refactor steam_proxy

This commit is contained in:
Skull 2023-12-21 19:40:09 +02:00
parent cdc9c1df1e
commit caf826b82a
3 changed files with 183 additions and 156 deletions

View File

@ -20,6 +20,18 @@ namespace steam_proxy
{ {
utils::binary_resource runner_file(RUNNER, "runner.exe"); utils::binary_resource runner_file(RUNNER, "runner.exe");
utils::nt::library steam_client_module_{};
utils::nt::library steam_overlay_module_{};
steam::interface client_engine_ {};
steam::interface client_user_ {};
steam::interface client_utils_ {};
steam::HSteamPipe steam_pipe_ = 0;
steam::HSteamUser global_user_ = 0;
steam::client* steam_client_ {};
enum class ownership_state enum class ownership_state
{ {
success, success,
@ -27,11 +39,146 @@ namespace steam_proxy
nosteam, nosteam,
error, error,
}; };
void* load_client_engine()
{
if (!steam_client_module_) return nullptr;
for (auto i = 1; i > 0; ++i)
{
std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
auto* const temp_client_engine = steam_client_module_
.invoke<void*>("CreateInterface", name.data(), nullptr);
if (temp_client_engine) return temp_client_engine;
}
return nullptr;
}
void load_client()
{
SetEnvironmentVariableA("SteamAppId", std::to_string(steam::SteamUtils()->GetAppID()).data());
const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
if (steam_path.empty()) return;
utils::nt::library::load(steam_path / "tier0_s64.dll");
utils::nt::library::load(steam_path / "vstdlib_s64.dll");
steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
if (!steam_client_module_) return;
client_engine_ = load_client_engine();
if (!client_engine_) return;
steam_pipe_ = steam_client_module_.invoke<steam::HSteamPipe>("Steam_CreateSteamPipe");
global_user_ = steam_client_module_.invoke<steam::HSteamUser>(
"Steam_ConnectToGlobalUser", steam_pipe_);
client_user_ = client_engine_.invoke<void*>(8, steam_pipe_, global_user_);
// GetIClientUser
client_utils_ = client_engine_.invoke<void*>(14, steam_pipe_); // GetIClientUtils
}
void do_cleanup()
{
client_engine_ = nullptr;
client_user_ = nullptr;
client_utils_ = nullptr;
steam_pipe_ = 0;
global_user_ = 0;
steam_client_ = nullptr;
}
bool perform_cleanup_if_needed()
{
if (steam_client_) return true;
if (steam_client_module_
&& steam_pipe_
&& global_user_
&& steam_client_module_.invoke<bool>("Steam_BConnected", global_user_, steam_pipe_)
&& steam_client_module_.invoke<bool>("Steam_BLoggedOn", global_user_, steam_pipe_)
)
{
return false;
}
do_cleanup();
return true;
}
void clean_up_on_error()
{
scheduler::schedule([]()
{
if (perform_cleanup_if_needed())
{
return scheduler::cond_end;
}
return scheduler::cond_continue;
}, scheduler::main);
}
ownership_state start_mod_unsafe(const std::string& title, size_t app_id)
{
if (!client_utils_ || !client_user_)
{
return ownership_state::nosteam;
}
if (!client_user_.invoke<bool>("BIsSubscribedApp", app_id))
{
//app_id = 480; // Spacewar
return ownership_state::unowned;
}
client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
char our_directory[MAX_PATH] = { 0 };
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
const auto path = runner_file.get_extracted_file();
const std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
steam::game_id game_id;
game_id.raw.type = 1; // k_EGameIDTypeGameMod
game_id.raw.app_id = app_id & 0xFFFFFF;
const auto* mod_id = "iw7";
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline.data(), our_directory,
&game_id.bits, title.data(), 0, 0, 0);
return ownership_state::success;
}
ownership_state start_mod(const std::string& title, const size_t app_id)
{
__try
{
return start_mod_unsafe(title, app_id);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
do_cleanup();
return ownership_state::error;
}
}
} }
class component final : public component_interface class component final : public component_interface
{ {
public: public:
void post_load() override
{
load_client();
perform_cleanup_if_needed();
}
void post_unpack() override void post_unpack() override
{ {
if (game::environment::is_dedi()) if (game::environment::is_dedi())
@ -39,13 +186,10 @@ namespace steam_proxy
return; return;
} }
this->load_client();
this->clean_up_on_error();
#ifndef DEV_BUILD #ifndef DEV_BUILD
try try
{ {
const auto res = this->start_mod("\xF0\x9F\x8E\xAE" "IW7-Mod", steam::SteamUtils()->GetAppID()); const auto res = start_mod("\xF0\x9F\x8E\xAE" "IW7-Mod", steam::SteamUtils()->GetAppID());
switch (res) switch (res)
{ {
@ -66,22 +210,29 @@ namespace steam_proxy
TerminateProcess(GetCurrentProcess(), 1234); TerminateProcess(GetCurrentProcess(), 1234);
} }
#endif #endif
clean_up_on_error();
} }
void pre_destroy() override void pre_destroy() override
{ {
if (this->steam_client_module_) if (steam_client_)
{ {
if (this->steam_pipe_) if (global_user_)
{ {
if (this->global_user_) steam_client_->ReleaseUser(steam_pipe_, global_user_);
{
this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_,
this->global_user_);
}
this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
} }
steam_client_->BReleaseSteamPipe(steam_pipe_);
}
else if (steam_client_module_ && steam_pipe_)
{
if (global_user_)
{
steam_client_module_.invoke<void>("Steam_ReleaseUser", steam_pipe_,
