parent
676b377691
commit
a37ae3ab8b
@ -25,7 +25,7 @@ namespace dvar_cheats
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}
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}
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// if sv_cheats was enabled and it changes to disabled, we need to reset all cheat dvars
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// if sv_cheats was enabled and it changes to disabled, we need to reset all cheat dvars
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else if (dvar->current.enabled && !value->enabled)
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/*else if (dvar->current.enabled && !value->enabled)
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{
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{
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for (auto i = 0; i < *game::dvarCount; ++i)
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for (auto i = 0; i < *game::dvarCount; ++i)
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{
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{
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@ -35,7 +35,7 @@ namespace dvar_cheats
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game::Dvar_Reset(var, game::DvarSetSource::DVAR_SOURCE_INTERNAL);
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game::Dvar_Reset(var, game::DvarSetSource::DVAR_SOURCE_INTERNAL);
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}
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}
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}
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}
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}
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}*/ // resets the r_hudOutline dvars, which are cheat dvars for some reason.
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}
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}
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}
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}
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@ -61,20 +61,20 @@ namespace dvar_cheats
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if (source == game::DvarSetSource::DVAR_SOURCE_EXTERNAL)
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if (source == game::DvarSetSource::DVAR_SOURCE_EXTERNAL)
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{
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{
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const auto cl_ingame = game::CL_IsGameClientActive(0);
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const auto cl_ingame = game::CL_IsGameClientActive(0);
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const auto sv_running = game::Dvar_FindVar("sv_running");
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const auto sv_running = game::SV_Loaded();
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if ((dvar->flags & game::DvarFlags::DVAR_FLAG_REPLICATED) && (cl_ingame) && (sv_running && !sv_running->current.enabled))
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if ((dvar->flags & game::DvarFlags::DVAR_FLAG_REPLICATED) && cl_ingame && !sv_running)
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{
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{
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console::error("%s can only be changed by the server\n", dvars::dvar_get_name(dvar).data());
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console::error("%s can only be changed by the server\n", dvars::dvar_get_name(dvar).data());
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return false;
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return false;
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}
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}
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const auto sv_cheats = game::Dvar_FindVar("sv_cheats");
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const auto sv_cheats = game::Dvar_FindVar("sv_cheats");
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if ((dvar->flags & game::DvarFlags::DVAR_FLAG_CHEAT) && (sv_cheats && !sv_cheats->current.enabled))
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if ((dvar->flags & game::DvarFlags::DVAR_FLAG_CHEAT) && ((sv_cheats && !sv_cheats->current.enabled) && *game::isCheatOverride))
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{
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{
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#ifdef DEBUG
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//#ifdef DEBUG
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console::error("%s is cheat protected\n", dvars::dvar_get_name(dvar).data());
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console::error("%s is cheat protected\n", dvars::dvar_get_name(dvar).data());
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#endif
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//#endif
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return false;
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return false;
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}
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}
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}
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}
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@ -208,6 +208,13 @@ namespace patches
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return game::DB_ReadRawFile(filename, buf, size);
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return game::DB_ReadRawFile(filename, buf, size);
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}
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}
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void cbuf_execute_buffer_internal_stub(int local_client_num, int controller_index, char* buffer, [[maybe_unused]]void* callback)
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{
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game::Dvar_OverrideCheatProtection(0);
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game::Cbuf_ExecuteBufferInternal(local_client_num, controller_index, buffer, game::Cmd_ExecuteSingleCommand);
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game::Dvar_OverrideCheatProtection(1);
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}
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void init_network_dvars_stub(game::dvar_t* dvar)
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void init_network_dvars_stub(game::dvar_t* dvar)
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{
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{
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//init_network_dvars_hook.invoke<void>(dvar);
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//init_network_dvars_hook.invoke<void>(dvar);
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@ -250,6 +257,8 @@ namespace patches
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// Allow executing custom cfg files with the "exec" command
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// Allow executing custom cfg files with the "exec" command
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utils::hook::call(0xB7CEF9_b, db_read_raw_file_stub);
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utils::hook::call(0xB7CEF9_b, db_read_raw_file_stub);
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// Add cheat override to exec
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utils::hook::call(0xB7CF11_b, cbuf_execute_buffer_internal_stub);
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// don't reset our fov
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// don't reset our fov
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utils::hook::set<uint8_t>(0x8A6160_b, 0xC3);
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utils::hook::set<uint8_t>(0x8A6160_b, 0xC3);
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@ -98,6 +98,7 @@ namespace game
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WEAK symbol<void(dvar_t* dvar, DvarSetSource source)> Dvar_Reset{ 0xCEC490 };
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WEAK symbol<void(dvar_t* dvar, DvarSetSource source)> Dvar_Reset{ 0xCEC490 };
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WEAK symbol<unsigned int(const char* name)> Dvar_GenerateChecksum{ 0xCEA520 };
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WEAK symbol<unsigned int(const char* name)> Dvar_GenerateChecksum{ 0xCEA520 };
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WEAK symbol<void(dvar_t* dvar, int value)> Dvar_SetInt{ 0xCED3D0 };
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WEAK symbol<void(dvar_t* dvar, int value)> Dvar_SetInt{ 0xCED3D0 };
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WEAK symbol<void(bool cheatOverride)> Dvar_OverrideCheatProtection{ 0XCEB250 };
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WEAK symbol<__int64(const char* qpath, char** buffer)> FS_ReadFile{ 0xCDE200 };
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WEAK symbol<__int64(const char* qpath, char** buffer)> FS_ReadFile{ 0xCDE200 };
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WEAK symbol<void(char* buffer)> FS_FreeFile{ 0xCDE1F0 };
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WEAK symbol<void(char* buffer)> FS_FreeFile{ 0xCDE1F0 };
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@ -197,6 +198,8 @@ namespace game
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WEAK symbol<int> dvarCount{ 0x7595E54 };
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WEAK symbol<int> dvarCount{ 0x7595E54 };
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WEAK symbol<dvar_t*> dvarPool{ 0x7595E60 };
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WEAK symbol<dvar_t*> dvarPool{ 0x7595E60 };
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WEAK symbol<char> isCheatOverride{ 0x1BBEF28 };
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WEAK symbol<gentity_s> g_entities{ 0x3D22610 };
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WEAK symbol<gentity_s> g_entities{ 0x3D22610 };
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WEAK symbol<unsigned int> svs_numclients{ 0x6B229E0 };
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WEAK symbol<unsigned int> svs_numclients{ 0x6B229E0 };
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