95% working discord RPC (disabled)

This commit is contained in:
m 2024-03-07 22:28:07 -06:00
parent f8fc0e5dba
commit bd3af45378
13 changed files with 662 additions and 9 deletions

3
.gitmodules vendored
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@ -44,3 +44,6 @@
[submodule "deps/curl"] [submodule "deps/curl"]
path = deps/curl path = deps/curl
url = https://github.com/curl/curl.git url = https://github.com/curl/curl.git
[submodule "deps/discord-rpc"]
path = deps/discord-rpc
url = https://github.com/fedddddd/discord-rpc

1
deps/discord-rpc vendored Submodule

@ -0,0 +1 @@
Subproject commit b3383798b353c31ea6770fee673740c27f6e3489

39
deps/premake/discord-rpc.lua vendored Normal file
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@ -0,0 +1,39 @@
discordrpc = {
source = path.join(dependencies.basePath, "discord-rpc"),
}
function discordrpc.import()
links { "discord-rpc" }
discordrpc.includes()
end
function discordrpc.includes()
includedirs {
path.join(discordrpc.source, "include"),
}
end
function discordrpc.project()
project "discord-rpc"
language "C++"
discordrpc.includes()
rapidjson.import();
files {
path.join(discordrpc.source, "src/*.h"),
path.join(discordrpc.source, "src/*.cpp"),
}
removefiles {
path.join(discordrpc.source, "src/dllmain.cpp"),
path.join(discordrpc.source, "src/*_linux.cpp"),
path.join(discordrpc.source, "src/*_unix.cpp"),
path.join(discordrpc.source, "src/*_osx.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, discordrpc)

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@ -341,14 +341,14 @@ namespace terminal
public: public:
component() component()
{ {
if(!game::environment::is_dedi()) printf_hook.create(printf, printf_stub);
if (!game::environment::is_dedi())
ShowWindow(GetConsoleWindow(), SW_HIDE); ShowWindow(GetConsoleWindow(), SW_HIDE);
} }
void post_unpack() override void post_unpack() override
{ {
printf_hook.create(printf, printf_stub);
ShowWindow(GetConsoleWindow(), SW_SHOW); ShowWindow(GetConsoleWindow(), SW_SHOW);
SetConsoleTitle("IW7-Mod: " VERSION); SetConsoleTitle("IW7-Mod: " VERSION);

