add different console types

This commit is contained in:
quaK 2023-03-10 04:48:22 +02:00
parent 9975e1ab64
commit 9eba4a442f
21 changed files with 1316 additions and 754 deletions

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@ -6,7 +6,7 @@
#include "steam/steam.hpp"
#include "command.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>

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@ -5,7 +5,7 @@
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include "game_console.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"

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@ -1,695 +0,0 @@
#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/flags.hpp>
#include <utils/concurrency.hpp>
#include <utils/thread.hpp>
namespace
{
bool is_dark_mode_windows()
{
HKEY reg_key;
if (RegOpenKeyExA(HKEY_CURRENT_USER, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize", 0, KEY_QUERY_VALUE,
&reg_key) ==
ERROR_SUCCESS)
{
DWORD light_theme_value = 0x1;
DWORD length = sizeof(light_theme_value);
RegQueryValueExA(reg_key, "AppsUseLightTheme", nullptr, nullptr, reinterpret_cast<LPBYTE>(&light_theme_value), &length);
RegCloseKey(reg_key);
return light_theme_value == 0x0;
}
return false;
}
static bool darkmode = is_dark_mode_windows();
}
namespace game_console
{
void print(int type, const std::string& data);
}
namespace console
{
bool is_enabled()
{
static const auto noconsole = utils::flags::has_flag("noconsole");
return game::environment::is_dedi() || !noconsole;
}
namespace native
{
bool is_enabled()
{
static const auto nativeconsole = utils::flags::has_flag("nativeconsole");
return nativeconsole;
}
static std::atomic_bool ingame = false;
static std::atomic_bool exit = false;
DWORD WINAPI console(LPVOID)
{
ShowWindow(GetConsoleWindow(), SW_SHOW);
SetConsoleTitleA("IW7-Mod Console");
std::string cmd;
exit = false;
while (!exit)
{
std::getline(std::cin, cmd);
if (ingame)
{
game::Cbuf_AddText(0, cmd.data());
}
}
return 0;
}
}
namespace syscon
{
#define CONSOLE_BACKGROUND_COLOR darkmode ? RGB(50, 50, 50) : RGB(255, 255, 255)
#define CONSOLE_TEXT_COLOR darkmode ? RGB(232, 230, 227) : RGB(0, 0, 0)
// todo:
// - history
// - resize
struct WinConData
{
HWND hWnd;
HWND hwndBuffer;
HWND codLogo;
HFONT hfBufferFont;
HWND hwndInputLine;
char consoleText[512];
int windowWidth;
int windowHeight;
WNDPROC SysInputLineWndProc;
char cleanBuffer[65536];
_RTL_CRITICAL_SECTION critSect;
} s_wcd;
HBRUSH bg_brush;
HICON icon;
HANDLE logo;
LRESULT ConWndProc(const HWND hwnd, const UINT umsg, const WPARAM wparam, const LPARAM lparam)
{
switch (umsg)
{
case WM_ACTIVATE:
if (LOWORD(wparam) != WA_INACTIVE)
{
SetFocus(s_wcd.hwndInputLine);
}
break;
case WM_CLOSE:
game::Cbuf_AddCall(0, game::Com_Quit_f);
DestroyWindow(hwnd);
return 0;
case WM_CTLCOLOREDIT:
case WM_CTLCOLORSTATIC:
SetBkColor(reinterpret_cast<HDC>(wparam), CONSOLE_BACKGROUND_COLOR);
SetTextColor(reinterpret_cast<HDC>(wparam), CONSOLE_TEXT_COLOR);
return reinterpret_cast<LONG_PTR>(bg_brush);
}
return DefWindowProcA(hwnd, umsg, wparam, lparam);
}
unsigned int Conbuf_CleanText(const char* source, char* target, size_t size)
{
char* b = target;
int i = 0;
while (source && source[i] && (reinterpret_cast<size_t>(b) - reinterpret_cast<size_t>(target)) < (size - 1))
{
if (source[i] == '\n' && source[i + 1] == '\r')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
i++;
}
else if (source[i] == '\r' || source[i] == '\n')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
}
else if (source[0] == '^' && source[1] && source[1] != '^' && source[1] >= 48 && source[1] <= 64) // Q_IsColorString
{
i++;
}
else
{
*b = source[i];
b++;
}
i++;
}
*b = '\0';
return static_cast<unsigned int>(b - target);
}
void Conbuf_AppendText(const char* pmsg)
{
const char* msg;
unsigned int buf_len;
static unsigned int s_total_chars = 0;
if (s_wcd.hwndBuffer)
{
// if the message is REALLY long, use just the last portion of it
if (strlen(pmsg) > ((sizeof(s_wcd.cleanBuffer) / 2) - 1))
{
msg = pmsg + strlen(pmsg) - ((sizeof(s_wcd.cleanBuffer) / 2) + 1);
}
else
{
msg = pmsg;
}
// copy into an intermediate buffer
buf_len = Conbuf_CleanText(msg, s_wcd.cleanBuffer, sizeof(s_wcd.cleanBuffer));
s_total_chars += buf_len;
if (s_total_chars <= sizeof(s_wcd.cleanBuffer))
{
SendMessageA(s_wcd.hwndBuffer, EM_SETSEL, 0xFFFF, 0xFFFF);
}
else
{
SendMessageA(s_wcd.hwndBuffer, EM_SETSEL, 0, -1);
s_total_chars = buf_len;
}
