stuff
This commit is contained in:
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b75cc48ee0
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29
README.md
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29
README.md
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# <p align="center">IW7-Mod</p>
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<p align="center">
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<img src="assets/github/banner.png?raw=true" width="900" />
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</p>
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<h3><p align="center">Nothing has been worked yet<br><br>Feel free to make a PR</p></h3>
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## Compile from source
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- Clone the Git repo. Do NOT download it as ZIP, that won't work.
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- Update the submodules and run `premake5 vs2022` or simply use the delivered `generate.bat`.
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- Build via solution file in `build\iw7-mod.sln`.
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### Premake arguments
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| Argument | Description |
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|:----------------------------|:-----------------------------------------------|
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| `--copy-to=PATH` | Optional, copy the EXE to a custom folder after build, define the path here if wanted. |
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| `--dev-build` | Enable development builds of the client. |
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<br/>
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## Disclaimer
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This software has been created purely for the purposes of
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academic research. It is not intended to be used to attack
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other systems. Project maintainers are not responsible or
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liable for misuse of the software. Use responsibly.
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assets/github/banner.png
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assets/github/banner.png
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After Width: | Height: | Size: 56 KiB |
@ -42,7 +42,7 @@ namespace auth
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std::string get_protected_data()
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{
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std::string input = "X-Labs-H1Mod-Auth";
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std::string input = "X-Labs-IW7MOD-Auth";
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DATA_BLOB data_in{}, data_out{};
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data_in.pbData = reinterpret_cast<uint8_t*>(input.data());
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@ -11,7 +11,9 @@
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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// fonts/default.otf, fonts/defaultBold.otf, fonts/fira_mono_regular.ttf, fonts/fira_mono_bold.ttf
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// Fonts are used in game:
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// fonts/blender_pro_bold.ttf, fonts/blender_pro_book.ttf, fonts/blender_pro_heavy.ttf, fonts/blender_pro_medium.ttf
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// fonts/changelingneo-regular.ttf, fonts/dev.ttf, fonts/fira_mono_bold.ttf, fonts/fira_mono_regular.ttf, fonts/iw6_digital.ttf
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namespace branding
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{
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@ -36,7 +38,7 @@ namespace branding
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localized_strings::override("LUA_MENU_MULTIPLAYER_CAPS", "IW7-MOD: MULTIPLAYER");
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localized_strings::override("LUA_MENU_ALIENS_CAPS", "IW7-MOD: ZOMBIES");
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//dvars::override::set_string("version", utils::string::va("H1-Mod %s", VERSION));
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//dvars::override::set_string("version", utils::string::va("IW7-Mod %s", VERSION));
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//ui_get_formatted_build_number_hook.create(0x1DF300_b, ui_get_formatted_build_number_stub); can't find
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@ -59,7 +59,7 @@ namespace game_console
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std::vector<std::string> matches{};
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float color_white[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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float color_title[4] = { 0.9f, 0.0f, 0.9f, 1.0f };
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float color_title[4] = { 0.9f, 0.9f, 0.0f, 1.0f };
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void clear()
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{
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src/client/component/steam_proxy.cpp
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src/client/component/steam_proxy.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "steam_proxy.hpp"
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#include "scheduler.hpp"
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#include <utils/nt.hpp>
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#include <utils/flags.hpp>
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#include <utils/string.hpp>
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#include <utils/binary_resource.hpp>
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#include "game/game.hpp"
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#include "steam/interface.hpp"
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#include "steam/steam.hpp"
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namespace steam_proxy
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{
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namespace
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{
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utils::binary_resource runner_file(RUNNER, "runner.exe");
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bool is_disabled()
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{
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static const auto disabled = utils::flags::has_flag("nosteam");
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return disabled;
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}
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}
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class component final : public component_interface
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{
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public:
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void post_load() override
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{
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if (game::environment::is_dedi() || is_disabled())
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{
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return;
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}
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this->load_client();
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this->clean_up_on_error();
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#ifndef DEV_BUILD
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try
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{
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this->start_mod("\xF0\x9F\x8E\xAE IW7-Mod ", 292730);
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}
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catch (std::exception& e)
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{
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printf("Steam: %s\n", e.what());
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}
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#endif
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}
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void pre_destroy() override
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{
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if (this->steam_client_module_)
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{
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if (this->steam_pipe_)
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{
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if (this->global_user_)
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{
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this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_,
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this->global_user_);
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}
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this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
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}
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}
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}
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const utils::nt::library& get_overlay_module() const
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{
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return steam_overlay_module_;
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}