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@ -0,0 +1,496 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console/console.hpp"
#include "command.hpp"
#include "discord.hpp"
#include "party.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "game/ui_scripting/execution.hpp"
#include <utils/string.hpp>
#include <utils/cryptography.hpp>
#include <utils/http.hpp>
#include <discord_rpc.h>
/*
#define DEFAULT_AVATAR "discord_default_avatar"
#define AVATAR "discord_avatar_%s"
#define DEFAULT_AVATAR_URL "https://cdn.discordapp.com/embed/avatars/0.png"
#define AVATAR_URL "https://cdn.discordapp.com/avatars/%s/%s.png?size=128"
*/
namespace discord
{
namespace
{
struct discord_presence_state_t
{
int start_timestamp;
int party_size;
int party_max;
};
struct discord_presence_strings_t
{
std::string state;
std::string details;
std::string small_image_key;
std::string small_image_text;
std::string large_image_key;
std::string large_image_text;
std::string party_id;
std::string join_secret;
};
DiscordRichPresence discord_presence{};
discord_presence_strings_t discord_strings;
std::mutex avatar_map_mutex;
std::unordered_map<std::string, game::Material*> avatar_material_map;
game::Material* default_avatar_material{};
const char* get_large_image_name()
{
const auto mode = game::Com_GameMode_GetActiveGameMode();
switch (mode)
{
case game::GAME_MODE_SP:
return "menu_singleplayer";
case game::GAME_MODE_CP:
return "menu_zombies";
case game::GAME_MODE_MP:
default:
return "menu_multiplayer";
}
}
void update_discord_frontend()
{
discord_presence.details = game::G_GAME_MODE_STRINGS_FORMATTED[game::Com_GameMode_GetActiveGameMode()];
discord_presence.startTimestamp = 0;
/*
static const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
if (in_firing_range != nullptr && in_firing_range->current.enabled == 1)
{
discord_presence.state = "Firing Range";
discord_presence.largeImageKey = "mp_vlobby_room";
}
else
{
*/
discord_presence.state = "Main Menu";
discord_presence.largeImageKey = get_large_image_name();
//}
Discord_UpdatePresence(&discord_presence);
}
void update_discord_ingame()
{
static const auto mapname_dvar = game::Dvar_FindVar("mapname");
auto mapname = mapname_dvar->current.string;
discord_strings.large_image_key = mapname;
const auto mode = game::Com_GameMode_GetActiveGameMode();
const auto presence_key = utils::string::va(
"PRESENCE_%s%s",
(mode == game::GAME_MODE_SP ? "SP_" : (mode == game::GAME_MODE_CP ? "CP_" : "MP_")),
mapname);
if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE_ENTRY, presence_key) &&
!game::DB_IsXAssetDefault(game::ASSET_TYPE_LOCALIZE_ENTRY, presence_key))
{
mapname = game::UI_SafeTranslateString(presence_key);
}
if (mode == game::GAME_MODE_CP || mode == game::GAME_MODE_MP)
{
static const auto gametype_dvar = game::Dvar_FindVar("g_gametype");
static const auto max_clients_dvar = game::Dvar_FindVar("sv_maxclients");
static const auto hostname_dvar = game::Dvar_FindVar("sv_hostname");
const auto gametype_display_name = game::UI_GetGameTypeDisplayName(gametype_dvar->current.string);
const auto gametype = utils::string::strip(gametype_display_name);
discord_strings.details = std::format("{} on {}", gametype, mapname);
// cant find anything for numClients rn in iw7 :p
/*
const auto client_state = *game::client_state;
if (client_state != nullptr)
{
discord_presence.partySize = client_state->num_players;
}
*/
discord_presence.partySize = 1;
if (game::SV_Loaded() && !game::Com_FrontEnd_IsInFrontEnd())
{
discord_strings.state = "Private Match";
discord_presence.partyMax = max_clients_dvar->current.integer;
discord_presence.partyPrivacy = DISCORD_PARTY_PRIVATE;
}
else
{
discord_strings.state = utils::string::strip(hostname_dvar->current.string);
const auto server_connection_state = party::get_server_connection_state();
const auto server_ip_port = std::format("{}.{}.{}.{}:{}",
