update structs
This commit is contained in:
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089fd82be9
commit
b904ffccb5
@ -466,6 +466,57 @@ namespace game
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netadr_s address;
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};
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struct GfxFont
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{
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const char* fontName;
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int pixelHeight;
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TTFDef* ttfDef;
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};
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enum GfxDrawSceneMethod
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{
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GFX_DRAW_SCENE_STANDARD = 0x1,
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};
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struct GfxDrawMethod
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{
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int drawScene;
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int baseTechType;
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int emissiveTechType;
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int forceTechType;
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};
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struct directory_t
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{
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char path[256];
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char gamedir[256];
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};
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struct searchpath_s
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{
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searchpath_s* next;
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directory_t* dir;
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int bLocalized;
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int playersFolder;
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int language;
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int pad;
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};
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enum PLAYERCARD_CACHE_TASK_STAGE
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{
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PLAYERCARD_CACHE_TASK_STAGE_WAITING = 0x0,
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PLAYERCARD_CACHE_TASK_STAGE_WORKING = 0x1,
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PLAYERCARD_CACHE_TASK_STAGE_ALL_DONE = 0x2,
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};
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struct CachedPlayerProfile
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{
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bool has_data;
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XUID userID;
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char profile[2201];
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int time;
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};
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namespace entity
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{
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enum connstate_t : std::uint32_t
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@ -582,244 +633,197 @@ namespace game
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};
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static_assert(offsetof(cg_s, viewModelAxis) == 324368);
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struct GfxFont
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namespace scripting
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{
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const char* fontName;
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int pixelHeight;
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TTFDef* ttfDef;
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};
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enum VariableType
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{
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VAR_UNDEFINED = 0x0,
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VAR_BEGIN_REF = 0x1,
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VAR_POINTER = 0x1,
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VAR_STRING = 0x2,
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VAR_ISTRING = 0x3,
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VAR_VECTOR = 0x4,
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VAR_END_REF = 0x5,
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VAR_FLOAT = 0x5,
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VAR_INTEGER = 0x6,
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VAR_CODEPOS = 0x7,
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VAR_PRECODEPOS = 0x8,
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VAR_FUNCTION = 0x9,
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VAR_BUILTIN_FUNCTION = 0xA,
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VAR_BUILTIN_METHOD = 0xB,
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VAR_STACK = 0xC,
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VAR_ANIMATION = 0xD,
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VAR_PRE_ANIMATION = 0xE,
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VAR_THREAD = 0xF,
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VAR_NOTIFY_THREAD = 0x10,
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VAR_TIME_THREAD = 0x11,
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VAR_CHILD_THREAD = 0x12,
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VAR_OBJECT = 0x13,
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VAR_DEAD_ENTITY = 0x14,
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VAR_ENTITY = 0x15,
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VAR_ARRAY = 0x16,
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VAR_DEAD_THREAD = 0x17,
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VAR_COUNT = 0x18,
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VAR_FREE = 0x18,
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VAR_THREAD_LIST = 0x19,
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VAR_ENDON_LIST = 0x1A,
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VAR_TOTAL_COUNT = 0x1B,
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};
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enum GfxDrawSceneMethod
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{
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GFX_DRAW_SCENE_STANDARD = 0x1,
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};
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struct scr_entref_t
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{
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unsigned short entnum;
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unsigned short classnum;
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};
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struct GfxDrawMethod
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{
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int drawScene;
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int baseTechType;
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int emissiveTechType;
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int forceTechType;
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};
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struct VariableStackBuffer
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{
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const char* pos;
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unsigned __int16 size;
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unsigned __int16 bufLen;
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unsigned __int16 localId;
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char time;
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char buf[1];
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};
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struct directory_t
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{
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char path[256];
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char gamedir[256];
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};
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union VariableUnion
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{
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int intValue;
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unsigned int uintValue;
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float floatValue;
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unsigned int stringValue;
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const float* vectorValue;
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const char* codePosValue;
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unsigned int pointerValue;
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VariableStackBuffer* stackValue;
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unsigned int entityOffset;
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};
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struct searchpath_s
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{
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searchpath_s* next;
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directory_t* dir;
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int bLocalized;
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int playersFolder;
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int language;
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int pad;
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};
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struct VariableValue
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{
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VariableUnion u;
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int type;
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};
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enum VariableType
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{