SendMessageA(s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xFFFF);
SendMessageA(s_wcd.hwndBuffer, EM_SCROLLCARET, 0, 0);
SendMessageA(s_wcd.hwndBuffer, EM_REPLACESEL, 0, reinterpret_cast<LPARAM>(s_wcd.cleanBuffer));
}
}
void Sys_Print(const char* msg)
{
if (console::is_enabled())
{
Conbuf_AppendText(msg);
}
}
LRESULT InputLineWndProc(const HWND hwnd, const UINT umsg, const WPARAM wparam, const LPARAM lparam)
{
char dest[sizeof(s_wcd.consoleText) + 8];
switch (umsg)
{
case WM_KILLFOCUS:
if (reinterpret_cast<HWND>(wparam) == s_wcd.hWnd)
{
SetFocus(hwnd);
return 0;
}
break;
case WM_CHAR:
const auto key = wparam;
// enter the line
if (key == VK_RETURN)
{
memset(dest, 0, sizeof(dest));
memset(s_wcd.consoleText, 0, sizeof(s_wcd.consoleText));
const auto length = GetWindowTextA(s_wcd.hwndInputLine, s_wcd.consoleText, sizeof(s_wcd.consoleText));
if (length)
{
sprintf_s(dest, sizeof(dest), "]%s\n", s_wcd.consoleText);
SetWindowTextA(s_wcd.hwndInputLine, "");
Sys_Print(dest);
game::Cbuf_AddText(0, s_wcd.consoleText);
}
return 0;
}
break;
}
return CallWindowProcA(s_wcd.SysInputLineWndProc, hwnd, umsg, wparam, lparam);
}
void Sys_CreateConsole(const HINSTANCE hinstance)
{
RECT rect;
WNDCLASSA wndclass;
HDC hdc;
int nheight;
int swidth, sheight;
DWORD DEDSTYLE = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX;
const char* class_name = "IW7-Mod WinConsole";
const char* window_name = "IW7-Mod Console";
memset(&rect, 0, sizeof(rect));
memset(&wndclass, 0, sizeof(rect));
memset(&hdc, 0, sizeof(hdc));
memset(&s_wcd, 0, sizeof(s_wcd));
wndclass.style = 0;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.lpfnWndProc = ConWndProc;
wndclass.hInstance = hinstance;
wndclass.hIcon = icon;
wndclass.hbrBackground = bg_brush;
wndclass.hCursor = LoadCursorA(0, IDC_ARROW);
wndclass.lpszMenuName = nullptr;
wndclass.lpszClassName = class_name;
if (!RegisterClassA(&wndclass))
{
return;
}
rect.top = 0;
rect.left = 0;
rect.right = 620;
rect.bottom = 450;
AdjustWindowRect(&rect, DEDSTYLE, 0);
hdc = GetDC(GetDesktopWindow());
swidth = GetDeviceCaps(hdc, HORZRES);
sheight = GetDeviceCaps(hdc, VERTRES);
ReleaseDC(GetDesktopWindow(), hdc);
s_wcd.windowHeight = rect.bottom - rect.top + 1;
s_wcd.windowWidth = rect.right - rect.left + 1;
// create main window
s_wcd.hWnd = CreateWindowExA(
0,
class_name,
window_name,
DEDSTYLE,
(swidth - 600) / 2,
(sheight - 450) / 2,
rect.right - rect.left + 1,
rect.bottom - rect.top + 1,
0,
0,
hinstance,
nullptr);
if (!s_wcd.hWnd)
{
return;
}
// create fonts
hdc = GetDC(s_wcd.hWnd);
nheight = -MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72);
s_wcd.hfBufferFont = CreateFontA(
nheight,
0,
0,
0,
FW_LIGHT,
0,
0,
0,
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_MODERN | FIXED_PITCH,
"Courier New");
ReleaseDC(s_wcd.hWnd, hdc);
// create logo
if (logo)
{
s_wcd.codLogo = CreateWindowExA(
0,
"Static",
0,
WS_CHILDWINDOW | WS_VISIBLE | 0xE,
5,
5,
0,
0,
s_wcd.hWnd,
reinterpret_cast<HMENU>(1),
hinstance,
nullptr);
SendMessageA(s_wcd.codLogo, 0x172u, 0, reinterpret_cast<LPARAM>(logo));
}
// create the input line
s_wcd.hwndInputLine = CreateWindowExA(
0,
"edit",
0,
WS_CHILD | WS_VISIBLE | WS_BORDER | ES_LEFT | ES_AUTOHSCROLL,
6,
426,
608,
20,
s_wcd.hWnd,
reinterpret_cast<HMENU>(0x65),
hinstance,
0);
// create the scrollbuffer
s_wcd.hwndBuffer = CreateWindowExA(
0,
"edit",
0,
WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_BORDER | ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY,
6,
70,
608,
348,
s_wcd.hWnd,
reinterpret_cast<HMENU>(0x64),
hinstance,
0);
SendMessageA(s_wcd.hwndBuffer, WM_SETFONT, reinterpret_cast<WPARAM>(s_wcd.hfBufferFont), 0);
SendMessageA(s_wcd.hwndBuffer, EM_LIMITTEXT, sizeof(s_wcd.cleanBuffer), 0);
s_wcd.SysInputLineWndProc = reinterpret_cast<WNDPROC>(SetWindowLongPtrA(s_wcd.hwndInputLine, -4,
reinterpret_cast<LONG_PTR>(InputLineWndProc)));
SendMessageA(s_wcd.hwndInputLine, WM_SETFONT, reinterpret_cast<WPARAM>(s_wcd.hfBufferFont), 0);
SetFocus(s_wcd.hwndInputLine);
SetWindowTextA(s_wcd.hwndBuffer, s_wcd.cleanBuffer);
InitializeCriticalSection(&s_wcd.critSect);
}
void Sys_ShowConsole()
{
if (!console::is_enabled())
{
return;
}
if (!s_wcd.hWnd)
{
Sys_CreateConsole(GetModuleHandleA(reinterpret_cast<LPCSTR>(s_wcd.hWnd)));
}
if (s_wcd.hWnd)
{
ShowWindow(s_wcd.hWnd, TRUE);
SendMessageA(s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xFFFF);
}
}
void Sys_DestroyConsole()
{