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private:
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utils::nt::library steam_client_module_{};
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utils::nt::library steam_overlay_module_{};
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steam::interface client_engine_ {};
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steam::interface client_user_ {};
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steam::interface client_utils_ {};
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void* steam_pipe_ = nullptr;
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void* global_user_ = nullptr;
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void* load_client_engine() const
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{
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if (!this->steam_client_module_) return nullptr;
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for (auto i = 1; i > 0; ++i)
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{
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std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
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auto* const client_engine = this->steam_client_module_
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.invoke<void*>("CreateInterface", name.data(), nullptr);
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if (client_engine) return client_engine;
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}
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return nullptr;
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}
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void load_client()
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{
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const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
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if (steam_path.empty()) return;
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utils::nt::library::load(steam_path / "tier0_s64.dll");
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utils::nt::library::load(steam_path / "vstdlib_s64.dll");
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this->steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
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this->steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
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if (!this->steam_client_module_) return;
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this->client_engine_ = load_client_engine();
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if (!this->client_engine_) return;
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this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
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this->global_user_ = this->steam_client_module_.invoke<void*>(
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"Steam_ConnectToGlobalUser", this->steam_pipe_);
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this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_);
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// GetIClientUser
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this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
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}
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void start_mod(const std::string& title, size_t app_id)
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{
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if (!this->client_utils_ || !this->client_user_) return;
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if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
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{
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app_id = 480; // Spacewar
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}
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this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
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char our_directory[MAX_PATH] = {0};
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GetCurrentDirectoryA(sizeof(our_directory), our_directory);
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const auto path = runner_file.get_extracted_file();
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const std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
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steam::game_id game_id;
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game_id.raw.type = 1; // k_EGameIDTypeGameMod
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game_id.raw.app_id = app_id & 0xFFFFFF;
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const auto* mod_id = "H1-Mod";
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game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
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this->client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline.data(), our_directory,
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&game_id.bits, title.data(), 0, 0, 0);
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}
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void clean_up_on_error()
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{
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scheduler::schedule([this]()
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{
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if (this->steam_client_module_
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&& this->steam_pipe_
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&& this->global_user_
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&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_,
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this->steam_pipe_)
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&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_)
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)
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{
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return scheduler::cond_continue;
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}
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this->client_engine_ = nullptr;
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this->client_user_ = nullptr;
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this->client_utils_ = nullptr;
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this->steam_pipe_ = nullptr;
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this->global_user_ = nullptr;
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this->steam_client_module_ = utils::nt::library{nullptr};
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return scheduler::cond_end;
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});
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}
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};
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const utils::nt::library& get_overlay_module()
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{
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// TODO: Find a better way to do this
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return component_loader::get<component>()->get_overlay_module();
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}
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}
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REGISTER_COMPONENT(steam_proxy::component)
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src/client/component/steam_proxy.hpp
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7
src/client/component/steam_proxy.hpp
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#pragma once
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#include <utils/nt.hpp>
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namespace steam_proxy
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{
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const utils::nt::library& get_overlay_module();
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}
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src/client/component/system_check.cpp
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src/client/component/system_check.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "system_check.hpp"
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#include "game/game.hpp"
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#include <utils/io.hpp>
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#include <utils/cryptography.hpp>
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namespace system_check
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{
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namespace
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{
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std::string read_zone(const std::string& name)
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{
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std::string data{};
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if (utils::io::read_file(name, &data))
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{
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return data;
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}
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if (utils::io::read_file("zone/" + name, &data))
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{
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return data;
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}
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return {};
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}
