experiments pt4
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@ -5,6 +5,8 @@
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#include "game/game.hpp"
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#include "steam/steam.hpp"
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#include "command.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/smbios.hpp>
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@ -82,12 +84,12 @@ namespace auth
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uint64_t get_guid()
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{
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if (game::environment::is_dedi())
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//if (game::environment::is_dedi())
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{
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return 0x110000100000000 | (::utils::cryptography::random::get_integer() & ~0x80000000);
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}
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return get_key().get_hash();
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//return get_key().get_hash();
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}
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class component final : public component_interface
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@ -95,7 +97,10 @@ namespace auth
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public:
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void post_unpack() override
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{
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command::add("guid", []()
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{
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printf("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
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});
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}
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};
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}
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@ -47,34 +47,16 @@ namespace network
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namespace
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{
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utils::hook::detour cl_main_connectionless_packet_connect_handshake_hook;
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bool cl_main_connectionless_packet_connect_handshake_stub(int client_num, game::netadr_s* from, game::msg_t* msg, int time, const char* c)
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utils::hook::detour cl_dispatch_connectionless_packet_hook;
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bool cl_dispatch_connectionless_packet_stub(int client_num, game::netadr_s* from, game::msg_t* msg, int time)
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{
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if (handle_command(from, c, msg))
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printf("connectionless packet: type: %d, adr: %s\n", from->type, net_adr_to_string(*from));
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if (handle_command(from, game::Cmd_Argv(0), msg))
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{
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return true;
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}
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return cl_main_connectionless_packet_connect_handshake_hook.invoke<bool>(client_num, from, msg, time, c);
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}
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int sys_send_packet_stub(const int size, const char* src, game::netadr_s* to)
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{
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console::info("Sys_SendPacket: type: %i, query_socket: %p\n", to->type, *game::query_socket);
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if (to->type == game::NA_BROADCAST || to->type == game::NA_IP)
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{
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if (*game::query_socket)
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{
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sockaddr s = {};
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game::NetadrToSockadr(to, &s);
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return sendto(*game::query_socket, src, size, 0, &s, sizeof(sockaddr)) >= 0;
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}
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}
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else
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{
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game::Com_Error(game::ERR_DROP, "Sys_SendPacket: bad address type %i", to->type);
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}
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return 0;
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return cl_dispatch_connectionless_packet_hook.invoke<bool>(client_num, from, msg, time);
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}
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void sockadr_to_netadr(const sockaddr* s, game::netadr_s* a)
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@ -82,53 +64,50 @@ namespace network
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if (s->sa_family == 2)
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{
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a->type = game::NA_IP;
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*a->ip = *&s->sa_data[2];
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a->port = ntohs(*s->sa_data);
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*(int*)&a->ip = *(int*)&s->sa_data[2];
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a->port = *(unsigned short*)(&s->sa_data[0]);
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}
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}
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int sys_get_packet_stub(game::netadr_s* net_from, game::msg_t* net_message)
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int dw_send_to_stub(const int length, const char* data, game::netadr_s* to)
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{
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if (!*game::query_socket || *game::query_socket == INVALID_SOCKET)
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{
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printf("query socket is not initialized\n");
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}
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sockaddr s = {};
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game::NetadrToSockadr(to, &s);
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return sendto(*game::query_socket, data, length, 0, &s, sizeof(sockaddr)) >= 0;
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}
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int dw_recv_from_stub(game::netadr_s* from, char* data, int maxsize)
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{
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sockaddr s = {};
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int slen = sizeof(sockaddr);
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int ret;
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int fromlen;
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sockaddr from;
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int datalen;
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if (!*game::query_socket)
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{
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return 0;
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}
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fromlen = sizeof(sockaddr);
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ret = recvfrom(*game::query_socket, net_message->data, net_message->maxsize, 0, &from, &fromlen);
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ret = recvfrom(*game::query_socket, data, maxsize, 0, &s, &slen);
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if (ret == SOCKET_ERROR)
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{
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return 0;
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}
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printf("%s\n", std::string(net_message->data, ret).data());
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sockadr_to_netadr(&from, net_from);
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net_message->readcount = 0;
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sockadr_to_netadr(&s, from);
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if (from->type == game::NA_IP)
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{
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//printf("recv: %s\n", std::string(data, ret).data());
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}
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datalen = ret;
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if (!datalen)
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{
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console::warn("Sys_GetPacket: Empty or discarded packet from %s\n", net_adr_to_string(*net_from));
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console::warn("Sys_GetPacket: Empty or discarded packet from %s\n", net_adr_to_string(*from));
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return 0;
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}
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if (datalen == net_message->maxsize)
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if (datalen == maxsize)
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{
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console::warn("Sys_GetPacket: Oversize packet from %s\n", net_adr_to_string(*net_from));
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console::warn("Sys_GetPacket: Oversize packet from %s\n", net_adr_to_string(*from));
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return 0;
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}