static_cast<int>(server_connection_state.host.ip[0]),
static_cast<int>(server_connection_state.host.ip[1]),
static_cast<int>(server_connection_state.host.ip[2]),
static_cast<int>(server_connection_state.host.ip[3]),
static_cast<int>(ntohs(server_connection_state.host.port))
);
discord_strings.party_id = utils::cryptography::sha1::compute(server_ip_port, true).substr(0, 8);
discord_presence.partyMax = server_connection_state.max_clients;
discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
discord_strings.join_secret = server_ip_port;
}
auto server_discord_info = party::get_server_discord_info();
if (server_discord_info.has_value())
{
discord_strings.small_image_key = server_discord_info->image;
discord_strings.small_image_text = server_discord_info->image_text;
}
}
else if (mode == game::GAME_MODE_SP)
{
discord_strings.details = mapname;
}
if (discord_presence.startTimestamp == 0)
{
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
}
discord_presence.state = discord_strings.state.data();
discord_presence.details = discord_strings.details.data();
discord_presence.smallImageKey = discord_strings.small_image_key.data();
discord_presence.smallImageText = discord_strings.small_image_text.data();
discord_presence.largeImageKey = discord_strings.large_image_key.data();
discord_presence.largeImageText = discord_strings.large_image_text.data();
discord_presence.partyId = discord_strings.party_id.data();
discord_presence.joinSecret = discord_strings.join_secret.data();
Discord_UpdatePresence(&discord_presence);
}
void update_discord()
{
const auto saved_time = discord_presence.startTimestamp;
discord_presence = {};
discord_presence.startTimestamp = saved_time;
//const auto game_initialized = game::client_actives_something[0] == 1; // 196 * client num = resultc
const auto game_initialized = false; // TODO: figure out a way to do this
if (!game_initialized || game::Com_FrontEndScene_IsActive())
{
update_discord_frontend();
}
else
{
update_discord_ingame();
}
}
/*
game::Material* create_avatar_material(const std::string& name, const std::string& data)
{
const auto material = materials::create_material(name);
try
{
if (!materials::setup_material_image(material, data))
{
materials::free_material(material);
return nullptr;
}
{
std::lock_guard _0(avatar_map_mutex);
avatar_material_map.insert(std::make_pair(name, material));
}
return material;
}
catch (const std::exception& e)
{
materials::free_material(material);
console::error("Failed to load user avatar image: %s\n", e.what());
}
return nullptr;
}
void download_user_avatar(const std::string& id, const std::string& avatar)
{
const auto data = utils::http::get_data(
utils::string::va(AVATAR_URL, id.data(), avatar.data()));
if (!data.has_value())
{
return;
}
const auto& value = data.value();
if (value.code != CURLE_OK)
{
return;
}
const auto name = utils::string::va(AVATAR, id.data());
create_avatar_material(name, value.buffer);
}
void download_default_avatar()
{
const auto data = utils::http::get_data(DEFAULT_AVATAR_URL);
if (!data.has_value())
{
return;
}
const auto& value = data.value();
if (value.code != CURLE_OK)
{
return;
}
default_avatar_material = create_avatar_material(DEFAULT_AVATAR, value.buffer);
}
*/
void ready(const DiscordUser* request)
{
DiscordRichPresence presence{};
presence.instance = 1;
presence.state = "";
console::info("Discord: Ready on %s (%s)\n", request->username, request->userId);
Discord_UpdatePresence(&presence);
}
void errored(const int error_code, const char* message)
{
console::error("Discord: %s (%i)\n", message, error_code);
}
void join_game(const char* join_secret)
{
#ifdef DEBUG
console::debug("Discord: join_game called with secret '%s'\n", join_secret);
#endif
scheduler::once([=]
{
game::netadr_s target{};
if (game::NET_StringToAdr(join_secret, &target))
{
console::info("Discord: Connecting to server '%s'\n", join_secret);
party::connect(target);
}
