complete gsc loading
This commit is contained in:
parent
29a0877f7a
commit
a3df08538f
@ -79,14 +79,12 @@ namespace gsc
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{
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const auto& pos = function.value();
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unknown_function_error = std::format(
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"while processing function '{}' in script '{}':\nunknown script '{}' ({})",
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pos.first, pos.second, scripting::current_file, scripting::current_file_id
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"while processing function '{}' in script '{}':\nunknown script '{}'", pos.first, pos.second, scripting::current_file
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);
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}
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else
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{
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unknown_function_error = std::format("unknown script '{}' ({})",
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scripting::current_file, scripting::current_file_id);
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unknown_function_error = std::format("unknown script '{}'", scripting::current_file);
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}
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}
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@ -96,8 +94,7 @@ namespace gsc
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const auto name = scripting::get_token(thread_name);
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unknown_function_error = std::format(
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"while processing script '{}':\nunknown function '{}::{}'",
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scripting::current_file, filename, name
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"while processing script '{}':\nunknown function '{}::{}'", scripting::current_file, filename, name
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);
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}
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@ -28,22 +28,23 @@ namespace gsc
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std::unordered_map<std::string, std::uint32_t> init_handles;
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utils::memory::allocator scriptfile_allocator;
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std::unordered_map<const char*, game::ScriptFile*> loaded_scripts;
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std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
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char* script_mem_buf = nullptr;
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std::uint64_t script_mem_buf_size = 0;
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struct
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{
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char* buf = nullptr;
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char* pos = nullptr;
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const unsigned int size = 0x100000i64;
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const std::uint64_t size = 0x100000i64;
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} script_memory;
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char* allocate_buffer(size_t size)
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{
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if (script_memory.buf == nullptr)
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{
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game::PMem_BeginAlloc("custom_gsc_script", 1);
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script_memory.buf = game::PMem_AllocFromSource_NoDebug(script_memory.size, 4, 0, 1); // 3rd paramter unused because of 4th
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game::PMem_EndAlloc("custom_gsc_script", 1);
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script_memory.buf = script_mem_buf;
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script_memory.pos = script_memory.buf;
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}
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@ -59,9 +60,12 @@ namespace gsc
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void free_script_memory()
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{
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game::PMem_Free("custom_gsc_script", 1);
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script_memory.buf = nullptr;
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script_memory.pos = nullptr;
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if (script_memory.buf != nullptr)
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{
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memset(script_memory.buf, 0, reinterpret_cast<size_t>(script_memory.pos) - reinterpret_cast<size_t>(script_memory.buf));
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script_memory.buf = nullptr;
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script_memory.pos = nullptr;
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}
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}
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void clear()
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@ -106,7 +110,7 @@ namespace gsc
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return itr->second;
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}
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if (game::Com_FrontEndScene_IsActive())
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if (game::Com_FrontEnd_IsInFrontEnd())
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{
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return nullptr;
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}
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@ -117,8 +121,10 @@ namespace gsc
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return nullptr;
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}
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// TODO: check if needed in IW7
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// filter out "GSC rawfiles" that were used for development usage and are not meant for us.
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// each "GSC rawfile" has a ScriptFile counterpart to be used instead
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/*
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if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, file_name) &&
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!game::DB_IsXAssetDefault(game::ASSET_TYPE_SCRIPTFILE, file_name))
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{
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@ -129,6 +135,7 @@ namespace gsc
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return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
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}
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}
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*/
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console::debug("Loading custom gsc '%s.gsc'", real_name.data());
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@ -225,14 +232,8 @@ namespace gsc
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return;
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}
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console::debug("load_script: getting handles for '%s'\n", name.data());
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const auto main_token = gsc_ctx->token_id("main");
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const auto init_token = gsc_ctx->token_id("init");
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const auto main_handle = game::Scr_GetFunctionHandle(name.data(), main_token);
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const auto init_handle = game::Scr_GetFunctionHandle(name.data(), init_token);
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console::debug("main token: %u (%u), init token: %u (%u)\n", main_token, main_handle, init_token, init_handle);
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const auto main_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("main"));
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const auto init_handle = game::Scr_GetFunctionHandle(name.data(), gsc_ctx->token_id("init"));
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if (main_handle)
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{
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@ -267,8 +268,6 @@ namespace gsc
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const auto relative = path.lexically_relative(root_dir).generic_string();
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const auto base_name = relative.substr(0, relative.size() - 4);
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console::debug("load_script called on %s\n", base_name.data());
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load_script(base_name);
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}
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}
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@ -285,11 +284,12 @@ namespace gsc
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void load_scripts_stub()
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{
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if (!game::Com_FrontEndScene_IsActive())
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if (!game::Com_FrontEnd_IsInFrontEnd())
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{