if (s_wcd.hWnd)
{
ShowWindow(s_wcd.hWnd, SW_HIDE);
CloseWindow(s_wcd.hWnd);
DestroyWindow(s_wcd.hWnd);
s_wcd.hWnd = nullptr;
DeleteCriticalSection(&s_wcd.critSect);
}
}
}
std::string format(va_list* ap, const char* message)
{
static thread_local char buffer[0x1000];
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
if (count < 0) return {};
return { buffer, static_cast<size_t>(count) };
}
void dispatch_message(const int type, const std::string& message)
{
if (console::is_enabled())
{
if (native::is_enabled())
{
printf(message.data());
}
else
{
syscon::Sys_Print(message.data());
}
}
game_console::print(type, message);
}
void print(const int type, const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
const auto result = format(&ap, fmt);
va_end(ap);
dispatch_message(type, result);
}
class component final : public component_interface
{
public:
component()
{
if (!console::is_enabled() || native::is_enabled()) return;
syscon::bg_brush = CreateSolidBrush(CONSOLE_BACKGROUND_COLOR);
const utils::nt::library self;
syscon::icon = LoadIconA(self.get_handle(), MAKEINTRESOURCEA(ID_ICON));
syscon::logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
(void)_pipe(this->handles_, 1024, _O_TEXT);
(void)_dup2(this->handles_[1], 1);
(void)_dup2(this->handles_[1], 2);
//setvbuf(stdout, nullptr, _IONBF, 0);
//setvbuf(stderr, nullptr, _IONBF, 0);
}
~component()
{
if (!console::is_enabled() || native::is_enabled()) return;
if (syscon::bg_brush) DeleteObject(syscon::bg_brush);
if (syscon::icon) DestroyIcon(syscon::icon);
if (syscon::logo) DeleteObject(syscon::logo);
}
void post_start() override
{
if (console::is_enabled())
{
if (native::is_enabled())
{
const auto handle = CreateThread(0, 0, native::console, 0, 0, 0);
utils::thread::set_name(handle, "Console");
}
else
{
this->terminate_runner_ = false;
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]()
{
this->runner();
});
}
}
}
void post_unpack() override
{
if (console::is_enabled())
{
if (native::is_enabled())
{
native::ingame = true;
}
else
{
this->initialize();
}
}
}
void pre_destroy() override
{
if (console::is_enabled())
{
if (native::is_enabled())
{
native::ingame = false;
native::exit = true;
}
else
{
this->destroy();
}
}
}
// only needed for sys_console
private:
volatile bool console_initialized_ = false;
volatile bool terminate_runner_ = false;
std::thread console_runner_;
std::thread console_thread_;
int handles_[2]{};
using message_queue = std::queue<std::string>;
utils::concurrency::container<message_queue> messages;
void initialize()
{
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
{
syscon::Sys_ShowConsole();
if (!game::environment::is_dedi())
{
// Hide that shit
ShowWindow(syscon::s_wcd.hWnd, SW_MINIMIZE);
}
{
messages.access([&](message_queue&)
{
this->console_initialized_ = true;
});
}
MSG msg;
while (!this->terminate_runner_)
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
this->log_messages();
std::this_thread::sleep_for(1ms);
}
}
});
}
void destroy()
{
syscon::Sys_DestroyConsole();
this->terminate_runner_ = true;
printf("\r\n");
_flushall();
if (this->console_runner_.joinable())
{
this->console_runner_.join();
}
if (this->console_thread_.joinable())
{
this->console_thread_.join();
}
_close(this->handles_[0]);
_close(this->handles_[1]);
messages.access([&](message_queue& msgs)
{
msgs = {};
});
}
void log_messages()
{
/*while*/
if (this->console_initialized_ && !messages.get_raw().empty())
{
std::queue<std::string> message_queue_copy;
{
messages.access([&](message_queue& msgs)
{
message_queue_copy = std::move(msgs);
msgs = {};
});
}
while (!message_queue_copy.empty())
{
log_message(message_queue_copy.front());
message_queue_copy.pop();
}
}
fflush(stdout);
fflush(stderr);
}
static void log_message(const std::string& message)
{
OutputDebugStringA(message.data());
syscon::Conbuf_AppendText(message.data());
}
void runner()
{
char buffer[1024];
while (!this->terminate_runner_ && this->handles_[0])
{
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
if (len > 0)
{
dispatch_message(con_type_info, std::string(buffer, len));
}
else
{
std::this_thread::sleep_for(1ms);
}
}
std::this_thread::yield();
}
};
void set_title(std::string title)
{
if (console::is_enabled())
{
if (native::is_enabled())
{
SetConsoleTitleA(title.data());
}
else if (syscon::s_wcd.hWnd)
{
SetWindowTextA(syscon::s_wcd.hWnd, title.data());
}
}
}
}
REGISTER_COMPONENT(console::component)