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net_message->cursize = datalen - 1;
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net_message->targetLocalNetID = static_cast<game::netsrc_t>(net_message->data[net_message->cursize] >> 4);
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net_from->localNetID = static_cast<game::netsrc_t>(net_message->data[net_message->cursize] & 0xF);
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return 1;
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return datalen - 2; // dunno why -2
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}
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int net_compare_base_address(const game::netadr_s* a, const game::netadr_s* b)
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@ -187,27 +166,27 @@ namespace network
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if (sock == INVALID_SOCKET)
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{
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console::warn("WARNING: UDP_OpenSocket: socket");
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console::warn("WARNING: UDP_OpenSocket: socket\n");
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return INVALID_SOCKET;
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}
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u_long arg = 1;
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if (ioctlsocket(sock, FIONBIO, &arg) == SOCKET_ERROR)
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{
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console::warn("WARNING: UDP_OpenSocket: ioctl FIONBIO");
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console::warn("WARNING: UDP_OpenSocket: ioctl FIONBIO\n");
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return INVALID_SOCKET;
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}
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char optval[4] = { 0 };
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optval[0] = 1;
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if (setsockopt(sock, 0xFFFF, SO_BROADCAST, optval, 4) == SOCKET_ERROR)
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{
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console::warn("WARNING: UDP_OpenSocket: setsockopt SO_BROADCAST");
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console::warn("WARNING: UDP_OpenSocket: setsockopt SO_BROADCAST\n");
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return INVALID_SOCKET;
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}
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if (bind(sock, reinterpret_cast<sockaddr*>(&address), sizeof(address)) == SOCKET_ERROR)
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{
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console::warn("WARNING: UDP_OpenSocket: bind");
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console::warn("WARNING: UDP_OpenSocket: bind\n");
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closesocket(sock);
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return INVALID_SOCKET;
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}
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@ -225,18 +204,19 @@ namespace network
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{
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*game::query_socket = create_socket(
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net_ip->current.string, net_port->current.integer + port_diff, IPPROTO_UDP);
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if (*game::query_socket)
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if (*game::query_socket != INVALID_SOCKET)
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{
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break;
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}
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}
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if (!*game::query_socket)
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if (*game::query_socket == INVALID_SOCKET)
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{
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console::warn("WARNING: Couldn't allocate IP/UDP port, LAN discovery will not work!\n");
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return;
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}
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printf("net_port: %d\n", port_diff);
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game::Dvar_SetInt(net_port, net_port->current.integer + port_diff);
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}
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@ -245,6 +225,11 @@ namespace network
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init_socket();
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utils::hook::invoke<void>(0xD57A00_b);
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}
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int get_protocol_version_stub()
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{
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return PROTOCOL;
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}
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}
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void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
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@ -273,6 +258,7 @@ namespace network
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}
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else
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{
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printf("send_data: type: %d, data: %s\n", address.type, data.data());
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game::Sys_SendPacket(size, data.data(), &address);
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}
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}
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@ -312,15 +298,14 @@ namespace network
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public:
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void post_unpack() override
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{
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// redirect packet sends to our stub
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utils::hook::jump(game::Sys_SendPacket, sys_send_packet_stub);
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// redirect dw packet sends to our stub
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utils::hook::jump(0xD942C0_b, dw_send_to_stub);
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// redirect packet receives to our stub
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utils::hook::jump(game::Sys_GetPacket, sys_get_packet_stub);
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// redirect dw packet receives to our stub
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utils::hook::jump(0xD93D70_b, dw_recv_from_stub);
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// intercept command handling
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cl_main_connectionless_packet_connect_handshake_hook.create(0x9AFF90_b,
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cl_main_connectionless_packet_connect_handshake_stub);
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cl_dispatch_connectionless_packet_hook.create(0x9B2250_b, cl_dispatch_connectionless_packet_stub);
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// handle xuid without secure connection
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utils::hook::nop(0xC53315_b, 2);
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@ -332,6 +317,7 @@ namespace network
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utils::hook::set<uint8_t>(0x9DBFDD_b, 0xEB);
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utils::hook::set<uint8_t>(0x9DC47D_b, 0xEB);
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utils::hook::set<uint8_t>(0x9DDC79_b, 0xEB);
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utils::hook::set<uint8_t>(0x9AA9F9_b, 0xEB);
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// ignore unregistered connection
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utils::hook::jump(0xC4F200_b, 0xC4F1AB_b);
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@ -357,7 +343,7 @@ namespace network
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//utils::hook::set<uint8_t>(0x0, 0);
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// don't read checksum
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//utils::hook::set(0xCE6E60_b, 0xC301B0);
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utils::hook::set(0xCE6E60_b, 0xC301B0);
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// don't try to reconnect client
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//utils::hook::call(0x0, reconnect_migratated_client);
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@ -388,7 +374,11 @@ namespace network
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// why? no idea
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//utils::hook::jump(0x0, create_socket);
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// initialize query_socket
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utils::hook::jump(0xD57C7E_b, net_init_stub);
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// use our own protocol version
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utils::hook::jump(0xCE8290_b, get_protocol_version_stub);
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}
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};
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}
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steam_id generate_steam_id()
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{
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steam_id id{};
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id.bits = 76561197960287930;
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id.bits = auth::get_guid();
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return id;
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}
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}
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