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for (const auto& path : filesystem::get_search_paths())
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{
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load_scripts(path, "scripts/");
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load_scripts(path, "userscripts/");
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load_scripts(path, "userscripts/"s + game::Com_GameMode_GetActiveGameModeStr() + "/");
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}
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}
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@ -354,7 +354,7 @@ namespace gsc
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{
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for (auto& function_handle : main_handles)
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{
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console::info("Executing '%s::main'\n", function_handle.first.data());
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console::debug("Executing '%s::main'\n", function_handle.first.data());
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game::RemoveRefToObject(game::Scr_ExecThread(function_handle.second, 0));
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}
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@ -366,17 +366,46 @@ namespace gsc
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{
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for (auto& function_handle : init_handles)
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{
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console::info("Executing '%s::init'\n", function_handle.first.data());
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console::debug("Executing '%s::init'\n", function_handle.first.data());
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game::RemoveRefToObject(game::Scr_ExecThread(function_handle.second, 0));
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}
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scr_load_level_hook.invoke<void>();
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}
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utils::hook::detour g_shutdown_game_hook;
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void g_shutdown_game_stub(bool full_clear)
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void g_shutdown_game_stub(int full_clear, int a2)
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{
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clear();
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g_shutdown_game_hook.invoke<void>(full_clear);
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if (full_clear && a2)
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{
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clear();
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}
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g_shutdown_game_hook.invoke<void>(full_clear, a2);
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}
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// donetsk developers will paste this in days
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utils::hook::detour db_alloc_x_zone_memory_internal_hook;
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void db_alloc_x_zone_memory_internal_stub(unsigned __int64* blockSize, const char* filename, game::XZoneMemory* zoneMem, unsigned int type)
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{
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bool patch = false; // ugly fix for script memory allocation
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if (!_stricmp(filename, "code_post_gfx") && type == 2)
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{
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patch = true;
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console::debug("patching memory for '%s'\n", filename);
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}
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if (patch)
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{
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blockSize[game::XFILE_BLOCK_SCRIPT] += script_memory.size;
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}
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db_alloc_x_zone_memory_internal_hook.invoke<void>(blockSize, filename, zoneMem, type);
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if (patch)
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{
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blockSize[game::XFILE_BLOCK_SCRIPT] -= script_memory.size;
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script_mem_buf = zoneMem->blocks[game::XFILE_BLOCK_SCRIPT].alloc + blockSize[game::XFILE_BLOCK_SCRIPT];
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script_mem_buf_size = script_memory.size;
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}
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}
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}
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@ -403,6 +432,9 @@ namespace gsc
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public:
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void post_unpack() override
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{
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// Allocate script memory (PMem doesn't work)
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db_alloc_x_zone_memory_internal_hook.create(0xA75450_b, db_alloc_x_zone_memory_internal_stub);
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// Load our scripts with an uncompressed stack
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utils::hook::call(0xC09DA7_b, db_get_raw_buffer_stub);
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@ -422,10 +454,8 @@ namespace gsc
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// execute init handle
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scr_load_level_hook.create(0xB51B40_b, scr_load_level_stub);
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/*
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// clear memory (G_MainMP_ShutdownGameMemory)
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g_shutdown_game_hook.create(0xC56C80_b, g_shutdown_game_stub);
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*/
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// clear memory (SV_GameMP_ShutdownGameVM)
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g_shutdown_game_hook.create(0xBB36D86_b, g_shutdown_game_stub);
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}
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void pre_destroy() override
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@ -27,7 +27,6 @@ namespace scripting
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utils::concurrency::container<shared_table_t> shared_table;
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std::string current_file;
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unsigned int current_file_id{};
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namespace
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{
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@ -44,11 +43,8 @@ namespace scripting
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utils::hook::detour sl_get_canonical_string_hook;
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utils::hook::detour db_find_xasset_header_hook;
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const char* current_script_file_name;
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game::dvar_t* g_dump_scripts;
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std::string current_script_file;
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unsigned int current_file_id{};
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std::vector<std::function<void(bool, bool)>> shutdown_callbacks;
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@ -115,13 +111,12 @@ namespace scripting
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void process_script_stub(const char* filename)
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{
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current_script_file_name = filename;
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current_script_file = filename;
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const auto file_id = atoi(filename);
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if (file_id)
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{
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current_file_id = static_cast<std::uint16_t>(file_id);
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current_file = scripting::get_token(current_file_id);
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}
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else
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{
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@ -135,10 +130,14 @@ namespace scripting
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void add_function_sort(unsigned int id, const char* pos)
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{
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std::string filename = current_file;
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if (current_file_id)
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{
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filename = scripting::get_token(current_file_id);
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}
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if (!script_function_table_sort.contains(filename))
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{