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@ -1,48 +0,0 @@
#pragma once
namespace console
{
bool is_enabled();
namespace native
{
bool is_enabled();
}
void set_title(std::string title);
enum console_type
{
con_type_error = 1,
con_type_debug = 2,
con_type_warning = 3,
con_type_info = 7
};
void print(int type, const char* fmt, ...);
template <typename... Args>
void error(const char* fmt, Args&&... args)
{
print(con_type_error, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void debug(const char* fmt, Args&&... args)
{
#ifdef DEBUG
print(con_type_debug, fmt, std::forward<Args>(args)...);
#endif
}
template <typename... Args>
void warn(const char* fmt, Args&&... args)
{
print(con_type_warning, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void info(const char* fmt, Args&&... args)
{
print(con_type_info, fmt, std::forward<Args>(args)...);
}
}

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#include <std_include.hpp>
#include "console.hpp"
#include "game/game.hpp"
#include <utils/flags.hpp>
#include "wincon.hpp"
#include "terminal.hpp"
#include "syscon.hpp"
namespace game_console
{
void print(int type, const std::string& data);
}
namespace console
{
enum console_type
{
con_type_none,
con_type_wincon,
con_type_terminal,
con_type_syscon,
con_type_game = con_type_syscon,
con_type_default = con_type_terminal,
} con_type;
void init_console_type()
{
con_type = con_type_default;
const auto noconsole_flag = utils::flags::has_flag("noconsole");
if (!game::environment::is_dedi() && noconsole_flag)
{
con_type = con_type_none;
return;
}
const auto wincon_flag = utils::flags::has_flag("wincon");
if (wincon_flag)
{
con_type = con_type_wincon;
return;
}
const auto terminal_flag = utils::flags::has_flag("terminal");
if (terminal_flag)
{
con_type = con_type_terminal;
return;
}
const auto syscon_flag = utils::flags::has_flag("syscon");
if (syscon_flag)
{
con_type = con_type_syscon;
return;
}
}
auto get_console_type()
{
return con_type;
}
bool is_enabled()
{
return get_console_type() != console_type::con_type_none;
}
namespace wincon
{
bool is_enabled()
{
return get_console_type() == console_type::con_type_wincon;
}
}
namespace terminal
{
bool is_enabled()
{
return get_console_type() == console_type::con_type_terminal;
}
}
namespace syscon
{
bool is_enabled()
{
return get_console_type() == console_type::con_type_syscon;
}
}
std::string format(va_list* ap, const char* message)
{
static thread_local char buffer[0x1000];
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
if (count < 0) return {};
return { buffer, static_cast<size_t>(count) };
}
void dispatch_message(const int type, const std::string& message)
{
if (console::is_enabled())
{
if (wincon::is_enabled())
{
printf(message.data());
}
else if (terminal::is_enabled())
{
::terminal::dispatch_message(type, message);
return;
}
else if (syscon::is_enabled())
{
::syscon::Sys_Print(message.data());
}
}
game_console::print(type, message);
}
void print(const int type, const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
const auto result = format(&ap, fmt);
va_end(ap);
dispatch_message(type, result);
}
void set_title(const std::string& title)
{
if (console::is_enabled())
{
if (wincon::is_enabled() || terminal::is_enabled())
{
SetConsoleTitleA(title.data());
}
else if (syscon::is_enabled())
{
::syscon::set_title(title);
}
}
}
void init()
{
static auto initialized = false;
if (initialized) return;
initialized = true;
init_console_type();
if (get_console_type() == con_type_none)
{
return;
}
else if (get_console_type() == con_type_wincon)
{
::wincon::init();
}
else if (get_console_type() == con_type_terminal)
{
::terminal::init();
}
else if (get_console_type() == con_type_syscon)
{
::syscon::init();
}
}
}

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#pragma once
namespace console
{
void set_title(const std::string& title);
enum print_type
{
print_type_error = 1,
print_type_debug = 2,
print_type_warning = 3,
print_type_info = 7
};
void dispatch_message(int type, const std::string& message);
void print(int type, const char* fmt, ...);
template <typename... Args>
void error(const char* fmt, Args&&... args)
{
print(print_type_error, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void debug(const char* fmt, Args&&... args)
{
#ifdef DEBUG
print(print_type_debug, fmt, std::forward<Args>(args)...);
#endif
}
template <typename... Args>
void warn(const char* fmt, Args&&... args)
{
print(print_type_warning, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void info(const char* fmt, Args&&... args)
{
print(print_type_info, fmt, std::forward<Args>(args)...);
}
void init();
}

