fix campaign menu
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parent
df9040c6af
commit
984e5478d2
@ -1,3 +1,39 @@
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local f0_local0 = function ( f1_arg0 )
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if Engine.HasCompletedAnyLevel( f1_arg0 ) then
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return true
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end
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local f1_local0 = {}
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for f1_local1 = 0, Engine.TableGetRowCount( CSV.levels.file ) - 1, 1 do
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local f1_local4 = CSV.ReadRow( CSV.levels, f1_local1 )
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local f1_local5 = f1_local4.name
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if not Engine.GetDvarBool( "lui_checkIfLevelInFileSystem" ) or Engine.IsLevelInFileSystem and Engine.IsLevelInFileSystem( f1_local5 ) then
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f1_local0[#f1_local0 + 1] = {
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buttonLabel = f1_local4.string,
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levelName = f1_local5,
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objectiveText = f1_local4.desc,
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levelNumber = f1_local4.ref,
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completedLevelIndex = f1_local4.completedRef,
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image = f1_local4.image
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}
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end
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end
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local f1_local1 = LUI.DataSourceFromPlayerData.new( CoD.ProgressionBlob.Gold, CoD.PlayMode.SP )
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local f1_local2 = f1_local1.spData
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for f1_local3 = 1, #f1_local0, 1 do
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local f1_local7 = f1_local0[f1_local3].levelName
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if f1_local7 ~= "europa" then
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local f1_local8 = ""
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if f1_local2.missionStateData[f1_local7] ~= nil then
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f1_local8 = f1_local2.missionStateData[f1_local7]:GetValue( f1_arg0 )
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end
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if f1_local8 ~= nil and (f1_local8 == "complete" or f1_local8 == "incomplete") then
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return true
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end
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end
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end
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return false
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end
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local f0_local1 = function(arg0)
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arg0.ResumeButton:SetButtonDisabled(not Engine.CanResumeGame(arg0._controllerIndex))
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if not CONDITIONS.IsTrialLicense(arg0) then
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