}, scheduler::pipeline::main);
}
/*
std::string get_display_name(const DiscordUser* user)
{
if (user->discriminator != nullptr && user->discriminator != "0"s)
{
return std::format("{}#{}", user->username, user->discriminator);
}
else if (user->globalName[0] != 0)
{
return user->globalName;
}
else
{
return user->username;
}
}
*/
void join_request(const DiscordUser* request)
{
console::debug("Discord: Join request from %s (%s)\n", request->username, request->userId);
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
/*
if (game::Com_FrontEnd_IsInFrontEnd() || !ui_scripting::lui_running())
{
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
return;
}
static std::unordered_map<std::string, std::chrono::high_resolution_clock::time_point> last_requests;
const std::string user_id = request->userId;
const std::string avatar = request->avatar;
const std::string discriminator = request->discriminator;
const std::string username = request->username;
const auto display_name = get_display_name(request);
const auto now = std::chrono::high_resolution_clock::now();
auto iter = last_requests.find(user_id);
if (iter != last_requests.end())
{
if ((now - iter->second) < 15s)
{
return;
}
else
{
iter->second = now;
}
}
else
{
last_requests.insert(std::make_pair(user_id, now));
}
// TODO: lui work to support join requests (check h1-mod)
scheduler::once([=]
{
const ui_scripting::table request_table{};
request_table.set("avatar", avatar);
request_table.set("discriminator", discriminator);
request_table.set("userid", user_id);
request_table.set("username", username);
request_table.set("displayname", display_name);
ui_scripting::notify("discord_join_request",
{
{"request", request_table}
});
}, scheduler::pipeline::lui);
const auto material_name = utils::string::va(AVATAR, user_id.data());
if (!avatar.empty() && !avatar_material_map.contains(material_name))
{
download_user_avatar(user_id, avatar);
}
*/
}
// TODO
/*
void set_default_bindings()
{
const auto set_binding = [](const std::string& command, const game::keyNum_t key)
{
const auto binding = game::Key_GetBindingForCmd(command.data());
for (auto i = 0; i < 256; i++)
{
if (game::playerKeys[0].keys[i].binding == binding)
{
return;
}
}
if (game::playerKeys[0].keys[key].binding == 0)
{
game::Key_SetBinding(0, key, binding);
}
};
set_binding("discord_accept", game::K_F1);
set_binding("discord_deny", game::K_F2);
}
*/
}
/*
game::Material* get_avatar_material(const std::string& id)
{
const auto material_name = utils::string::va(AVATAR, id.data());
const auto iter = avatar_material_map.find(material_name);
if (iter == avatar_material_map.end())
{
return default_avatar_material;
}
return iter->second;
}
void respond(const std::string& id, int reply)
{
scheduler::once([=]()
{
Discord_Respond(id.data(), reply);
}, scheduler::pipeline::async);
}
*/
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
DiscordEventHandlers handlers{};
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.spectateGame = nullptr;
handlers.joinGame = join_game;
handlers.joinRequest = join_request; // not fully supported yet
Discord_Initialize("1215500480873103400", &handlers, 1, nullptr);
/**
if (game::environment::is_mp())
{
scheduler::on_game_initialized([]
{
scheduler::once(download_default_avatar, scheduler::async);
set_default_bindings();
}, scheduler::main);
}
*/
scheduler::loop(Discord_RunCallbacks, scheduler::async, 500ms);
scheduler::loop(update_discord, scheduler::async, 5s);
initialized_ = true;
/*
command::add("discord_accept", []()
{
ui_scripting::notify("discord_response", {{"accept", true}});
});
command::add("discord_deny", []()
{
ui_scripting::notify("discord_response", {{"accept", false}});
});
*/
}
void pre_destroy() override
{
if (!initialized_ || game::environment::is_dedi())
{
return;
}
Discord_Shutdown();
}
private:
bool initialized_ = false;
};
}
//REGISTER_COMPONENT(discord::component)