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#include <std_include.hpp>
#include "syscon.hpp"
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "game/game.hpp"
#include <utils/thread.hpp>
#include <utils/concurrency.hpp>
namespace
{
bool is_dark_mode_windows()
{
HKEY reg_key;
if (RegOpenKeyExA(HKEY_CURRENT_USER, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize", 0, KEY_QUERY_VALUE,
&reg_key) ==
ERROR_SUCCESS)
{
DWORD light_theme_value = 0x1;
DWORD length = sizeof(light_theme_value);
RegQueryValueExA(reg_key, "AppsUseLightTheme", nullptr, nullptr, reinterpret_cast<LPBYTE>(&light_theme_value), &length);
RegCloseKey(reg_key);
return light_theme_value == 0x0;
}
return false;
}
static bool darkmode = is_dark_mode_windows();
}
namespace syscon
{
#define CONSOLE_BACKGROUND_COLOR darkmode ? RGB(50, 50, 50) : RGB(255, 255, 255)
#define CONSOLE_TEXT_COLOR darkmode ? RGB(232, 230, 227) : RGB(0, 0, 0)
// todo:
// - history
// - resize
struct WinConData
{
HWND hWnd;
HWND hwndBuffer;
HWND codLogo;
HFONT hfBufferFont;
HWND hwndInputLine;
char consoleText[512];
int windowWidth;
int windowHeight;
WNDPROC SysInputLineWndProc;
char cleanBuffer[65536];
_RTL_CRITICAL_SECTION critSect;
} s_wcd;
HBRUSH bg_brush;
HICON icon;
HANDLE logo;
LRESULT ConWndProc(const HWND hwnd, const UINT umsg, const WPARAM wparam, const LPARAM lparam)
{
switch (umsg)
{
case WM_ACTIVATE:
if (LOWORD(wparam) != WA_INACTIVE)
{
SetFocus(s_wcd.hwndInputLine);
}
break;
case WM_CLOSE:
game::Cbuf_AddCall(0, game::Com_Quit_f);
DestroyWindow(hwnd);
return 0;
case WM_CTLCOLOREDIT:
case WM_CTLCOLORSTATIC:
SetBkColor(reinterpret_cast<HDC>(wparam), CONSOLE_BACKGROUND_COLOR);
SetTextColor(reinterpret_cast<HDC>(wparam), CONSOLE_TEXT_COLOR);
return reinterpret_cast<LONG_PTR>(bg_brush);
}
return DefWindowProcA(hwnd, umsg, wparam, lparam);
}
unsigned int Conbuf_CleanText(const char* source, char* target, size_t size)
{
char* b = target;
int i = 0;
while (source && source[i] && (reinterpret_cast<size_t>(b) - reinterpret_cast<size_t>(target)) < (size - 1))
{
if (source[i] == '\n' && source[i + 1] == '\r')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
i++;
}
else if (source[i] == '\r' || source[i] == '\n')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
}
else if (source[0] == '^' && source[1] && source[1] != '^' && source[1] >= 48 && source[1] <= 64) // Q_IsColorString
{
i++;
}
else
{
*b = source[i];
b++;
}
i++;
}
*b = '\0';
return static_cast<unsigned int>(b - target);
}
void Conbuf_AppendText(const char* pmsg)
{
const char* msg;
unsigned int buf_len;
static unsigned int s_total_chars = 0;
if (s_wcd.hwndBuffer)
{
// if the message is REALLY long, use just the last portion of it
if (strlen(pmsg) > ((sizeof(s_wcd.cleanBuffer) / 2) - 1))
{
msg = pmsg + strlen(pmsg) - ((sizeof(s_wcd.cleanBuffer) / 2) + 1);
}
else
{
msg = pmsg;
}
// copy into an intermediate buffer
buf_len = Conbuf_CleanText(msg, s_wcd.cleanBuffer, sizeof(s_wcd.cleanBuffer));
s_total_chars += buf_len;
if (s_total_chars <= sizeof(s_wcd.cleanBuffer))
{
SendMessageA(s_wcd.hwndBuffer, EM_SETSEL, 0xFFFF, 0xFFFF);
}
else
{
SendMessageA(s_wcd.hwndBuffer, EM_SETSEL, 0, -1);
s_total_chars = buf_len;
}
SendMessageA(s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xFFFF);
SendMessageA(s_wcd.hwndBuffer, EM_SCROLLCARET, 0, 0);
SendMessageA(s_wcd.hwndBuffer, EM_REPLACESEL, 0, reinterpret_cast<LPARAM>(s_wcd.cleanBuffer));
}
}
void Sys_Print(const char* msg)
{
Conbuf_AppendText(msg);
}
LRESULT InputLineWndProc(const HWND hwnd, const UINT umsg, const WPARAM wparam, const LPARAM lparam)
{
char dest[sizeof(s_wcd.consoleText) + 8];
switch (umsg)
{
case WM_KILLFOCUS:
if (reinterpret_cast<HWND>(wparam) == s_wcd.hWnd)
{
SetFocus(hwnd);
return 0;
}
break;
case WM_CHAR:
const auto key = wparam;
// enter the line
if (key == VK_RETURN)
{
memset(dest, 0, sizeof(dest));
memset(s_wcd.consoleText, 0, sizeof(s_wcd.consoleText));
const auto length = GetWindowTextA(s_wcd.hwndInputLine, s_wcd.consoleText, sizeof(s_wcd.consoleText));
if (length)
{
sprintf_s(dest, sizeof(dest), "]%s\n", s_wcd.consoleText);
SetWindowTextA(s_wcd.hwndInputLine, "");
Sys_Print(dest);
game::Cbuf_AddText(0, s_wcd.consoleText);
}
return 0;
}
break;
}
return CallWindowProcA(s_wcd.SysInputLineWndProc, hwnd, umsg, wparam, lparam);
}
void Sys_CreateConsole(const HINSTANCE hinstance)
{
RECT rect;
WNDCLASSA wndclass;
HDC hdc;
int nheight;
int swidth, sheight;
DWORD DEDSTYLE = WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX;
const char* class_name = "IW7-Mod WinConsole";
const char* window_name = "IW7-Mod Console";
memset(&rect, 0, sizeof(rect));
memset(&wndclass, 0, sizeof(rect));
memset(&hdc, 0, sizeof(hdc));
memset(&s_wcd, 0, sizeof(s_wcd));
wndclass.style = 0;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.lpfnWndProc = ConWndProc;
wndclass.hInstance = hinstance;
wndclass.hIcon = icon;
wndclass.hbrBackground = bg_brush;
wndclass.hCursor = LoadCursorA(0, IDC_ARROW);
wndclass.lpszMenuName = nullptr;
wndclass.lpszClassName = class_name;
if (!RegisterClassA(&wndclass))
{
return;
}
rect.top = 0;
rect.left = 0;
rect.right = 620;
rect.bottom = 450;
AdjustWindowRect(&rect, DEDSTYLE, 0);
hdc = GetDC(GetDesktopWindow());
swidth = GetDeviceCaps(hdc, HORZRES);
sheight = GetDeviceCaps(hdc, VERTRES);
ReleaseDC(GetDesktopWindow(), hdc);
s_wcd.windowHeight = rect.bottom - rect.top + 1;
s_wcd.windowWidth = rect.right - rect.left + 1;
// create main window
