, true);
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reply.send(&buffer, true);
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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#include <std_include.hpp>
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#include <std_include.hpp>
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#include "../dw_include.hpp"
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#include "../dw_include.hpp"
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#include <utils/io.hpp>
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#include "game/game.hpp"
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#include "steam/steam.hpp"
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#include "steam/steam.hpp"
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@ -281,6 +281,12 @@ namespace demonware
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void bdMarketplace::getInventoryPaginated(service_server* server, byte_buffer* buffer) const
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void bdMarketplace::getInventoryPaginated(service_server* server, byte_buffer* buffer) const
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{
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{
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if (game::environment::is_dedi())
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{
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server->create_reply(this->task_id()).send();
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return;
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}
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std::string platform;
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std::string platform;
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std::uint32_t itemsPerPage, pageNum;
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std::uint32_t itemsPerPage, pageNum;
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