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const auto script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file_name, false);
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const auto script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file.data(), false);
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if (script)
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{
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const auto end = &script->bytecode[script->bytecodeLen];
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@ -162,7 +161,15 @@ namespace scripting
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{
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add_function_sort(thread_name, code_pos);
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add_function(current_file, thread_name, code_pos);
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if (current_file_id)
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{
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const auto name = get_token(current_file_id);
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add_function(name, thread_name, code_pos);
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}
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else
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{
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add_function(current_file, thread_name, code_pos);
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}
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scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
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}
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@ -212,9 +219,6 @@ namespace scripting
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scr_set_thread_position_hook.create(0xBFD190_b, scr_set_thread_position_stub);
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process_script_hook.create(0xC09D20_b, process_script_stub);
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sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
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// clear memory (SV_GameMP_ShutdownGameVM)
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g_shutdown_game_hook.create(0xB21CC0_b, g_shutdown_game_stub);
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}
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};
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}
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@ -13,7 +13,6 @@ namespace scripting
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extern utils::concurrency::container<shared_table_t> shared_table;
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extern std::string current_file;
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extern unsigned int current_file_id;
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void on_shutdown(const std::function<void(bool, bool)>& callback);
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std::optional<std::string> get_canonical_string(const unsigned int id);
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@ -3267,16 +3267,78 @@ namespace game
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enum PMem_Source
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{
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PMEM_SOURCE_EXTERNAL = 0x0,
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PMEM_SOURCE_DATABASE = 0x1,
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PMEM_SOURCE_DEFAULT_LOW = 0x2,
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PMEM_SOURCE_DEFAULT_HIGH = 0x3,
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PMEM_SOURCE_MOVIE = 0x4,
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PMEM_SOURCE_SCRIPT = 0x5,
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PMEM_SOURCE_UNK5 = 0x5,
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PMEM_SOURCE_UNK6 = 0x6,
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PMEM_SOURCE_UNK7 = 0x7,
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PMEM_SOURCE_UNK8 = 0x8,
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PMEM_SOURCE_CUSTOMIZATION = 0x9,
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PMEM_SOURCE_SCRIPT = 0x1,
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};
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enum PMem_Direction : __int32
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{
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PHYS_ALLOC_LOW = 0x0,
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PHYS_ALLOC_HIGH = 0x1,
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PHYS_ALLOC_COUNT = 0x2,
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};
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enum Mem_PageID
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{
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};
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struct Mem_PageRange
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{
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Mem_PageID firstPageID;
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Mem_PageID lastPageID;
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};
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struct PhysicalMemoryAllocation
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{
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const char* name;
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char* prev_buffer;
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char* next_buffer;
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unsigned __int64 pos;
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Mem_PageRange pageRange;
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};
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struct PhysicalMemoryPrim
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{
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const char* name;
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unsigned int allocListCount;
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char __pad0[4];
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unsigned __int8* buf;
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unsigned __int64 unk_pos;
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int unk1;
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char __pad2[4];
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unsigned __int64 pos;
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PhysicalMemoryAllocation allocList[32];
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};
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struct PhysicalMemory
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{
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PhysicalMemoryPrim prim[2];
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};
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struct XBlock
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{
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char* alloc;
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unsigned __int64 size;
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};
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struct XZoneMemory
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{
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XBlock blocks[10];
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char __pad0[200]; // unk size
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};
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enum XFileBlock
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{
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XFILE_BLOCK_TEMP_ADDITIONAL = 0x0,
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XFILE_BLOCK_TEMP = 0x1,
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XFILE_BLOCK_TEMP_PRELOAD = 0x2,
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XFILE_BLOCK_CALLBACK = 0x3,
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XFILE_BLOCK_RUNTIME = 0x4,
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XFILE_BLOCK_RUNTIME_VIDEO = 0x5,
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XFILE_BLOCK_CACHED_VIDEO = 0x6,
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XFILE_BLOCK_PHYSICAL = 0x7,
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XFILE_BLOCK_VIRTUAL = 0x8,
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XFILE_BLOCK_SCRIPT = 0x9,
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MAX_XFILE_COUNT = 0xA,
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};
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enum VariableType
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@ -276,9 +276,6 @@ namespace game
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WEAK game::symbol<unsigned __int64> pmem_size{ 0x7686A28 };
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WEAK game::symbol<unsigned char*> pmem_buffer{ 0x7686A20 };
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/*
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WEAK game::symbol<PhysicalMemory> g_mem{ 0xD5F26E0, 0xC92E1E0 };
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WEAK game::symbol<PhysicalMemory> g_scriptmem{ 0xD5F3140, 0xC92EC40 };
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WEAK game::symbol<PhysicalMemory> g_physmem{ 0xD5F3BA0, 0xC92F6A0 };
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*/
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WEAK game::symbol<PhysicalMemory> g_mem{ 0x7685560 };
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WEAK game::symbol<PhysicalMemory> g_scriptmem{ 0x7685FC0 };
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}
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