s_wcd.hWnd = CreateWindowExA(
0,
class_name,
window_name,
DEDSTYLE,
(swidth - 600) / 2,
(sheight - 450) / 2,
rect.right - rect.left + 1,
rect.bottom - rect.top + 1,
0,
0,
hinstance,
nullptr);
if (!s_wcd.hWnd)
{
return;
}
// create fonts
hdc = GetDC(s_wcd.hWnd);
nheight = -MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72);
s_wcd.hfBufferFont = CreateFontA(
nheight,
0,
0,
0,
FW_LIGHT,
0,
0,
0,
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_MODERN | FIXED_PITCH,
"Courier New");
ReleaseDC(s_wcd.hWnd, hdc);
// create logo
if (logo)
{
s_wcd.codLogo = CreateWindowExA(
0,
"Static",
0,
WS_CHILDWINDOW | WS_VISIBLE | 0xE,
5,
5,
0,
0,
s_wcd.hWnd,
reinterpret_cast<HMENU>(1),
hinstance,
nullptr);
SendMessageA(s_wcd.codLogo, 0x172u, 0, reinterpret_cast<LPARAM>(logo));
}
// create the input line
s_wcd.hwndInputLine = CreateWindowExA(
0,
"edit",
0,
WS_CHILD | WS_VISIBLE | WS_BORDER | ES_LEFT | ES_AUTOHSCROLL,
6,
426,
608,
20,
s_wcd.hWnd,
reinterpret_cast<HMENU>(0x65),
hinstance,
0);
// create the scrollbuffer
s_wcd.hwndBuffer = CreateWindowExA(
0,
"edit",
0,
WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_BORDER | ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY,
6,
70,
608,
348,
s_wcd.hWnd,
reinterpret_cast<HMENU>(0x64),
hinstance,
0);
SendMessageA(s_wcd.hwndBuffer, WM_SETFONT, reinterpret_cast<WPARAM>(s_wcd.hfBufferFont), 0);
SendMessageA(s_wcd.hwndBuffer, EM_LIMITTEXT, sizeof(s_wcd.cleanBuffer), 0);
s_wcd.SysInputLineWndProc = reinterpret_cast<WNDPROC>(SetWindowLongPtrA(s_wcd.hwndInputLine, -4,
reinterpret_cast<LONG_PTR>(InputLineWndProc)));
SendMessageA(s_wcd.hwndInputLine, WM_SETFONT, reinterpret_cast<WPARAM>(s_wcd.hfBufferFont), 0);
SetFocus(s_wcd.hwndInputLine);
SetWindowTextA(s_wcd.hwndBuffer, s_wcd.cleanBuffer);
InitializeCriticalSection(&s_wcd.critSect);
}
void Sys_ShowConsole()
{
if (!s_wcd.hWnd)
{
Sys_CreateConsole(GetModuleHandleA(reinterpret_cast<LPCSTR>(s_wcd.hWnd)));
}
if (s_wcd.hWnd)
{
ShowWindow(s_wcd.hWnd, TRUE);
SendMessageA(s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xFFFF);
}
}
void Sys_DestroyConsole()
{
if (s_wcd.hWnd)
{
ShowWindow(s_wcd.hWnd, SW_HIDE);
CloseWindow(s_wcd.hWnd);
DestroyWindow(s_wcd.hWnd);
s_wcd.hWnd = nullptr;
DeleteCriticalSection(&s_wcd.critSect);
}
}
class component final : public component_interface
{
public:
component()
{
syscon::bg_brush = CreateSolidBrush(CONSOLE_BACKGROUND_COLOR);
const utils::nt::library self;
syscon::icon = LoadIconA(self.get_handle(), MAKEINTRESOURCEA(ID_ICON));
syscon::logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
(void)_pipe(this->handles_, 1024, _O_TEXT);
(void)_dup2(this->handles_[1], 1);
(void)_dup2(this->handles_[1], 2);
//setvbuf(stdout, nullptr, _IONBF, 0);
//setvbuf(stderr, nullptr, _IONBF, 0);
}
~component()
{
if (syscon::bg_brush) DeleteObject(syscon::bg_brush);
if (syscon::icon) DestroyIcon(syscon::icon);
if (syscon::logo) DeleteObject(syscon::logo);
}
void post_start() override
{
this->terminate_runner_ = false;
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]()
{
this->runner();
});
}
void post_unpack() override
{
this->initialize();
}
void pre_destroy() override
{
this->destroy();
}
private:
volatile bool console_initialized_ = false;
volatile bool terminate_runner_ = false;
std::thread console_runner_;
std::thread console_thread_;
int handles_[2]{};
using message_queue = std::queue<std::string>;
utils::concurrency::container<message_queue> messages;
void initialize()
{
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
{
syscon::Sys_ShowConsole();
if (!game::environment::is_dedi())
{
// Hide that shit
ShowWindow(syscon::s_wcd.hWnd, SW_MINIMIZE);
}
{
messages.access([&](message_queue&)
{
this->console_initialized_ = true;
});
}
MSG msg;
while (!this->terminate_runner_)
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
this->log_messages();
std::this_thread::sleep_for(1ms);
}
}
});
}
void destroy()
{
syscon::Sys_DestroyConsole();
this->terminate_runner_ = true;
printf("\r\n");
_flushall();
if (this->console_runner_.joinable())
{
this->console_runner_.join();
}
if (this->console_thread_.joinable())
{
this->console_thread_.join();
}
_close(this->handles_[0]);
_close(this->handles_[1]);
messages.access([&](message_queue& msgs)
{
msgs = {};
});
}
void log_messages()
{
/*while*/
if (this->console_initialized_ && !messages.get_raw().empty())
{
std::queue<std::string> message_queue_copy;
{
messages.access([&](message_queue& msgs)
{
message_queue_copy = std::move(msgs);
msgs = {};
});
}
while (!message_queue_copy.empty())
{
log_message(message_queue_copy.front());
message_queue_copy.pop();
}
}
fflush(stdout);
fflush(stderr);
}
static void log_message(const std::string& message)
{
//OutputDebugStringA(message.data());
syscon::Conbuf_AppendText(message.data());
}
void runner()
{
char buffer[1024];
while (!this->terminate_runner_ && this->handles_[0])
{
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
if (len > 0)
{
console::dispatch_message(console::print_type_info, std::string(buffer, len));
}
else
{
std::this_thread::sleep_for(1ms);
}
}
std::this_thread::yield();
}
};
void set_title(const std::string& title)
{
if (syscon::s_wcd.hWnd)
{
SetWindowTextA(syscon::s_wcd.hWnd, title.data());
}
}
}
namespace syscon
{
void init()
{
// register component
static component_loader::installer<syscon::component> __component = component_loader::installer<syscon::component>("syscon::component");
}
}

