add bounces & gravity dvars

This commit is contained in:
Skull 2022-10-08 00:19:02 +03:00
parent 741a9fb62f
commit aaba9cbcc5
3 changed files with 83 additions and 0 deletions

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@ -0,0 +1,77 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace gameplay
{
namespace
{
void* bg_bounces_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
const auto no_bounce = a.newLabel();
const auto loc_70FB6F = a.newLabel();
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::bg_bounces)));
a.mov(al, byte_ptr(rax, 0x10));
a.cmp(ptr(rbp, -0x66), al);
a.pop(rax);
a.jz(no_bounce);
a.jmp(0x70FBF0_b);
a.bind(no_bounce);
a.cmp(ptr(rsp, 0x44), r14d);
a.jnz(loc_70FB6F);
a.jmp(0x70FBE1_b);
a.bind(loc_70FB6F);
a.jmp(0x70FB6F_b);
});
}
void* bg_gravity_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::bg_gravity)));
a.mov(eax, dword_ptr(rax, 0x10));
a.mov(dword_ptr(rdi, 0x78), eax);
a.call(0xBB3030_b);
a.mov(ptr(rdi, 0x32C), eax);
a.jmp(0xAFA342_b);
});
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Implement bounces
dvars::bg_bounces = game::Dvar_RegisterBool("bg_bounces", false, game::DVAR_FLAG_REPLICATED, "Enables bouncing");
utils::hook::jump(0x70FBB7_b, bg_bounces_stub(), true);
// Implement gravity dvar
dvars::bg_gravity = game::Dvar_RegisterInt("bg_gravity", 800, 0, 1000, game::DVAR_FLAG_REPLICATED, "Game gravity in inches per second squared");
utils::hook::nop(0xAFA330_b, 13);
utils::hook::jump(0xAFA330_b, bg_gravity_stub(), true);
}
};
}
REGISTER_COMPONENT(gameplay::component)

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@ -25,6 +25,9 @@ namespace dvars
game::dvar_t* r_fullbright = nullptr;
game::dvar_t* bg_bounces = nullptr;
game::dvar_t* bg_gravity = nullptr;
std::string dvar_get_vector_domain(const int components, const game::DvarLimits& domain)
{
if (domain.vector.min == -FLT_MAX)

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@ -21,6 +21,9 @@ namespace dvars
extern game::dvar_t* r_fullbright;
extern game::dvar_t* bg_bounces;
extern game::dvar_t* bg_gravity;
std::string dvar_get_vector_domain(const int components, const game::DvarLimits& domain);
std::string dvar_get_domain(const game::DvarType type, const game::DvarLimits& domain);
std::string dvar_get_name(const game::dvar_t* dvar);