remove unnecessary stuff

This commit is contained in:
quaK 2024-01-10 12:53:37 +02:00
parent 63dc398ed7
commit 8d6ab66056

View File

@ -451,7 +451,7 @@ namespace arxan
const auto jump_target = utils::hook::extract<void*>(reinterpret_cast<void*>(game_address + 3));
_CONTEXT* fake_context = new _CONTEXT{};
const auto stub = utils::hook::assemble([address, fake_context, jump_target](utils::hook::assembler& a)
const auto stub = utils::hook::assemble([address, jump_target, fake_context](utils::hook::assembler& a)
{
a.push(rcx);
a.mov(rcx, fake_context);
@ -504,24 +504,6 @@ namespace arxan
#endif
}
LONG NTAPI toplevel_handler_stub(EXCEPTION_POINTERS* info)
{
// maybe figure out order? only 1 handler seems to be active at once anyway
for (auto handler : handle_handler)
{
if (handler.second)
{
auto result = utils::hook::invoke<LONG>(handler.second, info);
if (result)
{
return result;
}
}
}
return NULL;
}
PVOID WINAPI add_vectored_exception_handler_stub(ULONG first, PVECTORED_EXCEPTION_HANDLER handler)
{
if (first == 1 && handler != exception_filter)
@ -531,7 +513,7 @@ namespace arxan
breakpoints::patch_breakpoints();
auto handle = AddVectoredExceptionHandler(first, toplevel_handler_stub);
auto handle = AddVectoredExceptionHandler(first, handler);
handle_handler[handle] = handler;
return handle;
@ -582,7 +564,6 @@ namespace arxan
nt_query_information_process_hook.move();
AddVectoredExceptionHandler(1, exception_filter);
SetUnhandledExceptionFilter(exception_filter);
}
void post_unpack() override