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VAR_UNDEFINED = 0x0,
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VAR_BEGIN_REF = 0x1,
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VAR_POINTER = 0x1,
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VAR_STRING = 0x2,
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VAR_ISTRING = 0x3,
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VAR_VECTOR = 0x4,
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VAR_END_REF = 0x5,
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VAR_FLOAT = 0x5,
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VAR_INTEGER = 0x6,
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VAR_CODEPOS = 0x7,
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VAR_PRECODEPOS = 0x8,
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VAR_FUNCTION = 0x9,
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VAR_BUILTIN_FUNCTION = 0xA,
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VAR_BUILTIN_METHOD = 0xB,
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VAR_STACK = 0xC,
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VAR_ANIMATION = 0xD,
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VAR_PRE_ANIMATION = 0xE,
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VAR_THREAD = 0xF,
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VAR_NOTIFY_THREAD = 0x10,
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VAR_TIME_THREAD = 0x11,
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VAR_CHILD_THREAD = 0x12,
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VAR_OBJECT = 0x13,
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VAR_DEAD_ENTITY = 0x14,
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VAR_ENTITY = 0x15,
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VAR_ARRAY = 0x16,
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VAR_DEAD_THREAD = 0x17,
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VAR_COUNT = 0x18,
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VAR_FREE = 0x18,
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VAR_THREAD_LIST = 0x19,
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VAR_ENDON_LIST = 0x1A,
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VAR_TOTAL_COUNT = 0x1B,
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};
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struct function_stack_t
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{
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const char* pos;
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unsigned int localId;
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unsigned int localVarCount;
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VariableValue* top;
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VariableValue* startTop;
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};
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struct scr_entref_t
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{
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unsigned short entnum;
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unsigned short classnum;
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};
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struct function_frame_t
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{
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function_stack_t fs;
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int topType;
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};
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struct VariableStackBuffer
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{
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const char* pos;
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unsigned __int16 size;
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unsigned __int16 bufLen;
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unsigned __int16 localId;
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char time;
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char buf[1];
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};
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struct scrVmPub_t
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{
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unsigned int* localVars;
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VariableValue* maxstack;
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int function_count;
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function_frame_t* function_frame;
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VariableValue* top;
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unsigned int inparamcount;
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unsigned int outparamcount;
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function_frame_t function_frame_start[32];
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VariableValue stack[2048];
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};
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union VariableUnion
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{
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int intValue;
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unsigned int uintValue;
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float floatValue;
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unsigned int stringValue;
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const float* vectorValue;
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const char* codePosValue;
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unsigned int pointerValue;
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VariableStackBuffer* stackValue;
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unsigned int entityOffset;
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};
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struct ObjectVariableChildren
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{
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unsigned __int16 firstChild;
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unsigned __int16 lastChild;
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};
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struct VariableValue
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{
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VariableUnion u;
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int type;
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};
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struct ObjectVariableValue_u_f
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{
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unsigned __int16 prev;
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unsigned __int16 next;
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};
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struct function_stack_t
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{
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const char* pos;
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unsigned int localId;
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unsigned int localVarCount;
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VariableValue* top;
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VariableValue* startTop;
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};
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union ObjectVariableValue_u_o_u
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{
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unsigned __int16 size;
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unsigned __int16 entnum;
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unsigned __int16 nextEntId;
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unsigned __int16 self;
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};
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struct function_frame_t
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{
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function_stack_t fs;
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int topType;
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};
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struct ObjectVariableValue_u_o
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{
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unsigned __int16 refCount;
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ObjectVariableValue_u_o_u u;
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};
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struct scrVmPub_t
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{
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unsigned int* localVars;
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VariableValue* maxstack;
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int function_count;
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function_frame_t* function_frame;
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VariableValue* top;
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unsigned int inparamcount;
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unsigned int outparamcount;
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function_frame_t function_frame_start[32];
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VariableValue stack[2048];
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};
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union ObjectVariableValue_w
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{
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unsigned int type;
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unsigned int classnum;
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unsigned int notifyName;
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unsigned int waitTime;
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unsigned int parentLocalId;
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};
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struct ObjectVariableChildren
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{
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unsigned __int16 firstChild;
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unsigned __int16 lastChild;
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};
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struct ChildVariableValue_u_f
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{