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@ -0,0 +1,9 @@
#pragma once
//#include "game/game.hpp"
namespace discord
{
//game::Material* get_avatar_material(const std::string& id);
//void respond(const std::string& id, int reply);
}

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@ -24,6 +24,32 @@ namespace party
namespace namespace
{ {
connection_state server_connection_state{}; connection_state server_connection_state{};
std::optional<discord_information> server_discord_info{};
/*
struct usermap_file
{
std::string extension;
std::string name;
bool optional;
};
// snake case these names before release
std::vector<usermap_file> usermap_files =
{
{".ff", "usermap_hash", false},
{"_load.ff", "usermap_load_hash", true},
{".arena", "usermap_arena_hash", true},
{".pak", "usermap_pak_hash", true},
};
std::vector<usermap_file> mod_files =
{
{".ff", "mod_hash", false},
{"_pre_gfx.ff", "mod_pre_gfx_hash", true},
{".pak", "mod_pak_hash", true},
};
*/
bool preloaded_map = false; bool preloaded_map = false;
@ -38,8 +64,8 @@ namespace party
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype, int sv_maxclients) void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype, int sv_maxclients)
{ {
if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP && const auto mode = game::Com_GameMode_GetActiveGameMode();
game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP) if (mode != game::GAME_MODE_MP && mode != game::GAME_MODE_CP)
{ {
return; return;
} }
@ -341,6 +367,11 @@ namespace party
return server_connection_state; return server_connection_state;
} }
std::optional<discord_information> get_server_discord_info()
{
return server_discord_info;
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:
@ -499,6 +530,34 @@ namespace party
info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode())); info.set("playmode", utils::string::va("%i", game::Com_GameMode_GetActiveGameMode()));
info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive())); info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::Com_FrontEndScene_IsActive()));
info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated"))); info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
info.set("sv_wwwBaseUrl", get_dvar_string("sv_wwwBaseUrl"));
info.set("sv_discordImageUrl", get_dvar_string("sv_discordImageUrl"));
info.set("sv_discordImageText", get_dvar_string("sv_discordImageText"));
/*
if (!fastfiles::is_stock_map(mapname))
{
for (const auto& file : usermap_files)
{
const auto path = get_usermap_file_path(mapname, file.extension);
const auto hash = get_file_hash(path);
info.set(file.name, hash);
}
}
const auto fs_game = get_dvar_string("fs_game");
info.set("fs_game", fs_game);
if (!fs_game.empty())
{
for (const auto& file : mod_files)
{
const auto hash = get_file_hash(utils::string::va("%s/mod%s",
fs_game.data(), file.extension.data()));
info.set(file.name, hash);
}
}
*/
network::send(target, "infoResponse", info.build(), '\n'); network::send(target, "infoResponse", info.build(), '\n');
}); });
@ -518,6 +577,13 @@ namespace party
return; return;
} }
const auto protocol = info.get("protocol");
if (std::atoi(protocol.data()) != PROTOCOL)
{
info_response_error("Connection failed: Invalid protocol.");
return;
}
if (info.get("challenge") != server_connection_state.challenge) if (info.get("challenge") != server_connection_state.challenge)
{ {
info_response_error("Connection failed: Invalid challenge."); info_response_error("Connection failed: Invalid challenge.");
@ -567,6 +633,14 @@ namespace party
return; return;
} }
server_connection_state.base_url = info.get("sv_wwwBaseUrl");
/*
if (download_files(target, info, false))
{
return;
}
*/
server_connection_state.motd = info.get("sv_motd"); server_connection_state.motd = info.get("sv_motd");
server_connection_state.max_clients = std::stoi(sv_maxclients_str); server_connection_state.max_clients = std::stoi(sv_maxclients_str);
@ -579,6 +653,14 @@ namespace party
const auto profile_info_value = profile_info.value_or(profile_infos::profile_info{}); const auto profile_info_value = profile_info.value_or(profile_infos::profile_info{});
profile_infos::send_profile_info(target, steam::SteamUser()->GetSteamID().bits, profile_info_value); profile_infos::send_profile_info(target, steam::SteamUser()->GetSteamID().bits, profile_info_value);
discord_information discord_info{};
discord_info.image = info.get("sv_discordImageUrl");
discord_info.image_text = info.get("sv_discordImageText");
if (!discord_info.image.empty() || !discord_info.image_text.empty())
{
server_discord_info.emplace(discord_info);
}
connect_to_party(target, mapname, gametype, sv_maxclients); connect_to_party(target, mapname, gametype, sv_maxclients);
}); });
} }