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std::string hash_zone(const std::string& name)
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{
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const auto data = read_zone(name);
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return utils::cryptography::sha256::compute(data, true);
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}
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bool verify_hashes(const std::unordered_map<std::string, std::string>& zone_hashes)
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{
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for (const auto& zone_hash : zone_hashes)
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{
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const auto hash = hash_zone(zone_hash.first);
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if (hash != zone_hash.second)
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{
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return false;
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}
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}
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return true;
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}
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bool is_system_valid()
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{
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static std::unordered_map<std::string, std::string> mp_zone_hashes =
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{
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{"patch_common_mp.ff", "E263215ADF7B93A28769E6A9909D7710F5351B4F7586FF69EE0BFA9D62A247C9"},
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};
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static std::unordered_map<std::string, std::string> sp_zone_hashes =
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{
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// Steam doesn't necessarily deliver this file :(
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{"patch_common.ff", "A427FDFBFCF16B0BA662459383C48AE15C884B9B44C61C12B98E062FBC4C6DB3"},
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};
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return verify_hashes(mp_zone_hashes) && (game::environment::is_dedi() || verify_hashes(sp_zone_hashes));
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}
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void verify_binary_version()
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{
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const auto value = *reinterpret_cast<DWORD*>(0x1337_b);
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if (value != 0xB43C9275)
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{
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throw std::runtime_error("Unsupported Call of Duty: Infinite Warfare version");
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}
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}
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}
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bool is_valid()
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{
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static auto valid = is_system_valid();
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return valid;
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}
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class component final : public component_interface
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{
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public:
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void post_load() override
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{
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verify_binary_version();
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if (!is_valid())
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{
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MessageBoxA(nullptr, "Your game files are outdated or unsupported.\n"
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"Please get the latest officially supported Call of Duty: Modern Warfare Remastered files, or you will get random crashes and issues.",
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"Invalid game files!", MB_ICONINFORMATION);
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}
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}
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};
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}
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REGISTER_COMPONENT(system_check::component)
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src/client/component/system_check.hpp
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6
src/client/component/system_check.hpp
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#pragma once
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namespace system_check
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{
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bool is_valid();
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}
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this->register_task(12, &bdStorage::unk12);
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this->map_publisher_resource("motd-.*\\.txt", DW_MOTD);
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// this->map_publisher_resource("ffotd-.*\\.ff", DW_FASTFILE);
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this->map_publisher_resource("playlists(_.+)?\\.aggr", DW_PLAYLISTS);
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}
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void remove_crash_file()
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{
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utils::io::remove_file("__iw7-mod");
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utils::io::remove_file("__iw7_ship");
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}
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RegCloseKey(key);
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}
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// solution for other processes that may launch the mod
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void apply_proper_directory()
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{
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char module_path[MAX_PATH];
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GetModuleFileNameA(nullptr, module_path, MAX_PATH);
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PathRemoveFileSpecA(module_path);
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SetCurrentDirectoryA(module_path);
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SetDllDirectoryA(module_path);
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}
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int main()
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{
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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@ -140,9 +129,6 @@ int main()
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try
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{
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//apply_proper_directory();
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//remove_crash_file();
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if (!component_loader::post_start()) return 0;
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uint64_t base_address{};
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#define IMAGE_LOGO 301
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#define DW_MOTD 302
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#define DW_FASTFILE 303
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#define DW_PLAYLISTS 304
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#define DW_PLAYLISTS 303
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#define TLS_DLL 305
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#define RUNNER 306
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#define TLS_DLL 304
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#define RUNNER 305
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#define ICON_IMAGE 307
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#define ICON_IMAGE 306
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@ -98,9 +98,8 @@ ID_ICON ICON "resources/icon.ico"
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IMAGE_SPLASH BITMAP "resources/splash.bmp"
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IMAGE_LOGO BITMAP "resources/logo.bmp"
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DW_FASTFILE RCDATA "resources/dw/ffotd-1.15.1.ff"
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DW_MOTD RCDATA "resources/dw/motd-english.txt"
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DW_PLAYLISTS RCDATA "resources/dw/playlists_tu12.aggr"
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DW_PLAYLISTS RCDATA "resources/dw/playlists_tu23.aggr"
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#ifdef _DEBUG
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TLS_DLL RCDATA "../../build/bin/x64/Debug/tlsdll.dll"
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blank
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Welcome to ^3IW7-Mod
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BIN
src/client/resources/dw/playlists_tu23.aggr
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BIN
src/client/resources/dw/playlists_tu23.aggr
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Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 37 KiB |
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