disable Steam overlay (fixes hidden issues)
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parent
e1b91c818d
commit
a12f996892
11
premake5.lua
11
premake5.lua
@ -77,6 +77,11 @@ newoption {
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description = "Enable development builds of the client."
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}
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newoption {
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trigger = "steam-overlay",
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description = "Enable the Steam Overlay."
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}
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newoption {
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trigger = "inject-host-as-lib",
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description = "Decide whether to load the game as lib or to inject it"
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@ -246,7 +251,11 @@ warnings "Extra"
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characterset "ASCII"
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if _OPTIONS["dev-build"] then
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defines {"DEV_BUILD"}
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defines "DEV_BUILD"
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end
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if _OPTIONS["steam-overlay"] then
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defines "LOAD_STEAM_OVERLAY"
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end
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if os.getenv("CI") then
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@ -21,7 +21,9 @@ namespace steam_proxy
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utils::binary_resource runner_file(RUNNER, "runner.exe");
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utils::nt::library steam_client_module_{};
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#ifdef LOAD_STEAM_OVERLAY
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utils::nt::library steam_overlay_module_{};
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#endif
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steam::interface client_engine_ {};
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steam::interface client_user_ {};
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@ -70,7 +72,9 @@ namespace steam_proxy
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utils::nt::library::load(steam_path / "tier0_s64.dll");
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utils::nt::library::load(steam_path / "vstdlib_s64.dll");
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#ifdef LOAD_STEAM_OVERLAY
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steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
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#endif
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steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
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if (!steam_client_module_) return;
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@ -253,10 +257,12 @@ namespace steam_proxy
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}
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};
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#ifdef LOAD_STEAM_OVERLAY
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const utils::nt::library& get_overlay_module()
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{
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return steam_overlay_module_;
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}
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#endif
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void initialize()
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{
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@ -89,6 +89,9 @@ namespace steam
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result_handlers_[result.call]->run(result.data, false, result.call);
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}
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// someone concluded this can cause issues and from my knowledge, removing this doesn't break anything (unless it does?)
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// if it does and is discovered, please make a issue <3
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#ifdef 0
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for (const auto& callback : callback_list_)
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{
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if (callback && callback->get_i_callback() == result.type)
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@ -96,10 +99,11 @@ namespace steam
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callback->run(result.data, false, 0);
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}
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}
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#endif
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if (result.data)
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{
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free(result.data);
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std::free(result.data);
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}
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}
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@ -165,11 +169,8 @@ namespace steam
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return install_path.data();
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}
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char path[MAX_PATH] = {0};
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DWORD length = sizeof(path);
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std::string path_str;
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if (::utils::io::read_file("steam_path.txt", &path_str)) // steam_path.txt in root for directory
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if (::utils::io::read_file("steam_path.txt", &path_str)) // steam_path.txt in root for directory, manually fixes issues lol
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{
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install_path = path_str;
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return install_path.data();
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@ -177,9 +178,10 @@ namespace steam
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// check if Steam contains information in registry for the install path
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HKEY reg_key;
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if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\WOW6432Node\\Valve\\Steam", 0, KEY_QUERY_VALUE,
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®_key) == ERROR_SUCCESS)
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if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\WOW6432Node\\Valve\\Steam", 0, KEY_QUERY_VALUE, ®_key) == ERROR_SUCCESS)
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{
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char path[MAX_PATH]{};
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DWORD length = sizeof(path);
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RegQueryValueExA(reg_key, "InstallPath", nullptr, nullptr, reinterpret_cast<BYTE*>(path), &length);
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RegCloseKey(reg_key);
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install_path = path;
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@ -216,7 +218,6 @@ namespace steam
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return &c;
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}
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MessageBoxA(0, interfacename, __FUNCTION__, 0);
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return nullptr;
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}
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@ -239,7 +240,6 @@ namespace steam
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{
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}
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friends* SteamFriends()
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{
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static friends friends;
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