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#pragma once
namespace syscon
{
void init();
void set_title(const std::string& title);
void Sys_Print(const char* msg);
}

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#include <std_include.hpp>
#include "terminal.hpp"
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "game/game.hpp"
#include "component/command.hpp"
#include "version.h"
#include <utils/thread.hpp>
#include <utils/hook.hpp>
#define OUTPUT_HANDLE GetStdHandle(STD_OUTPUT_HANDLE)
namespace game_console
{
void print(int type, const std::string& data);
}
namespace terminal
{
namespace
{
utils::hook::detour printf_hook;
std::recursive_mutex print_mutex;
struct
{
bool kill;
std::thread thread;
HANDLE kill_event;
char buffer[512]{};
int cursor;
std::int32_t history_index = -1;
std::deque<std::string> history{};
} con{};
void set_cursor_pos(int x)
{
CONSOLE_SCREEN_BUFFER_INFO info{};
GetConsoleScreenBufferInfo(OUTPUT_HANDLE, &info);
info.dwCursorPosition.X = static_cast<short>(x);
SetConsoleCursorPosition(OUTPUT_HANDLE, info.dwCursorPosition);
}
void show_cursor(const bool show)
{
CONSOLE_CURSOR_INFO info{};
GetConsoleCursorInfo(OUTPUT_HANDLE, &info);
info.bVisible = show;
SetConsoleCursorInfo(OUTPUT_HANDLE, &info);
}
template <typename... Args>
int invoke_printf(const char* fmt, Args&&... args)
{
return printf_hook.invoke<int>(fmt, std::forward<Args>(args)...);
}
std::string format(va_list* ap, const char* message)
{
static thread_local char buffer[0x1000];
const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
if (count < 0)
{
return {};
}
return { buffer, static_cast<size_t>(count) };
}
uint8_t get_attribute(const int type)
{
switch (type)
{
case console::print_type_info:
return 7; // white
case console::print_type_warning:
return 6; // yellow
case console::print_type_error:
return 4; // red
case console::print_type_debug:
return 3; // cyan
}
return 7;
}
void update()
{
std::lock_guard _0(print_mutex);
show_cursor(false);
set_cursor_pos(0);
invoke_printf("%s", con.buffer);
set_cursor_pos(con.cursor);
show_cursor(true);
}
void clear_output()
{
std::lock_guard _0(print_mutex);
show_cursor(false);
set_cursor_pos(0);
for (auto i = 0; i < std::strlen(con.buffer); i++)
{
invoke_printf(" ");
}
set_cursor_pos(con.cursor);
show_cursor(true);
}
void clear()
{
std::lock_guard _0(print_mutex);
clear_output();
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.cursor = 0;
set_cursor_pos(0);
}
size_t get_max_input_length()
{
CONSOLE_SCREEN_BUFFER_INFO info{};
GetConsoleScreenBufferInfo(OUTPUT_HANDLE, &info);
const auto columns = static_cast<size_t>(info.srWindow.Right - info.srWindow.Left - 1);
return std::max(size_t(0), std::min(columns, sizeof(con.buffer)));
}
void handle_resize()
{
clear();
update();
}
void handle_input(const INPUT_RECORD record)
{
if (record.EventType == WINDOW_BUFFER_SIZE_EVENT)
{
handle_resize();
return;
}
if (record.EventType != KEY_EVENT || !record.Event.KeyEvent.bKeyDown)
{
return;
}
std::lock_guard _0(print_mutex);
const auto key = record.Event.KeyEvent.wVirtualKeyCode;
switch (key)
{
case VK_UP:
{
if (++con.history_index >= con.history.size())
{
con.history_index = static_cast<int>(con.history.size()) - 1;
}
clear();
if (con.history_index != -1)
{
strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
}
update();
break;
}
case VK_DOWN:
{
if (--con.history_index < -1)
{
con.history_index = -1;
}
clear();
if (con.history_index != -1)
{
strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
}
update();
break;
}
case VK_LEFT:
{
if (con.cursor > 0)
{
con.cursor--;
set_cursor_pos(con.cursor);
}
break;
}
case VK_RIGHT:
{
if (con.cursor < std::strlen(con.buffer))
{
con.cursor++;
set_cursor_pos(con.cursor);
}
break;
}
case VK_RETURN:
{
if (con.history_index != -1)
{
const auto itr = con.history.begin() + con.history_index;
if (*itr == con.buffer)
{
con.history.erase(con.history.begin() + con.history_index);
}
}
if (con.buffer[0])
{
con.history.push_front(con.buffer);
}
if (con.history.size() > 10)
{
con.history.erase(con.history.begin() + 10);
}
con.history_index = -1;
game::Cbuf_AddText(0, con.buffer);
con.cursor = 0;
clear_output();
SetConsoleTextAttribute(OUTPUT_HANDLE, get_attribute(7)); // green
invoke_printf("]%s\r\n", con.buffer);
SetConsoleTextAttribute(OUTPUT_HANDLE, get_attribute(console::print_type_info));
strncpy_s(con.buffer, "", sizeof(con.buffer));
break;
}
case VK_BACK:
{
if (con.cursor <= 0)
{
break;
}
clear_output();
std::memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
strlen(con.buffer) + 1 - con.cursor);
con.cursor--;
update();
break;
}
case VK_ESCAPE:
{
con.cursor = 0;
clear_output();
strncpy_s(con.buffer, "", sizeof(con.buffer));
break;
}
default:
{
const auto c = record.Event.KeyEvent.uChar.AsciiChar;
if (!c)
{
break;
}
if (std::strlen(con.buffer) + 1 >= get_max_input_length())
{
break;
}
std::memmove(con.buffer + con.cursor + 1,
con.buffer + con.cursor, std::strlen(con.buffer) + 1 - con.cursor);
con.buffer[con.cursor] = c;
con.cursor++;
update();
break;
}
}
}
int __cdecl printf_stub(const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
const auto result = format(&ap, fmt);
va_end(ap);
return terminal::dispatch_message(console::print_type_info, result);
}
}
int dispatch_message(const int type, const std::string& message)
{
std::lock_guard _0(print_mutex);
clear_output();
set_cursor_pos(0);
SetConsoleTextAttribute(OUTPUT_HANDLE, get_attribute(type));
const auto res = invoke_printf("%s", message.data());
SetConsoleTextAttribute(OUTPUT_HANDLE, get_attribute(console::print_type_info));
game_console::print(type, message);
if (message.size() <= 0 || message[message.size() - 1] != '\n')
{
invoke_printf("\n");
}
update();
return res;
}
class component final : public component_interface
{
public:
component()
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
}
void post_unpack() override
{
printf_hook.create(printf, printf_stub);
ShowWindow(GetConsoleWindow(), SW_SHOW);
SetConsoleTitle("IW7-Mod: " VERSION);
con.kill_event = CreateEvent(NULL, TRUE, FALSE, NULL);
con.thread = utils::thread::create_named_thread("Console", []()
{
const auto handle = GetStdHandle(STD_INPUT_HANDLE);
HANDLE handles[2] = { handle, con.kill_event };
MSG msg{};
INPUT_RECORD record{};
DWORD num_events{};
while (!con.kill)
{
const auto result = MsgWaitForMultipleObjects(2, handles, FALSE, INFINITE, QS_ALLINPUT);
if (con.kill)
{
return;
}
switch (result)
{
case WAIT_OBJECT_0:
{
if (!ReadConsoleInput(handle, &record, 1, &num_events) || num_events == 0)
{
break;
}
handle_input(record);
break;
}
case WAIT_OBJECT_0 + 1:
{
if (!PeekMessageA(&msg, GetConsoleWindow(), NULL, NULL, PM_REMOVE))
{
break;
}
if (msg.message == WM_QUIT)
{
command::execute("quit", false);
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
}
});
}
void pre_destroy() override
{
con.kill = true;
SetEvent(con.kill_event);
if (con.thread.joinable())
{
con.thread.join();
}
}
};
}
namespace terminal
{
void init()
{
// register component
static component_loader::installer<terminal::component> __component = component_loader::installer<terminal::component>("terminal::component");
}
}