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unsigned __int16 prev;
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unsigned __int16 next;
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};
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struct ObjectVariableValue_u_f
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{
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unsigned __int16 prev;
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unsigned __int16 next;
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};
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union ChildVariableValue_u
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{
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ChildVariableValue_u_f f;
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VariableUnion u;
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};
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union ObjectVariableValue_u_o_u
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{
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unsigned __int16 size;
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unsigned __int16 entnum;
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unsigned __int16 nextEntId;
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unsigned __int16 self;
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};
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struct ChildBucketMatchKeys_keys
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{
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unsigned __int16 name_hi;
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unsigned __int16 parentId;
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};
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struct ObjectVariableValue_u_o
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{
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unsigned __int16 refCount;
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ObjectVariableValue_u_o_u u;
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};
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union ChildBucketMatchKeys
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{
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ChildBucketMatchKeys_keys keys;
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unsigned int match;
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};
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union ObjectVariableValue_w
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{
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unsigned int type;
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unsigned int classnum;
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unsigned int notifyName;
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unsigned int waitTime;
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unsigned int parentLocalId;
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};
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struct ChildVariableValue
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{
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ChildVariableValue_u u;
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unsigned __int16 next;
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char type;
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char name_lo;
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ChildBucketMatchKeys k;
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unsigned __int16 nextSibling;
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unsigned __int16 prevSibling;
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};
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struct ChildVariableValue_u_f
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{
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unsigned __int16 prev;
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unsigned __int16 next;
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};
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union ObjectVariableValue_u
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{
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ObjectVariableValue_u_f f;
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ObjectVariableValue_u_o o;
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};
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union ChildVariableValue_u
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{
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ChildVariableValue_u_f f;
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VariableUnion u;
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};
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struct ObjectVariableValue
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{
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ObjectVariableValue_u u;
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ObjectVariableValue_w w;
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};
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struct ChildBucketMatchKeys_keys
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{
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unsigned __int16 name_hi;
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unsigned __int16 parentId;
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};
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union ChildBucketMatchKeys
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{
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ChildBucketMatchKeys_keys keys;
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unsigned int match;
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};
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struct ChildVariableValue
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{
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ChildVariableValue_u u;
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unsigned __int16 next;
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char type;
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char name_lo;
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ChildBucketMatchKeys k;
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unsigned __int16 nextSibling;
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unsigned __int16 prevSibling;
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};
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union ObjectVariableValue_u
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{
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ObjectVariableValue_u_f f;
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ObjectVariableValue_u_o o;
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};
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struct ObjectVariableValue
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{
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ObjectVariableValue_u u;
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ObjectVariableValue_w w;
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};
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struct scrVarGlob_t
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{
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ObjectVariableValue objectVariableValue[40960];
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ObjectVariableChildren objectVariableChildren[40960];
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unsigned __int16 childVariableBucket[65536];
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ChildVariableValue childVariableValue[384000];
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};
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enum PLAYERCARD_CACHE_TASK_STAGE
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{
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PLAYERCARD_CACHE_TASK_STAGE_WAITING = 0x0,
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PLAYERCARD_CACHE_TASK_STAGE_WORKING = 0x1,
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PLAYERCARD_CACHE_TASK_STAGE_ALL_DONE = 0x2,
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};
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struct CachedPlayerProfile
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{
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bool has_data;
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XUID userID;
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char profile[2201];
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int time;
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};
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struct scrVarGlob_t
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{
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ObjectVariableValue objectVariableValue[40960];
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ObjectVariableChildren objectVariableChildren[40960];
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unsigned __int16 childVariableBucket[65536];
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ChildVariableValue childVariableValue[384000];
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};
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}
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using namespace scripting;
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namespace ddl
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{
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@ -83,6 +83,7 @@ namespace game
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WEAK symbol<bool(const char* zoneName)> DB_IsLocalized{ 0x3BC500 };
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WEAK symbol<char* (const char* filename, char* buf, int size)> DB_ReadRawFile{ 0xA79E30 };
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WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{ 0xF20AF0 };
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WEAK symbol<void(int flags)> DB_UnloadFastfilesByZoneFlags{ 0xA7BCE0 };
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WEAK symbol<const char* (const DDLState* state, int enumValue)> DDL_Lookup_GetEnumString{ 0x30430 };
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WEAK symbol<bool(const DDLState* state)> DDL_StateIsLeaf{ 0x2E3C0 };
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File diff suppressed because it is too large
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