better console quit call
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parent
581c4fa312
commit
a349d386cb
@ -5,10 +5,8 @@
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#include "game/game.hpp"
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#include "game/game.hpp"
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#include <utils/flags.hpp>
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#include <utils/flags.hpp>
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#include <utils/nt.hpp>
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#include <utils/concurrency.hpp>
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#include <utils/concurrency.hpp>
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#include <utils/thread.hpp>
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#include <utils/thread.hpp>
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#include <utils/string.hpp>
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namespace
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namespace
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{
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{
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@ -115,7 +113,7 @@ namespace console
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}
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}
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break;
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break;
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case WM_CLOSE:
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case WM_CLOSE:
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game::Cbuf_AddText(0, "quit\n");
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game::Cbuf_AddCall(0, game::Com_Quit_f);
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DestroyWindow(hwnd);
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DestroyWindow(hwnd);
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return 0;
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return 0;
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case WM_CTLCOLOREDIT:
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case WM_CTLCOLOREDIT:
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@ -11,6 +11,7 @@ namespace game
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WEAK symbol<void()> Com_Quit_f{ 0xBADC90 };
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WEAK symbol<void()> Com_Quit_f{ 0xBADC90 };
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{ 0xB7C290 };
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{ 0xB7C290 };
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WEAK symbol<void(int localClientNum, void(*))> Cbuf_AddCall{ 0xB7C220 };
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{ 0xB7D040 };
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{ 0xB7D040 };
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{ 0xB7C8F0 };
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{ 0xB7C8F0 };
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