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@ -28,9 +28,9 @@ namespace party
void connect(const game::netadr_s& target); void connect(const game::netadr_s& target);
void start_map(const std::string& mapname, bool dev = false); void start_map(const std::string& mapname, bool dev = false);
//void clear_sv_motd(); void clear_sv_motd();
connection_state get_server_connection_state(); connection_state get_server_connection_state();
//std::optional<discord_information> get_server_discord_info(); std::optional<discord_information> get_server_discord_info();
int get_client_num_by_name(const std::string& name); int get_client_num_by_name(const std::string& name);

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@ -85,6 +85,14 @@ namespace game
"cp", "cp",
}; };
const char* G_GAME_MODE_STRINGS_FORMATTED[] =
{
"Multiplayer", // this is really none, but its for discord presence :P
"Singleplayer",
"Multiplayer",
"Zombies",
};
const char* Com_GameMode_GetActiveGameModeStr() const char* Com_GameMode_GetActiveGameModeStr()
{ {
return G_GAME_MODE_STRINGS[game::Com_GameMode_GetActiveGameMode()]; return G_GAME_MODE_STRINGS[game::Com_GameMode_GetActiveGameMode()];

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@ -54,6 +54,7 @@ namespace game
int SV_Cmd_Argc(); int SV_Cmd_Argc();
const char* SV_Cmd_Argv(int index); const char* SV_Cmd_Argv(int index);
extern const char* G_GAME_MODE_STRINGS_FORMATTED[];
const char* Com_GameMode_GetActiveGameModeStr(); const char* Com_GameMode_GetActiveGameModeStr();
const char* Com_GameMode_GetGameModeStr(GameModeType gameMode); const char* Com_GameMode_GetGameModeStr(GameModeType gameMode);

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@ -31,6 +31,8 @@ namespace game
WEAK symbol<void()> Com_FrontEndScene_ShutdownAndDisable{ 0x5AEFB0 }; WEAK symbol<void()> Com_FrontEndScene_ShutdownAndDisable{ 0x5AEFB0 };
WEAK symbol<void()> Com_FrontEndScene_Shutdown{ 0x5AED00 }; WEAK symbol<void()> Com_FrontEndScene_Shutdown{ 0x5AED00 };
WEAK symbol<int> s_frontEndScene_state{ 0x4BFF608 };
WEAK symbol<void(GameModeType)> Com_GameMode_SetDesiredGameMode{ 0x5AFDA0 }; WEAK symbol<void(GameModeType)> Com_GameMode_SetDesiredGameMode{ 0x5AFDA0 };
WEAK symbol<GameModeType()> Com_GameMode_GetActiveGameMode{ 0x5AFD50 }; WEAK symbol<GameModeType()> Com_GameMode_GetActiveGameMode{ 0x5AFD50 };
WEAK symbol<bool(const char* name)> Com_GameMode_SupportsMap{ 0x5AFE10 }; WEAK symbol<bool(const char* name)> Com_GameMode_SupportsMap{ 0x5AFE10 };
@ -258,6 +260,7 @@ namespace game
WEAK symbol<const char* (const char*)> UI_GetMapDisplayName{ 0xCC6270 }; WEAK symbol<const char* (const char*)> UI_GetMapDisplayName{ 0xCC6270 };
WEAK symbol<const char* (const char*)> UI_GetGameTypeDisplayName{ 0xCC61C0 }; WEAK symbol<const char* (const char*)> UI_GetGameTypeDisplayName{ 0xCC61C0 };
WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{ 0xCC9710 }; WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{ 0xCC9710 };
WEAK symbol<const char* (const char* string)> UI_SafeTranslateString{ 0xCC9790 };
WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{ 0x12C0758 }; WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{ 0x12C0758 };
WEAK symbol<int(jmp_buf* Buf)> _setjmp{ 0x1423110 }; WEAK symbol<int(jmp_buf* Buf)> _setjmp{ 0x1423110 };
@ -266,6 +269,8 @@ namespace game
* Variables * Variables
**************************************************************/ **************************************************************/
//WEAK symbol<int> client_actives_something{ 0x2246C51 }; // 0x140995A8B in IW7 idb shows this to be cgameinitialized times the local client number
WEAK symbol<int> g_script_error_level{ 0x6B16298 }; WEAK symbol<int> g_script_error_level{ 0x6B16298 };
WEAK symbol<jmp_buf> g_script_error{ 0x6B162A0 }; WEAK symbol<jmp_buf> g_script_error{ 0x6B162A0 };

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@ -136,6 +136,14 @@ namespace utils::string
*out = '\0'; *out = '\0';
} }
std::string strip(const std::string& string)
{
std::string new_string;
new_string.resize(string.size() + 1, 0);
strip(string.data(), new_string.data(), static_cast<int>(new_string.size()));
return new_string.data();
}
#pragma warning(push) #pragma warning(push)
#pragma warning(disable: 4100) #pragma warning(disable: 4100)
std::string convert(const std::wstring& wstr) std::string convert(const std::wstring& wstr)

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@ -93,6 +93,7 @@ namespace utils::string
std::string get_clipboard_data(); std::string get_clipboard_data();
void strip(const char* in, char* out, int max); void strip(const char* in, char* out, int max);
std::string strip(const std::string& string);
std::string convert(const std::wstring& wstr); std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str); std::wstring convert(const std::string& str);