global_user_);
}
steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", steam_pipe_);
} }
} }
@ -89,153 +240,23 @@ namespace steam_proxy
{ {
return component_priority::steam_proxy; return component_priority::steam_proxy;
} }
const utils::nt::library& get_overlay_module() const
{
return steam_overlay_module_;
}
private:
utils::nt::library steam_client_module_{};
utils::nt::library steam_overlay_module_{};
steam::interface client_engine_ {};
steam::interface client_user_ {};
steam::interface client_utils_ {};
void* steam_pipe_ = nullptr;
void* global_user_ = nullptr;
void* load_client_engine() const
{
if (!this->steam_client_module_) return nullptr;
for (auto i = 1; i > 0; ++i)
{
std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
auto* const client_engine = this->steam_client_module_
.invoke<void*>("CreateInterface", name.data(), nullptr);
if (client_engine) return client_engine;
}
return nullptr;
}
void load_client()
{
const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
if (steam_path.empty()) return;
utils::nt::library::load(steam_path / "tier0_s64.dll");
utils::nt::library::load(steam_path / "vstdlib_s64.dll");
this->steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
this->steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
if (!this->steam_client_module_) return;
this->client_engine_ = load_client_engine();
if (!this->client_engine_) return;
this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
this->global_user_ = this->steam_client_module_.invoke<void*>(
"Steam_ConnectToGlobalUser", this->steam_pipe_);
this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_);
// GetIClientUser
this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
}
ownership_state start_mod(const std::string& title, const size_t app_id)
{
__try
{
return this->start_mod_unsafe(title, app_id);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
this->do_cleanup();
return ownership_state::error;
}
}
ownership_state start_mod_unsafe(const std::string& title, size_t app_id)
{
if (!this->client_utils_ || !this->client_user_)
{
return ownership_state::nosteam;
}
if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
{
//app_id = 480; // Spacewar
return ownership_state::unowned;
}
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
char our_directory[MAX_PATH] = { 0 };
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
const auto path = runner_file.get_extracted_file();
const std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
steam::game_id game_id;
game_id.raw.type = 1; // k_EGameIDTypeGameMod
game_id.raw.app_id = app_id & 0xFFFFFF;
const auto* mod_id = "iw7";
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
this->client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline.data(), our_directory,
&game_id.bits, title.data(), 0, 0, 0);
return ownership_state::success;
}
void do_cleanup()
{
this->client_engine_ = nullptr;
this->client_user_ = nullptr;
this->client_utils_ = nullptr;
this->steam_pipe_ = nullptr;
this->global_user_ = nullptr;
this->steam_client_module_ = utils::nt::library{ nullptr };
}
void clean_up_on_error()
{
scheduler::schedule([this]()
{
if (this->steam_client_module_
&& this->steam_pipe_
&& this->global_user_
&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_,
this->steam_pipe_)
&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_)
)
{
return scheduler::cond_continue;
}
this->client_engine_ = nullptr;
this->client_user_ = nullptr;
this->client_utils_ = nullptr;
this->steam_pipe_ = nullptr;
this->global_user_ = nullptr;
this->steam_client_module_ = utils::nt::library{ nullptr };
return scheduler::cond_end;
});
}
}; };
const utils::nt::library& get_overlay_module() const utils::nt::library& get_overlay_module()
{ {
// TODO: Find a better way to do this return steam_overlay_module_;
return component_loader::get<component>()->get_overlay_module(); }
void initialize()
{
if (client_engine_ || !steam_client_module_) return;
steam_client_ = steam_client_module_.invoke<steam::client*>("CreateInterface", "SteamClient017", nullptr);
if (!steam_client_) return;
steam_pipe_ = steam_client_->CreateSteamPipe();
global_user_ = steam_client_->ConnectToGlobalUser(steam_pipe_);
} }
} }
REGISTER_COMPONENT(steam_proxy::component) REGISTER_COMPONENT(steam_proxy::component)

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@ -4,4 +4,5 @@
namespace steam_proxy namespace steam_proxy
{ {
const utils::nt::library& get_overlay_module(); const utils::nt::library& get_overlay_module();
void initialize();
} }

View File

@ -6,6 +6,8 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "../component/steam_proxy.hpp"
namespace steam namespace steam
{ {
uint64_t callbacks::call_id_ = 0; uint64_t callbacks::call_id_ = 0;
@ -120,6 +122,9 @@ namespace steam
::utils::nt::library::load(steam_path / "vstdlib_s64.dll"); ::utils::nt::library::load(steam_path / "vstdlib_s64.dll");
::utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll"); ::utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
::utils::nt::library::load(steam_path / "steamclient64.dll"); ::utils::nt::library::load(steam_path / "steamclient64.dll");
steam_proxy::initialize();
return true; return true;
} }