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#pragma once
namespace terminal
{
void init();
int dispatch_message(const int type, const std::string& message);
}

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#include <std_include.hpp>
#include "wincon.hpp"
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "game/game.hpp"
#include <utils/thread.hpp>
namespace wincon
{
static std::atomic_bool ingame = false;
static std::atomic_bool exit = false;
DWORD WINAPI console(LPVOID)
{
ShowWindow(GetConsoleWindow(), SW_SHOW);
SetConsoleTitleA("IW7-Mod Console");
std::string cmd;
exit = false;
while (!exit)
{
std::getline(std::cin, cmd);
if (ingame)
{
game::Cbuf_AddText(0, cmd.data());
}
}
return 0;
}
class component final : public component_interface
{
public:
void post_start() override
{
const auto handle = CreateThread(0, 0, wincon::console, 0, 0, 0);
utils::thread::set_name(handle, "Console");
}
void post_unpack() override
{
wincon::ingame = true;
}
void pre_destroy() override
{
wincon::ingame = false;
wincon::exit = true;
}
};
}
namespace wincon
{
void init()
{
// register component
static component_loader::installer<wincon::component> __component = component_loader::installer<wincon::component>("wincon::component");
}
}

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#pragma once
namespace wincon
{
void init();
}

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@ -6,7 +6,7 @@
#include "dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include "scheduler.hpp"
#include <utils/json.hpp>

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@ -5,7 +5,7 @@
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>

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@ -2,7 +2,7 @@
#include "loader/component_loader.hpp"
#include "game_console.hpp"
#include "command.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
@ -471,7 +471,7 @@ namespace game_console
const auto lines = utils::string::split(data, '\n');
for (const auto& line : lines)
{
print_internal(type == console::con_type_info ? line : "^"s.append(std::to_string(type)).append(line));
print_internal(type == console::print_type_info ? line : "^"s.append(std::to_string(type)).append(line));
}
}

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@ -3,7 +3,7 @@
#include "game/game.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include <utils/hook.hpp>

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@ -5,7 +5,7 @@
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>

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@ -5,7 +5,7 @@
#include "game/game.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>

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@ -8,7 +8,7 @@
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include "network.hpp"
#include "scheduler.hpp"

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@ -4,7 +4,7 @@
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "console.hpp"
#include "console/console.hpp"
#include "command.hpp"
#include "scheduler.hpp"

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@ -3,6 +3,8 @@
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "component/console/console.hpp"
#include <utils/string.hpp>
#include <utils/io.hpp>
@ -106,6 +108,7 @@ void limit_parallel_dll_loading()
int main()
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
console::init();
FARPROC entry_point;
enable_dpi_awareness();