todo notes for scr_error
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@ -97,7 +97,7 @@ namespace gsc
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builtin_function func = func_table[function_id - 1]; // game does this for the stock func table
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if (func == nullptr)
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{
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console::error(utils::string::va("builtin function \"%s\" doesn't exist", gsc_ctx->func_name(custom_function_id).data())); // scr_error crashes
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scr_error(utils::string::va("builtin function \"%s\" doesn't exist", gsc_ctx->func_name(custom_function_id).data()), true);
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return;
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}
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@ -148,7 +148,7 @@ namespace gsc
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builtin_method meth = meth_table[function_id - 0x8000];
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if (meth == nullptr)
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{
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console::error(utils::string::va("builtin method \"%s\" doesn't exist", gsc_ctx->meth_name(custom_function_id).data())); // scr_error crashes
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scr_error(utils::string::va("builtin method \"%s\" doesn't exist", gsc_ctx->meth_name(custom_function_id).data()), true);
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return;
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}
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@ -232,7 +232,8 @@ namespace gsc
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? utils::string::va(": %s", gsc_error_msg.value().data())
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: "";
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if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA8 && opcode_id <= 0xAE))
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if ((opcode_id >= gsc_ctx->opcode_id(xsk::gsc::opcode::OP_CallBuiltin0) && opcode_id <= gsc_ctx->opcode_id(xsk::gsc::opcode::OP_CallBuiltin))
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|| (opcode_id >= gsc_ctx->opcode_id(xsk::gsc::opcode::OP_CallBuiltinMethod0) && opcode_id <= gsc_ctx->opcode_id(xsk::gsc::opcode::OP_CallBuiltinMethod)))
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{
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builtin_call_error(error_str);
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}
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@ -281,7 +282,11 @@ namespace gsc
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force_error_print = force_print;
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gsc_error_msg = error;
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game::Scr_ErrorInternal();
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// TODO: check why Scr_ErrorInternal crashes the game
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// is the longjmp actually happening? we're crashing at 0x140C0AC76 at a random 0xCC???
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//game::Scr_ErrorInternal();
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console::error("%s\n", error); // remove once we can actually get errors working
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}
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namespace function
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