reverse structs
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757e976661
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@ -766,7 +766,7 @@ namespace game_console
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dvars::con_outputBarColor = game::Dvar_RegisterVec4("con_outputBarColor", 0.5f, 0.5f, 0.5f, 0.6f, 0.0f,
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1.0f, game::DVAR_FLAG_SAVED,
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"color of console output bar");
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dvars::con_outputSliderColor = game::Dvar_RegisterVec4("con_outputSliderColor", 0.3f, 0.7f, 0.3f, 1.0f,
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dvars::con_outputSliderColor = game::Dvar_RegisterVec4("con_outputSliderColor", 1.0f, 1.0f, 1.0f, 1.0f,
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0.0f, 1.0f,
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game::DVAR_FLAG_SAVED, "color of console output slider");
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dvars::con_outputWindowColor = game::Dvar_RegisterVec4("con_outputWindowColor", 0.25f, 0.25f, 0.25f, 0.85f,
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@ -270,16 +270,30 @@ namespace game
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struct KeyState
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{
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int down;
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int unk;
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int repeats;
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int binding;
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int unk2;
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};
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struct PlayerKeyState // probs wrong
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struct field_t
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{
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int cursor;
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int scroll;
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int drawWidth;
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int widthInPixels;
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float charHeight;
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int fixedSize;
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char buffer[256];
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};
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struct PlayerKeyState
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{
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int overstrikeMode;
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int anyKeyDown;
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KeyState keys[256];
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};
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field_t test;
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char __pad0[8];
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}; static_assert(sizeof(PlayerKeyState) == 0x1128);
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struct ScreenPlacement
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{
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@ -345,7 +359,7 @@ namespace game
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ASSET_TYPE_VERTEXSHADER = 12,
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ASSET_TYPE_HULLSHADER = 13,
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ASSET_TYPE_DOMAINSHADER = 14,
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ASSET_TYPE_PIXELSHADER = 15, // unused
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ASSET_TYPE_PIXELSHADER = 15,
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ASSET_TYPE_VERTEXDECL = 16,
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ASSET_TYPE_TECHNIQUE_SET = 17,
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ASSET_TYPE_IMAGE = 18,
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@ -1184,33 +1198,49 @@ namespace game
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const char* name; // 104
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}; static_assert(sizeof(GfxImage) == 0x70);
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struct Glyph
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struct snd_volmod_info_t
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{
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unsigned short letter;
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char x0;
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char y0;
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char dx;
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char pixelWidth;
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char pixelHeight;
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float s0;
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float t0;
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float s1;
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float t1;
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char name[64];
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unsigned int id;
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float value;
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};
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struct TTFDef
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struct SndGlobals
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{
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const char* fontName;
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int pixelHeight;
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int glyphCount;
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Material* material;
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Material* glowMaterial;
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Glyph* glyphs;
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const char* name;
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float globalVolumeModifier;
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float binkVolumeModifier;
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unsigned int volmodinfoCount;
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snd_volmod_info_t* volmodinfo;
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char __pad0[176];
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}; static_assert(sizeof(SndGlobals) == 0xD0);
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struct SndBank
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{
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const char* name;
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const char* zone;
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const char* gameLanguage;
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const char* soundLanguage;
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char __pad0[320];
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};
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struct Font_s : TTFDef
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struct SndBankResident
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{
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};
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SndBank bank;
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}; static_assert(sizeof(SndBankResident) == 0x160);
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struct SndBankTransient
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{
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const char* name;
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unsigned int elementCount;
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unsigned int* elements;
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}; static_assert(sizeof(SndBankTransient) == 0x18);
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struct LocalizeEntry
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{
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const char* name;
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const char* value;
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}; static_assert(sizeof(LocalizeEntry) == 0x10);
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struct RawFile
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{
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@ -1218,7 +1248,7 @@ namespace game
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int compressedLen;
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int len;
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const char* buffer;
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};
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}; static_assert(sizeof(RawFile) == 0x18);
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struct ScriptFile
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{
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@ -1228,7 +1258,7 @@ namespace game
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int bytecodeLen;
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const char* buffer;
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char* bytecode;
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};
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}; static_assert(sizeof(ScriptFile) == 0x28);
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struct StringTableCell
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{
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@ -1242,15 +1272,41 @@ namespace game
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int columnCount;
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int rowCount;
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StringTableCell* values;
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}; static_assert(sizeof(StringTable) == 0x18);
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enum NetConstStringType
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{
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};
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enum NetConstStringSource
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{
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};
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struct NetConstStrings
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{
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const char* name;
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NetConstStringType stringType;
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NetConstStringSource sourceType;
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unsigned int flags;
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unsigned int entryCount;
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const char** stringList;
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}; static_assert(sizeof(NetConstStrings) == 0x20);
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struct LuaFile
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{
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const char* name;
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int len;
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char strippingType;
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const char* buffer;
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};
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}; static_assert(sizeof(LuaFile) == 0x18);
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struct TTFDef
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{
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const char* name;
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int fileLen;
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const char* file;
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void* ftFace;
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}; static_assert(sizeof(TTFDef) == 0x20);
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union XAssetHeader
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{
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@ -1273,9 +1329,9 @@ namespace game
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//MaterialVertexDeclaration* vertexDecl;
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//MaterialTechniqueSet* techniqueSet;
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GfxImage* image;
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//SndGlobals* soundGlobals;
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//SndBankResident* soundBankResident;
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//SndBankTransient* soundBankTransient;
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SndGlobals* soundGlobals;
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SndBankResident* soundBankResident;
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SndBankTransient* soundBankTransient;
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//clipMap_t* clipMap;
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//ComWorld* comWorld;
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//GlassWorld* glassWorld;
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@ -1291,7 +1347,7 @@ namespace game
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//AnimationClass* animClass;
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//PlayerAnimScript* playerAnim;
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//Gesture* gesture;
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//LocalizeEntry* localize;
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LocalizeEntry* localize;
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//WeaponAttachment* attachment;
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//WeaponCompleteDef* weapon;
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//ParticleSystemDef* vfx;
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@ -1311,7 +1367,7 @@ namespace game
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//TracerDef* tracerDef;
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//VehicleDef* vehDef;
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//AddonMapEnts* addonMapEnts;
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//NetConstStrings* netConstStrings;
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NetConstStrings* netConstStrings;
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LuaFile* luaFile;
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//ScriptableDef* scriptable;
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//EquipmentSoundTable* equipSndTable;
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@ -1352,6 +1408,13 @@ namespace game
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}
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using namespace assets;
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struct GfxFont
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{
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const char* fontName;
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int pixelHeight;
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TTFDef* ttfDef;
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};
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namespace demonware
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{
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enum DWOnlineStatus
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@ -51,8 +51,8 @@ namespace game
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WEAK symbol<Material* (const char* material)> Material_RegisterHandle{ 0xE11CE0 };
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WEAK symbol<Font_s* (const char* font, int size)> R_RegisterFont{ 0xDFC670 };
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WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{ 0xDFC770 };
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WEAK symbol<GfxFont* (const char* font, int size)> R_RegisterFont{ 0xDFC670 };
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WEAK symbol<int(const char* text, int maxChars, GfxFont* font)> R_TextWidth{ 0xDFC770 };
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WEAK symbol<int(void* font)> R_GetFontHeight{ 0x12727B0 };
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WEAK symbol<void* (int a1)> R_DrawSomething{ 0xDFBD00 };
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WEAK symbol<void()> R_SyncRenderThread{ 0xE27EE0 };
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