dedi patches

This commit is contained in:
quaK 2023-02-13 19:51:59 +02:00
parent f3547cda4e
commit b9183053ad
2 changed files with 24743 additions and 17 deletions

View File

@ -9,9 +9,12 @@
#include "console.hpp"
#include "scheduler.hpp"
#include <utils/json.hpp>
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/flags.hpp>
#include <utils/io.hpp>
namespace dedicated
{
@ -82,12 +85,81 @@ namespace dedicated
// R_LoadGraphicsAssets
utils::hook::invoke<void>(0xE06220_b);
}
}
void initialize()
{
command::execute("onlinegame 1", true);
command::execute("xblive_privatematch 1", true);
void initialize()
{
const auto initialize_gamemode = []() -> void
{
if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_CP)
{
command::execute("exec default_systemlink_cp.cfg", true);
command::execute("exec default_cp.cfg", true);
}
else if (game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_MP)
{
command::execute("exec default_systemlink_mp.cfg", true);
command::execute("exec default_mp.cfg", true);
}
};
command::execute("onlinegame 1", true);
command::execute("xblive_privatematch 1", true);
initialize_gamemode();
}
nlohmann::json snd_alias_length_data;
nlohmann::json get_snd_alias_length_data(const char* mapname, const std::string& game_mode = "")
{
const auto path = "sounddata/"s + game_mode + "/"s + mapname + ".json"s;
const auto buffer = utils::io::read_file(path);
if (!buffer.empty())
{
try
{
return nlohmann::json::parse(buffer);
}
catch (const std::exception& e)
{
console::error("[SND]: failed to read sound lengths file \"%s\"\n %s\n", path.data(), e.what());
}
}
else
{
console::error("[SND]: failed to find sound lengths file \"%s\"\n", path.data());
}
return{};
}
nlohmann::json get_snd_alias_length_data_for_map(const char* mapname)
{
return get_snd_alias_length_data(mapname, game::Com_GameMode_GetActiveGameModeStr());
}
int get_snd_alias_length(const char* alias)
{
if (snd_alias_length_data.is_object() && snd_alias_length_data.contains(alias))
{
return snd_alias_length_data[alias];
}
else
{
return 0;
}
}
utils::hook::detour snd_lookup_sound_length_hook;
int snd_lookup_sound_length_stub(const char* alias)
{
return get_snd_alias_length(alias);
}
utils::hook::detour start_server_hook;
void start_server_stub(game::SvServerInitSettings* init_settings)
{
snd_alias_length_data = get_snd_alias_length_data_for_map(init_settings->mapName);
start_server_hook.invoke<void>(init_settings);
}
}
class component final : public component_interface
@ -99,7 +171,7 @@ namespace dedicated
{
return;
}
#ifdef DEBUG
printf("Starting dedicated server\n");
#endif
@ -111,7 +183,7 @@ namespace dedicated
game::Dvar_RegisterBool("sv_lanOnly", false, game::DVAR_FLAG_NONE, "Don't send heartbeat");
// Disable frontend
dvars::override::register_bool("frontEndSceneEnabled", false, game::DVAR_FLAG_READ);
//dvars::override::register_bool("frontEndSceneEnabled", false, game::DVAR_FLAG_READ);
utils::hook::set<uint8_t>(0x5AC8F0_b, 0xC3); // Com_FastFile_Frame_FrontEnd
// Disable shader preload
@ -146,12 +218,6 @@ namespace dedicated
utils::hook::set<uint8_t>(0x9AA9A0_b, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
utils::hook::set<uint8_t>(0xD2EBB0_b, 0xC3); // recommended settings check
// sound initialization
// crashes in cp_disco
//utils::hook::nop(0xC93213_b, 5); // snd stream thread
//utils::hook::set<uint8_t>(0xC93206_b, 0); // snd_active
utils::hook::set<uint8_t>(0xD597C0_b, 0xC3); // init voice system
utils::hook::nop(0xC5007B_b, 6); // unknown check in SV_ExecuteClientMessage
utils::hook::nop(0xC4F407_b, 3); // allow first slot to be occupied
utils::hook::nop(0x3429A7_b, 2); // properly shut down dedicated servers
@ -160,7 +226,30 @@ namespace dedicated
utils::hook::set<uint8_t>(0xC5A200_b, 0xC3); // disable host migration
// iw7 patches
// SOUND patches
//utils::hook::nop(0xC93213_b, 5); // snd stream thread
//utils::hook::set<uint8_t>(0xC93206_b, 0); // snd_active
//utils::hook::set<uint8_t>(0xCB9150_b, 0xC3); // sound queue thing
//utils::hook::set<uint8_t>(0xC75550_b, 0xC3); // SD_AllocInit
//utils::hook::set<uint8_t>(0xC75CA0_b, 0xC3); // SD_Init
utils::hook::set<uint8_t>(0xD597C0_b, 0xC3); // Voice_Init
utils::hook::set(0xCFDC40_b, 0xC3C033); // sound stream reading
// lookup the length from our list
snd_lookup_sound_length_hook.create(0xC9BCE0_b, snd_lookup_sound_length_stub);
// check the sounddata when server is launched
start_server_hook.create(0xC56050_b, start_server_stub);
// IMAGE patches
// image stream (pak)
utils::hook::set<uint8_t>(0xA7DB10_b, 0xC3); // DB_CreateGfxImageStreamInternal
// UI patches
utils::hook::set<uint8_t>(0x615090_b, 0xC3); // LUI_CoD_Init
// IW7 patches
utils::hook::set(0xE06060_b, 0xC3C033); //utils::hook::set<uint8_t>(0xE06060_b, 0xC3); // directx
utils::hook::set(0xE05B80_b, 0xC3C033); //utils::hook::set<uint8_t>(0xE05B80_b, 0xC3); // ^
utils::hook::set(0xDD2760_b, 0xC3C033); //utils::hook::set<uint8_t>(0xDD2760_b, 0xC3); // ^
@ -215,9 +304,6 @@ namespace dedicated
// something to do with vls?
utils::hook::set<uint8_t>(0xD02CB0_b, 0xC3);
// image stream (pak)
utils::hook::set<uint8_t>(0xA7DB10_b, 0xC3); // DB_CreateGfxImageStreamInternal
// recipe save threads
utils::hook::set<uint8_t>(0xE7C970_b, 0xC3);

24640
src/common/utils/json.hpp Normal file

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